Bonebreaker (Two-Handed Axe)

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Bonebreaker
Tier 3 Human
Bonebreaker (Two-Handed Axe)
Health: 155
Energy: 75

Damage
31 Slashing

Protection
Head 0
Body 12
Arms 4
Legs 4

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 15%
Block Power 0
Control Res. 0%
Fortitude 15%
Dodge Chance -25%
Move Res. 40%
Crit Avoidance 20%

Offensive stats
Crit Chance 16%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.4
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 25%

Attributes
STR: 26
AGL: 7
PRC: 13
VIT: 16
WIL: 13

Miscellaneous
Faction: Brigand
Size: large
XP: 240

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The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.
Disambig.png For other uses, see Bonebreaker.
The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.

Skills

SkillBasic StatsDescription
Hooking Chop
Hooking Chop
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike with -20% Weapon Damage, +75% Bleed Chance, and +20% Armor Penetration.

Grants the strike a 100% chance to Pull the target if its 1 tile away.

Deals damage to an additional body part besides the one hit by the strike.
Dismember
Dismember
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Delivers a strike with +50% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury.

If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding.
Reign in Blood
Reign in Blood
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
14
Delivers a strike with +40% Knockback chance and +30% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.

With 50% chance causes the target's Injured body parts to start bleeding.

Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target.
Rampage
Rampage
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Rampage" for 8 turns:

-10% Skills Energy Cost
+3% Crit Chance
+15% Bleed Chance
-3% Fumble Chance
Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25)

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Battering Ram
Battering Ram
Attack / Charge
Type:
Target Tile
Range:
3
Energy:
24
Cooldown:
30
Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection.

If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill.

If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance.
Finish `Em!
Finish `Em!
Passive
Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%.

Grants two-handed axe strikes +8% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%.
Shieldbreaker
Shieldbreaker
Passive
Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns.

If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns.

Both effects stack up to 5 times.
Not This Time
Not This Time
Passive
Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns.

The effect stacks up to 2 times.

Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18