Rogue Knight (Two-Handed Sword)

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Rogue Knight
Level 20 Human
Rogue Knight (Two-Handed Sword)
Health: 200
Energy: 80

Damage
42 Slashing

Protection
Head 14
Body 18
Arms 8
Legs 12

Resistances
Physical 45%
Slashing 45%
Piercing 45%
Crushing 45%
Rending 45%
Shock -15%

Defensive stats
Block Chance 25%
Bleed Res. 30%
Pain Res. 0%
Block Power 60
Control Res. 25%
Dodge Chance 0%
Move Res. 25%

Offensive stats
Crit Chance 15%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 55%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 120%
Fumble Chance 12%
Stagger Chance 50%
Magic Power 100%
Armor Pen. 40%

Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 250

Show moreShow less
Only two things can turn a knight into a brigand: boredom and poverty.
Only two things can turn a knight into a brigand: boredom and poverty.

Skills

SkillBasic StatsDescription
Heroic Charge
Heroic Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
12
Rushes towards the target to deliver a strike with +80% Stagger Chance.

Each traveled tile grants this strike +10% Damage and +5% Crit Chance.
Parry
Parry
Type:
No Target
Energy:
12
Cooldown:
6
Activates the following effect for 1 turn:

+33% Block Chance
+25% Block Power
+75% Counter Chance
Fully replenishes Block Power

Each Blocked strike reduces the skill's Cooldown by 2 turns and grants +25% Block Power Recovery for 3 turns.
Each Counterattack grants +7.5% Crit Chance for 3 turns.
Arc Cleave
Arc Cleave
Type:
Target Area
Range:
1
Energy:
18
Cooldown:
14
Delivers a strike with +25% Damage, +70% Stagger Chance, and +50% Bleed Chance to 5 adjacent targets.

Reduces active Cooldowns for this ability tree by 1 turn for each affected enemy and replenishes 5% Max Energy for each Staggered enemy.
Seize the Initiative
Seize the Initiative
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative":

+3% Accuracy
+3% Counter Chance
-3% Fumble Chance
-5% Cooldowns Duration

The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats.

When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks).
When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker.

The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
Feint Swing
Feint Swing
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Reduces the target's Dodge, Counter, and Block Chances to 0% until the end of the turn.

After that delivers a strike with -25% Fumble Chance and +10% Damage.

The target is applied with +10% Damage Taken for 3 turns. All the skill's effects are doubled if the target is Staggered

Possible Loot

Weapons

See also