Deserter (Axe)

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Deserter
Tier 4 Human
Deserter (Axe)
Health: 125
Energy: 100

Damage
28 Slashing

Protection
Head 9
Body 15
Arms 8
Legs 8

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%

Defensive stats
Block Chance 30%
Bleed Res. 30%
Pain Res. 10%
Block Power 38
Control Res. 30%
Fortitude 10%
Dodge Chance 0%
Move Res. 30%
Crit Avoidance 20%

Offensive stats
Crit Chance 16%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 89%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%

Attributes
STR: 18
AGL: 14
PRC: 14
VIT: 14
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

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Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.


Deserter
Tier 4 Human
Deserter (Axe) (Torch)
Health: 125
Energy: 100

Damage
28 Slashing

Protection
Head 9
Body 15
Arms 8
Legs 8

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 10%
Block Power 0
Control Res. 30%
Fortitude 10%
Dodge Chance 0%
Move Res. 30%
Crit Avoidance 10%

Offensive stats
Crit Chance 16%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 89%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%

Attributes
STR: 18
AGL: 14
PRC: 14
VIT: 14
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.

For other uses, see Deserter.
“ Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies. „

Skills

SkillBasic StatsDescription
Cut Through
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Applies the target with -28% Block Chance and -36% Max Block Power for 3 turns.

Then delivers a strike with +32% Weapon Damage, +37% Armor Penetration, and +62% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +19% Weapon Damage.
Mutilating Lunge
Mutilating Lunge
Mutilating Lunge
Attack / Charge
Type:
Target Object
Range:
2
Energy:
16
Cooldown:
12
Performs a charge towards the target and delivers a strike with +62% Stagger Chance, +50% Bodypart Damage, and +62% Bleed Chance.

If the strike doesn't cause an Injury, reduces the skill's cooldown by 4 turns.
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
+20% Crit Avoidance
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +33% Energy Restoration.
Offensive Tactic
Offensive Tactic
Offensive Tactic
Maneuver
Type:
No Target
Range:
1
Energy:
20
Cooldown:
28
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):

+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-3% Skills Energy Cost
-3% Cooldowns Duration

Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).

Killing enemies increases the number of stacks by 2 (up to VI).

While affected by "Offensive Tactic", using "Defensive Tactic" doesn't take a turn.

Only one "Tactic" can be active at a time.
Dash
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy (down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Reprisal
Reprisal
Reprisal
Passive
If the target isn't Injured, axe strikes against it grant +8% Bodypart Damage for 5 turns.

The effect stacks up to 3 times.

Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target.
Ferocity
Ferocity
Ferocity
Passive
Causing Injuries with axe strikes reduces the ability tree's cooldowns by 1 turns and replenishes 5% Max Energy.
Sprint Training
Sprint Training
Sprint Training
Passive
Grants +1 Range, -33% Energy Cost, and -33% Cooldown Duration to all Charge skills.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14