Restless
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Restless
Tier 1 Undead
Health: 80
Energy: 40
Damage
6 Rending
1 Unholy
Protection
Head 0
Body 1
Arms 1
Legs 1
Resistances
Poison 50%
Unholy 100%
Sacred -50%
Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 100%
Bleed Res. 20%
Pain Res. 100%
Block Power 0
Control Res. 0%
Fortitude -10%
Control Res. 0%
Fortitude -10%
Dodge Chance -25%
Move Res. 0%
Crit Avoidance 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 25%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 25%
Bonus Range 0
Accuracy 62%
Fumble Chance 42%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 42%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR: 11
AGL: 6
PRC: 3
VIT: 17
WIL: 3
Miscellaneous
Faction: Undead
Size: medium
XP: 10
Show moreShow less
The restless are usually raised by novice necromancers, as it's much easier to sustain life in those who died fairly recently.
| “ | The restless are often raised by beginner necromancers. It's much easier sustain life in those who died fairly recently. | „ |
Skills
| Skill | Description |
|---|---|
![]() | Performs a charge towards the target and delivers a strike with -50% Weapon Damage and 57% Immobilization Chance. Doubles the bonus to Immobilization Chance if the target is affected by "Curse of Decay" and nulifies the penalty to Weapon Damage if it's affected by "Curse of Agony". |
![]() | Tis but a flesh wound! Upon receiving lethal damage, the Restless has 75% chance to avoid death, fully Replenishing its Health while losing its most damaged body part. |
Possible Loot
No loot
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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