Turncoat (Spear)
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Turncoat
Tier 2 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Turncoat
Tier 2 Human

Health: 90
Energy: 70
Damage
18 Piercing
Protection
Head 5
Body 4
Arms 2
Legs 2
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Shock -5%
Defensive stats
Block Chance 4%
Bleed Res. 10%
Pain Res. 0%
Bleed Res. 10%
Pain Res. 0%
Block Power 9
Control Res. 10%
Fortitude 0%
Control Res. 10%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%
Crit Avoidance 5%
Move Res. 10%
Crit Avoidance 5%
Offensive stats
Crit Chance 5%
Counter Chance 4%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 4%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.05
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 15%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 15%
Energy Leech 0%
Bonus Range 0
Accuracy 76%
Fumble Chance 23%
Stagger Chance 0%
Magic Power 110%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 23%
Stagger Chance 0%
Magic Power 110%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR: 12
AGL: 15
PRC: 15
VIT: 9
WIL: 9
Miscellaneous
Faction: Brigand
Size: medium
XP: 40
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Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
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For other uses, see Turncoat. |
“ | Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 | Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes its cooldown. |
Nail Down | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 | Delivers a strike to one of the target's legs with +5% Crit Chance. If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance. |
Possible Loot
Weapons
- (100%) Tier 1-2 Spear
Jewelry
Consumables
- (5%) Dice, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, Cheese, Goat Cheese, Roasted Sinewy Meat, Apple, Pear
Bags
- (10%) Purse (1-10g)
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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