Necromancer (Staff)

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Necromancer
Level 10 Human
Necromancer (Staff)
Health: 120
Energy: 175

Damage
12 Crushing
7 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Nature 25%
Fire 25%
Frost 25%
Shock 25%
Poison 25%
Caustic 25%
Magic 35%
Unholy 85%
Arcane 35%
Sacred -15%
Psionic 35%

Defensive stats
Block Chance 0%
Bleed Res. 10%
Pain Res. 33%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 3%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 3%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 130%
Armor Pen. 10%
Bodypart Dmg 0%

Attributes
STR: 9
AGL: 9
PRC: 14
VIT: 10
WIL: 25

Miscellaneous
Faction: Undead
Size: medium
XP: 200

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One of the hierarchs of the secret cult that is growing in strength in Aldor. He has perfectly mastered the art of raising the dead.
Disambig.png For other uses, see Necromancer.
One of the hierarchs of the secret cult that is growing in strength in Aldor. He has perfectly mastered the art of raising the dead.

Skills

SkillBasic StatsDescription
Curse of Decay
Curse of Decay
Spell
Type:
Target Object
Range:
10
Energy:
18
Cooldown:
21
Applies the target with "Curse of Decay" for 13 turns:

-6% Max Health
-6% Max Energy
-6%Energy Restoration
9%Healing Efficiency

IV stacks of the effect: each turn worsens the Condition of a random body part by 1%

Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2.
Desecration
Desecration
Spell
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
4
Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. If the spell hits the target, burns its Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster.
Lesser Ritual of Resurrection
Lesser Ritual of Resurrection
Spell
Type:
Target Object
Range:
6
Energy:
33
Cooldown:
26
Reanimates a slain Undead, replenishing it 66% Max Health and 66% Max Energy.

The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown for 50% of the maximum number of turns.
Deadly Premonition
Deadly Premonition
Maneuver
Type:
Target Object
Range:
8
Energy:
9
Cooldown:
9
Applies the target with "Deadly Premonition" for an indefinite number of turns:

Grants the next used Attack skill or Spell +50% Fumble Chance, +50% Backfire Chance, and +50% Cooldown Duration.

Using Attack skills or Spells removes the effect and reduces the caster's cooldowns by 2 turns.
Steal Essence
Steal Essence
Spell
Type:
Target Object
Range:
7
Energy:
13
Cooldown:
6
Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster.

Activates "Stolen Essence" for 3- turns:

+13% Magic Power
-9% Spells Energy Cost
-9% Cooldowns Duration
-9% Damage Taken
Using Spells replenishes Health for 9% of the Energy spent

The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration.
Hail of Blows
Hail of Blows
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Modified by:
Strength, Agility, Willpower, Perception
- Requires a staff
Delivers two strikes with -20% Weapon Damage, +40% Stagger Chance, and -10% Accuracy.

Grants +25% Energy Drain to the first strike and +40% Daze Chance to the second.

If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +55% Knockback Chance.

Possible Loot

Weapons

Scrolls

Medicine

Books

See also