Deserter (Axe)

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Deserter
Level 15 Human
Deserter (Axe)
Health: 125
Energy: 75

Damage
30 Slashing

Protection
Head 10
Body 12
Arms 10
Legs 6

Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%

Defensive stats
Block Chance 25%
Bleed Res. 25%
Control Res. 35%
Block Power 35
Pain Res. 0%
Move Res. 25%
Dodge Chance 0%

Offensive stats
Crit Chance 15%
Accuracy 95%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1.2
Bleed Chance 40%
Fumble Chance 14%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 30%

Attributes
STR
AGL
PRC
VIT
WIL

20
14
12
10
10

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
100

Show moreShow less
Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.
Disambig.png For other uses, see Deserter.
Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.

Skills

SkillBasic StatsDescription
Cut Through
Cut Through
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Delivers a strike with +10% Damage, +20% Armor Penetration, and +50% Armor Damage.

Each degree of Injury affecting the target grants the strike +15% Damage.
Raise Shield
Raise Shield
Type:
No Target
Range:
1
Energy:
8
Cooldown:
8
Activates the following effect for 2 turns:

+25% Move Resistance
+8% Block Chance
+10% Block Power
Replenishes 50% Block Power
Reduces Dodge Chance to zero.

The bonus Block Chance scales with the equipped shield's Base Block Chance.

When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance.
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.
Mutilating Lunge
Mutilating Lunge
Type:
Target Object
Range:
2
Energy:
15
Cooldown:
10
Rushes towards the target to deliver a strike with +50% Stagger Chance, +40% Bodypart Damage, and +40% Bleed Chance.

If this attack fails to inflict Injury, the skill's Cooldown is reduced by 50%.

Possible Loot

Weapons

Armor

Jewelry

Food

Tools

See also