Bonebreaker (Two-Handed Axe)
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Bonebreaker
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Bonebreaker
Level 15 Human

Health: 250
Energy: 85
Damage
38 Slashing
Protection
Head 0
Body 20
Arms 8
Legs 8
Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -15%
Defensive stats
Block Chance 15%
Bleed Res. 40%
Control Res. 0%
Bleed Res. 40%
Control Res. 0%
Block Power 30
Pain Res. 0%
Move Res. 50%
Dodge Chance 0%
Pain Res. 0%
Move Res. 50%
Dodge Chance 0%
Offensive stats
Crit Chance 25%
Accuracy 90%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Accuracy 90%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 60%
Fumble Chance 16%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 50%
Bleed Chance 60%
Fumble Chance 16%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 50%
Attributes
STR
AGL
PRC
VIT
WIL
22
12
10
10
10
Miscellaneous
Faction:
Brigand
Brigand
Size:
large
large
XP:
200
200
Show moreShow less
The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.
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For other uses, see Bonebreaker. |
“ | The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Rampage | Type: No Target Energy: 10 Cooldown: 10 | Stance skill. Activates the following effect for 6 turns: -10% Skills Energy Cost +20% Crit Efficiency +15% Bleed Chance -5% Fumble Chance Each 3rd attack deals bonus damage equal to 15% of the target's Max Health (but no more than 25) Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Basic two-handed axe attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. |
Mighty Kick | Type: Target Object Range: 1 Energy: 6 Cooldown: 4 | Deals 10 Crushing Damage with +100% Stagger chance and 60% chance to inflict Knockback. Applies the target with -10% Control Resistance and -10% Move Resistance for the next turn. |
Dismember | Type: Target Object Range: 1 Energy: 16 Cooldown: 14 | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb. If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding. |
Reign in Blood | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike that puts the target's Abilities on a 1 turn Cooldown for each Injured body part and each missing 20% Health. Has 75% chance to apply Bleeding to each Injured body part. Replenishes 6% Max Energy for each degree of Injury and instance of Bleeding affecting the target. |
Hooking Chop | Type: Target Object Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike with 100% chance to Pull the target towards the attacker. This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit. |
Possible Loot
Weapons TODO
See also