Deserter (Axe)

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Deserter
Level 15 Human
Deserter (Axe)
Health: 125
Energy: 75

Damage
30 Slashing

Protection
Head 10
Body 12
Arms 10
Legs 6

Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%

Defensive stats
Block Chance 25%
Bleed Res. 25%
Pain Res. 0%
Block Power 35
Control Res. 35%
Dodge Chance 0%
Move Res. 25%

Offensive stats
Crit Chance 15%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1.2
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 95%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%

Attributes
STR: 20
AGL: 14
PRC: 12
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

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Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.
Disambig.png For other uses, see Deserter.
Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.

Skills

SkillBasic StatsDescription
Cut Through
Cut Through
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Applies the target with -10% Block Chance and -25% Max Block Power for 2 turns.

Then delivers a strike with +10% Damage, +20% Armor Penetration, and +50% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Damage.
Raise Shield
Raise Shield
Type:
No Target
Range:
1
Energy:
8
Cooldown:
8
Activates the following effect for 2 turns:

+25% Move Resistance
+8% Block Chance
+10% Block Power
Replenishes 50% Block Power
Reduces Dodge Chance to zero.

The bonus Block Chance scales with the equipped shield's Base Block Chance.

When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance.
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.
Mutilating Lunge
Mutilating Lunge
Type:
Target Object
Range:
2
Energy:
15
Cooldown:
10
Performs a Charge towards the target and delivers a strike with +50% Stagger Chance, +40% Bodypart Damage, and +40% Bleed Chance.

If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns.

Possible Loot

Weapons

Armor

Jewelry

Food

Tools

See also