Marauder (Two-Handed Mace)
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Marauder
Level 12 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Marauder
Level 12 Human
Health: 110
Energy: 110
Damage
24 Crushing
Protection
Head 8
Body 8
Arms 6
Legs 6
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -5%
Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 0%
Bleed Res. 20%
Pain Res. 0%
Block Power 0
Control Res. 15%
Fortitude 0%
Control Res. 15%
Fortitude 0%
Dodge Chance 5%
Move Res. 15%
Move Res. 15%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 20%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 20%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 10%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 10%
Attributes
STR: 15
AGL: 15
PRC: 12
VIT: 8
WIL: 8
Miscellaneous
Faction: Brigand
Size: medium
XP: 120
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A commoner or a deserter, who somehow got hold of decent gear and then went on a spree across the realm.
For other uses, see Marauder. |
“ | A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 12 Cooldown: 8 | Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage. Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 2 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown. |
Mighty Swing | Maneuver Type: No Target Energy: 6 Cooldown: 1 | Activates "Mighty Swing" for the next turn: +50% Weapon Damage +75% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 18 Cooldown: 12 | Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +30% Bodypart Damage. If affected by "Mighty Swing", grants the strike +75% Stagger Chance and +75% Immobilization Chance. |
Possible Loot
Weapons
Food
Tools
Bags
See also