Bonebreaker (Two-Handed Axe)

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Bonebreaker
Level 15 Human
Bonebreaker (Two-Handed Axe)
Health: 250
Energy: 85

Damage
38 Slashing

Protection
Head 0
Body 20
Arms 8
Legs 8

Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -15%

Defensive stats
Block Chance 15%
Bleed Res. 40%
Control Res. 0%
Block Power 30
Pain Res. 0%
Move Res. 50%
Dodge Chance 0%

Offensive stats
Crit Chance 25%
Accuracy 90%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 60%
Fumble Chance 16%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 50%

Attributes
STR
AGL
PRC
VIT
WIL

22
12
10
10
10

Miscellaneous
Faction:
Brigand
Size:
large
XP:
200

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The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.
Disambig.png For other uses, see Bonebreaker.
The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.

Skills

SkillBasic StatsDescription
Rampage
Rampage
Type:
No Target
Energy:
10
Cooldown:
10
Stance skill. Activates the following effect for 6 turns:

-10% Skills Energy Cost
+20% Crit Efficiency
+15% Bleed Chance
-5% Fumble Chance
Each 3rd attack deals bonus damage equal to 15% of the target's Max Health (but no more than 25)

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Basic two-handed axe attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.
Mighty Kick
Mighty Kick
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
4
Deals 10 Crushing Damage with +100% Stagger chance and 60% chance to inflict Knockback.

Applies the target with -10% Control Resistance and -10% Move Resistance for the next turn.
Dismember
Dismember
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
14
Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb.

If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding.
Reign in Blood
Reign in Blood
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike that puts the target's Abilities on a 1 turn Cooldown for each Injured body part and each missing 20% Health.

Has 75% chance to apply Bleeding to each Injured body part.

Replenishes 6% Max Energy for each degree of Injury and instance of Bleeding affecting the target.
Hooking Chop
Hooking Chop
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
10
Delivers a strike with 100% chance to Pull the target towards the attacker.

This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit.

Possible Loot

Weapons TODO

See also