Marauder (Two-Handed Mace)

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Marauder
Tier 3 Human
Marauder (Two-Handed Mace)
Health: 110
Energy: 85

Damage
26 Crushing

Protection
Head 6
Body 4
Arms 3
Legs 3

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -5%

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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A commoner or a deserter, who somehow got hold of decent gear and then went on a spree across the realm.
Disambig.png For other uses, see Marauder.
A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm.

Skills

SkillBasic StatsDescription
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike to three adjacent tiles with +70% Knockback Chance and +60% Armor Damage.

Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 3 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown.
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
20
Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +25% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18