Marauder (Two-Handed Axe)
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Marauder
Level 12 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Marauder
Level 12 Human

Health: 140
Energy: 110
Damage
29 Slashing
Protection
Head 0
Body 12
Arms 6
Legs 6
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -10%
Defensive stats
Block Chance 0%
Bleed Res. 25%
Pain Res. 0%
Bleed Res. 25%
Pain Res. 0%
Block Power 0
Control Res. 15%
Control Res. 15%
Dodge Chance 5%
Move Res. 15%
Move Res. 15%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Attributes
STR: 15
AGL: 15
PRC: 12
VIT: 8
WIL: 8
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
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A commoner or a deserter, who somehow got hold of decent gear and then went on a spree across the realm.
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For other uses, see Marauder. |
“ | A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Dismember | Type: Target Object Range: 1 Energy: 16 Cooldown: 14 | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb. If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding. |
Reign in Blood | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike that puts the target's Abilities on a 1 turn Cooldown for each Injured body part and each missing 20% Health. Has 75% chance to apply Bleeding to each Injured body part. Replenishes 6% Max Energy for each degree of Injury and instance of Bleeding affecting the target. |
Hooking Chop | Type: Target Object Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike with 100% chance to Pull the target towards the attacker. This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit. |
Possible Loot
Weapons
Books
Bags
See also