Marauder (Two-Handed Mace)

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Marauder
Tier 3 Human
Marauder (Two-Handed Mace)
Health: 105
Energy: 85

Damage
26 Crushing

Protection
Head 5
Body 8
Arms 5
Legs 3

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -5%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 10%
Block Power 0
Control Res. 20%
Fortitude 10%
Dodge Chance 5%
Move Res. 20%
Crit Avoidance 5%

Offensive stats
Crit Chance 14%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 25%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 15%

Attributes
STR: 20
AGL: 10
PRC: 13
VIT: 13
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.
A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.

Skills

SkillBasic StatsDescription
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike to three adjacent tiles with +72% Knockback Chance and +60% Armor Damage.

Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 3 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown.
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
20
Performs a Charge towards the target and delivers a strike to its head with +52% Stun Chance and +26% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance.
Setup
Setup
Passive
Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns.

The effect stacks up to 2 times.

Possible Loot

TODO

See also

Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9