Rogue Knight (Sword)
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Rogue Knight
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Rogue Knight
Level 20 Human

Health: 220
Energy: 60
Damage
32 Slashing
Protection
Head 26
Body 20
Arms 16
Legs 16
Resistances
Physical 60%
Slashing 60%
Piercing 60%
Crushing 60%
Rending 60%
Shock -20%
Defensive stats
Block Chance 60%
Bleed Res. 60%
Pain Res. 0%
Bleed Res. 60%
Pain Res. 0%
Block Power 80
Control Res. 50%
Control Res. 50%
Dodge Chance 0%
Move Res. 50%
Move Res. 50%
Offensive stats
Crit Chance 5%
Counter Chance 33%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 33%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Attributes
STR: 15
AGL: 15
PRC: 12
VIT: 18
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 250
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Only two things can turn a knight into a brigand: boredom and poverty.
“ | Only two things can turn a knight into a brigand: boredom and poverty. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Shield Bash | Type: Target Object Range: 1 Energy: 12 Cooldown: 12 | Delivers a shield strike, spending 20% Max Block Power to deal it as 4 Crushing Damage with 50% chance to Daze the target for 3 turns and 6% to deal Critical Damage. If this strike fails to Daze its target, grants the attacker +10% Block Power Recovery for 3 turns and applies the target with -10% Control Resistance for 3 turns. When using a light shield reduces the skill's Cooldown by 50%. When using a heavy shield increase the skill's Energy Cost by 50%. |
Defensive Stance | Type: No Target Range: 1 Energy: 10 Cooldown: 10 | Stance skill. Activates the following effect for 8 turns: -5% Damage Taken +5% Block Power Recovery +5% Counter Chance +15% Move Resistance +10% Control Resistance Using this ability tree's skills grants 2 stack of the effect (up to 4 stacks). Receiving attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease the number of stacks by 1. When using a light shield, reduces the skill's Cooldown by 50%. |
Onrush | Type: Target Object Range: 4 Energy: 20 Cooldown: 8 | Rushes towards the target to deliver a strike with +30% Damage and +30% Armor Penetration. Applies the target -33% Bleed Resistance and +10% Damage Taken for 4 turns. |
Raise Shield | Type: No Target Range: 1 Energy: 8 Cooldown: 8 | Activates the following effect for 2 turns: +25% Move Resistance +8% Block Chance +10% Block Power Replenishes 50% Block Power Reduces Dodge Chance to zero. The bonus Block Chance scales with the equipped shield's Base Block Chance. When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance. |
Breakthrough | Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a shield strike to three adjacent targets, spending 20% Max Block Power to deal it as 3 Crushing Damage. Has 60% chance to Knock affected targets back. If the strike fails to inflict Knockback, it has 80% to apply Stagger. Replenishes 10% Block Power for each enemy that was Knocked back or Staggered. When using a light shield, reduces the skill's Cooldown by 50%. When using a heavy shield, increases the skill's Energy Cost by 50%. |
Against the Odds | Type: No Target Energy: 10 Cooldown: 90 | The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the following effect for 2 turns: Health can no longer drop below 15% Killing an equal or more powerful enemy replenishes 20% Max Health and Energy. |
Possible Loot
Weapons
Armor
See also