Wraith Seer

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Wraith Seer
Tier 4 Spectre
Wraith Seer
Health: 30
Energy: 180

Damage
9 Rending
3 Frost
7 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 76%
Slashing 76%
Piercing 76%
Crushing 76%
Rending 76%
Nature 74%
Fire 74%
Frost 74%
Shock 74%
Poison 274%
Caustic 74%
Magic -41%
Unholy 59%
Arcane -41%
Sacred -91%
Psionic -41%

Defensive stats
Block Chance 0%
Bleed Res. 500%
Pain Res. 300%
Block Power 0
Control Res. 300%
Fortitude 50%
Dodge Chance 60%
Move Res. 300%
Crit Avoidance 50%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 100%
Vision 25
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech -50%
Bonus Range 5
Accuracy 75%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 166%
Armor Pen. 25%
Bodypart Dmg 0%

Attributes
STR: 7
AGL: 7
PRC: 18
VIT: 7
WIL: 28

Miscellaneous
Faction: Undead
Size: medium
XP: 120

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Most attempts to comprehend the forbidden come at a price - more often than not, it's paid after death.
Most attempts to attain the forbidden come at a price. More often than not, it's paid after death.

Skills

SkillBasic StatsDescription
Grave Chill
Grave Chill
Grave Chill
Spell
Type:
Target Area
Range:
1
Energy:
26
Cooldown:
18
Deals 15 Unholy and 15 Frost Damage to a 2x1 tile area.

With 98% chance Immobilizes all targets within the spell's area of effect and applies them with +25% Fumble Chance and -25% Energy Restoration for 2 turns.
Spectral Haunting
Spectral Haunting
Spectral Haunting
Spell
Type:
Target Object
Range:
1
Energy:
25
Cooldown:
60
Delivers a strike. Successfully hitting the target activates "Spectral Haunting" until the next turn:

Grants all received strikes and shots +20% Fumble Chance and -10% Accuracy.

Receiving damage removes the effect.

When the effect expires, the Wraith disappears for 2-4 turns, then materializes on a tile adjacent to an enemy and delivers a strike to them.

Hitting the target increases the Wraith's Max Health by 20% and permanently grants it +3% Crit Chance.
Desecration
Desecration
Desecration
Spell
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
4
Shoots a bolt of dark energy, dealing 9 Unholy Damage with 102% Accuracy.

Burns the target's Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster.
Unholy Blessing
Unholy Blessing
Unholy Blessing
Spell
Type:
Target Object
Range:
11
Energy:
20
Cooldown:
15
Replenishes 13% Max Health to the target and grants it 1 stack of "Unholy Blessing" for 13 turns:

+6% Life Drain
+6% Energy Drain
-6% Damage Taken.

The repeated use of the spell grants an extra stack of the effect (up to III) and refreshes its duration.
Curse of Decay
Curse of Decay
Curse of Decay
Spell
Type:
Target Object
Range:
10
Energy:
18
Cooldown:
21
Applies the target with "Curse of Decay" for 13 turns:

-6% Max Health
-6% Max Energy
-6% Energy Restoration
9% Healing Efficiency
IV stacks: worsens the Condition of a random body part by 1%

Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2.
Deadly Premonition
Deadly Premonition
Deadly Premonition
Maneuver
Type:
Target Object
Range:
8
Energy:
9
Cooldown:
9
Applies the target with "Deadly Premonition" for an indefinite number of turns:

Grants the next used Attack skill or spell +50% Fumble Chance, +50% Backfire Chance, and +50% Cooldown Duration.

Using Attack skills or spells removes the effect and reduces all of the caster's cooldowns by 3 turns.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

Jewelry

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14