Deserter (Axe)
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Deserter
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Deserter
Level 15 Human
Health: 120
Energy: 70
Damage
27 Slashing
Protection
Head 10
Body 12
Arms 8
Legs 6
Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%
Defensive stats
Block Chance 25%
Bleed Res. 25%
Pain Res. 0%
Bleed Res. 25%
Pain Res. 0%
Block Power 30
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 15%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1.2
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 30%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 30%
Attributes
STR: 20
AGL: 14
PRC: 12
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 150
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Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.
For other uses, see Deserter. |
“ | Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Cut Through | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 8 | Applies the target with -10% Block Chance and -25% Max Block Power for 2 turns. Then delivers a strike with +10% Weapon Damage, +20% Armor Penetration, and +50% Armor Damage. Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage. |
Mutilating Lunge | Attack / Charge Type: Target Object Range: 2 Energy: 15 Cooldown: 10 | Performs a Charge towards the target and delivers a strike with +50% Stagger Chance, +40% Bodypart Damage, and +40% Bleed Chance. If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 14 Cooldown: 11 | Activates "Raise Shield" for 3 turns: +11% Block Chance +15% Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants the skill +25% Cooldown Duration. |
Dash | Charge Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill +50% Energy Cost for each enemy adjacent. If there are adjacent enemies after using the skill, grants +15% Counter Chance and +15% Dodge Chance for 2 turns. |
Reprisal | Passive | If the target isn't Injured, axe strikes against it grant +10% Bodypart Damage for 4 turns. The effect stacks up to 3 times. Grants axe strikes +5% Accuracy and -5% Fumble Chance for each Injury and Bleeding affecting the target. |
Possible Loot
Weapons
Armor
Jewelry
Food
Tools
See also