Marauder (Two-Handed Mace)

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Marauder
Level 12 Human
Marauder (Two-Handed Mace)
Health: 140
Energy: 110

Damage
27 Crushing

Protection
Head 8
Body 8
Arms 5
Legs 5

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -5%

Defensive stats
Block Chance 0%
Bleed Res. 25%
Control Res. 15%
Block Power 0
Pain Res. 0%
Move Res. 15%
Dodge Chance 5%

Offensive stats
Crit Chance 0%
Accuracy 75%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 20%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 40%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 35%

Attributes
STR
AGL
PRC
VIT
WIL

15
15
12
8
8

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
80

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A commoner or a deserter, who somehow got hold of decent gear and then went on a spree across the realm.
Disambig.png For other uses, see Marauder.
A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm.

Skills

SkillBasic StatsDescription
Unstoppable Force
Unstoppable Force
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Delivers a strike to three adjacent targets with +75% Knockback Chance and +75% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each enemy Knocked back by this skill.

While under the effect of "Mighty Swing": if the target was Knocked back, its Abilities are put on a 2-3 turn Cooldown.
Mighty Swing
Mighty Swing
Type:
No Target
Energy:
6
Cooldown:
1
Activates "Mighty Swing" for the next turn:

+50% Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
Skull Crusher
Skull Crusher
Type:
Target Object
Range:
2
Energy:
18
Cooldown:
12
Rushes towards the target to deliver a strike to the head with +50% Stun Chance and +30% Bodypart Damage.

While under the effect of "Mighty Swing": grants the attack +75% Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its missing Health.

Possible Loot

Weapons

Food

Tools


Bags

See also