Bonebreaker (Two-Handed Axe)

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Bonebreaker
Level 15 Human
Bonebreaker (Two-Handed Axe)
Health: 250
Energy: 85

Damage
38 Slashing

Protection
Head 0
Body 20
Arms 8
Legs 8

Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -15%

Defensive stats
Block Chance 15%
Bleed Res. 40%
Pain Res. 0%
Block Power 30
Control Res. 0%
Dodge Chance 0%
Move Res. 50%

Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 16%
Stagger Chance 50%
Magic Power 100%
Armor Pen. 50%

Attributes
STR: 22
AGL: 12
PRC: 10
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: large
XP: 200

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The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.
Disambig.png For other uses, see Bonebreaker.
The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.

Skills

SkillBasic StatsDescription
Rampage
Rampage
Type:
No Target
Energy:
11
Cooldown:
10
Activates "Rampage" for 6 turns:

-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.

While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 26).

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15 but reduce its number of stacks.

Only one Stance effect can be active at a time.
Mighty Kick
Mighty Kick
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
4
Deals 10 Crushing Damage with +100% Stagger chance and 60% chance to inflict Knockback.

Applies the target with -15% Control Resistance and -15% Move Resistance for the next turn.
Dismember
Dismember
Type:
Target Object
Range:
1
Energy:
13
Cooldown:
10
Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding.
Reign in Blood
Reign in Blood
Type:
Target Object
Range:
1
Energy:
11
Cooldown:
10
Delivers a strike with +40% Knockback chance and +10% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.

With 60% chance causes the target's Injured body parts to start bleeding.

Then replenishes +6% Max Energy for each Bleeding and degree of Injury affecting the target.
Hooking Chop
Hooking Chop
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike with -25% Damage, +75% Bleed Chance, and +10% Armor Penetration.

Grants the strike a 75% chance to Pull the target if its 1 tile away.

Worsens the Condition of an additional body part besides the one hit by the strike.

Possible Loot

Weapons TODO

See also