Rogue Knight (Sword)
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Rogue Knight (Sword)
Tier Data does not exist.
Health:
Energy:
Damage
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR:
AGL:
PRC:
VIT:
WIL:
Miscellaneous
Faction:
Size:
XP:
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Data does not exist.
| “ | Only two things can turn a knight into a brigand: boredom and poverty. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack / Charge Type: Target Object Range: 4 Energy: 20 Cooldown: 14 | Performs a charge towards the target and delivers a strike with +20% Weapon Damage and +15% Armor Penetration. If the target takes damage, applies it with -20% Bleed Resistance and +10% Damage Taken for 4 turns. |
![]() | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power +20% Crit Avoidance -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +33% Energy Restoration. |
![]() | Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 30% of the damage dealt. |
![]() | Maneuver Type: No Target Range: 1 Energy: 14 Cooldown: 14 | Activates "Hold the Line!" for 10 turns: -5% Damage Taken +5% Block Power Recovery +7% Counter Chance +10% Move Resistance +10% Control Resistance Using this ability tree's skills grants 2 stacks of the effect (up to IV) but reduces its duration by 1 turn. Each received hit prolongs the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn). If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, grants an extra stack of the effect upon activation. |
![]() | Maneuver Type: No Target Energy: 10 Cooldown: 10 | Activates "Brace for Impact!" for 2 turns: 12% Dodge Chance 12% Block Chance Grant all received strikes and shots +15% Fumble Chance, -10% Accuracy, and -25% Armor Penetration. If equipped with a light chestpiece, grants the effect +50% Crit Avoidance. If equipped with a medium chestpiece, also grants received strikes and shots -33% Bodypart Damage. If equipped with a heavy chestpiece, grants the skill -25% Cooldown Duration. |
![]() | Maneuver Type: No Target Energy: 12 Cooldown: 60 | Activates "Against the Odds" for 2 turns: -50% Damage Taken +50% Bleed Resistance +50% Move Resistance +50% Control Resistance +50% Crit Avoidance Health can't drop below 25%. Killing enemies replenishes 25% Max Health and 25% Max Energy. The first strike or shot received on the same turn as using the skill will deal no damage. |
![]() | Passive | Sword hits grants +6% Bleed Chance and +4% Armor Penetration for 5 turns. The effect stacks up to 5 times. |
![]() | Passive | Using the ability tree's skills grants +5% Weapon Damage and +4% Counter Chance for 5 turns. The effect stack up to 3 times. Damaging counters replenish 5% Max Block Power. |
![]() | Passive | Full blocks replenish 5% Max Energy and reduce the ability tree's cooldowns by 2 turns. Partial blocks grant -5% Damage Taken for 6 turns. The effect stacks up to 2 times. |
![]() | Passive | Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns. The effect stacks up to 2 times. |
Possible Loot
Weapons
- (100%) Tier 3-4 Sword
- (95%) Tier 3-4 Shield or (5%) Crow Heater Shield
Jewelry
Consumable
- (10%) Smoked Ham, Brynn Vermouth, Mannshire Fortified, Brandy, Healing Salve or Antitoxin
Books
Bags
- (33%) Purse (60 - 120g)
See also
Page last edited during patch: 0.9.1.0
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