Rogue Knight (Sword)

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Rogue Knight
Level 20 Human
Rogue Knight (Sword)
Health: 220
Energy: 60

Damage
32 Slashing

Protection
Head 26
Body 20
Arms 16
Legs 16

Resistances
Physical 60%
Slashing 60%
Piercing 60%
Crushing 60%
Rending 60%
Shock -20%

Defensive stats
Block Chance 60%
Bleed Res. 60%
Pain Res. 0%
Block Power 80
Control Res. 50%
Dodge Chance 0%
Move Res. 50%

Offensive stats
Crit Chance 5%
Counter Chance 33%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%

Attributes
STR: 15
AGL: 15
PRC: 12
VIT: 18
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 250

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Only two things can turn a knight into a brigand: boredom and poverty.
Only two things can turn a knight into a brigand: boredom and poverty.

Skills

SkillBasic StatsDescription
Shield Bash
Shield Bash
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Delivers a shield strike, spending 20% Max Block Power to deal it as 4 Crushing Damage with 50% chance to Daze the target for 3 turns and 6% to deal Critical Damage.

If this strike fails to Daze its target, grants the attacker +10% Block Power Recovery for 3 turns and applies the target with -10% Control Resistance for 3 turns.

When using a light shield reduces the skill's Cooldown by 50%.
When using a heavy shield increase the skill's Energy Cost by 50%.
Defensive Stance
Defensive Stance
Type:
No Target
Range:
1
Energy:
10
Cooldown:
10
Stance skill. Activates the following effect for 8 turns:

-5% Damage Taken
+5% Block Power Recovery
+5% Counter Chance
+15% Move Resistance
+10% Control Resistance

Using this ability tree's skills grants 2 stack of the effect (up to 4 stacks).

Receiving attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease the number of stacks by 1.

When using a light shield, reduces the skill's Cooldown by 50%.
Onrush
Onrush
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
8
Rushes towards the target to deliver a strike with +30% Damage and +30% Armor Penetration.

Applies the target -33% Bleed Resistance and +10% Damage Taken for 4 turns.
Raise Shield
Raise Shield
Type:
No Target
Range:
1
Energy:
8
Cooldown:
8
Activates the following effect for 2 turns:

+25% Move Resistance
+8% Block Chance
+10% Block Power
Replenishes 50% Block Power
Reduces Dodge Chance to zero.

The bonus Block Chance scales with the equipped shield's Base Block Chance.

When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance.
Breakthrough
Breakthrough
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
16
Delivers a shield strike to three adjacent targets, spending 20% Max Block Power to deal it as 3 Crushing Damage.

Has 60% chance to Knock affected targets back.
If the strike fails to inflict Knockback, it has 80% to apply Stagger.

Replenishes 10% Block Power for each enemy that was Knocked back or Staggered.

When using a light shield, reduces the skill's Cooldown by 50%.
When using a heavy shield, increases the skill's Energy Cost by 50%.
Against the Odds
Against the Odds
Type:
No Target
Energy:
10
Cooldown:
90
The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the following effect for 2 turns:

Health can no longer drop below 15%
Killing an equal or more powerful enemy replenishes 20% Max Health and Energy.

Possible Loot

Weapons

Armor

See also