Marauder (Two-Handed Mace)
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Marauder
Tier 3 Human
Damage
Protection
Resistances
Miscellaneous
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Marauder
Tier 3 Human

Health: 110
Energy: 85
Damage
26 Crushing
Protection
Head 6
Body 4
Arms 3
Legs 3
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -5%
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
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A commoner or a deserter, who somehow got hold of decent gear and then went on a spree across the realm.
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For other uses, see Marauder. |
“ | A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike to three adjacent tiles with +70% Knockback Chance and +60% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown. |
Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 26 Cooldown: 20 | Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +25% Bodypart Damage. If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance. |
Possible Loot
Weapons
- (100%) Tier 2 Two-Handed Mace
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
Bags
- (5%) Purse (1-15g)
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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