Turncoat (Spear)
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Turncoat
Level 8 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Turncoat
Level 8 Human

Health: 120
Energy: 85
Damage
20 Piercing
Protection
Head 8
Body 8
Arms 4
Legs 5
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -5%
Defensive stats
Block Chance 10%
Bleed Res. 20%
Control Res. 5%
Bleed Res. 20%
Control Res. 5%
Block Power 10
Pain Res. 0%
Move Res. 5%
Dodge Chance 0%
Pain Res. 0%
Move Res. 5%
Dodge Chance 0%
Offensive stats
Crit Chance 0%
Accuracy 90%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Accuracy 90%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 20%
Fumble Chance 25%
Daze Chance 0%
Immob. Chance 15%
Energy Leech 0%
Bonus Range 0
Armor Pen. 15%
Bleed Chance 20%
Fumble Chance 25%
Daze Chance 0%
Immob. Chance 15%
Energy Leech 0%
Bonus Range 0
Armor Pen. 15%
Attributes
STR
AGL
PRC
VIT
WIL
12
12
10
12
8
Miscellaneous
Faction:
Brigand
Brigand
Size:
medium
medium
XP:
65
65
Show moreShow less
Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
![]() |
For other uses, see Turncoat. |
“ | Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Impaling Lunge | Type: Target Area Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike in a two tile line with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance. If the affected target is Immobilized, delivers a strike with -35% Damage, -100% Immobilization Chance, and other bonuses being reduced by half, but refreshes the skill's Cooldown. |
Nail Down | Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike to the legs with +10% Crit Chance. If the target is adjacent, the strike receives +20% Damage and +60% Knockback Chance. If the target is a tile away, the strike gains +15% Bodypart Damage and +70% Immobilization Chance. |
Possible Loot
Weapons
Jewelry
Food
See also