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Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.
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Skills
Skill Basic Stats Description
Cut Through Cut Through Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Applies the target with -28% Block Chance and -36% Max Block Power for 3 turns. Then delivers a strike with +32% Weapon Damage, +37% Armor Penetration, and +62% Armor Damage. Each Bleeding and degree of Injury affecting the target grants the strike additional +19% Weapon Damage.
Mutilating Lunge Mutilating Lunge Attack / Charge
Type:
Target Object
Range:
2
Energy:
16
Cooldown:
12
Performs a charge towards the target and delivers a strike with +62% Stagger Chance, +50% Bodypart Damage, and +62% Bleed Chance. If the strike doesn't cause an Injury , reduces the skill's cooldown by 4 turns.
Raise Shield Raise Shield Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:+10% Block Chance+15% Max Block Power+20% Crit Avoidance-200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield , replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield , grants +33% Energy Restoration.
Offensive Tactic Offensive Tactic Maneuver
Type:
No Target
Range:
1
Energy:
20
Cooldown:
28
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):+2% Crit Chance+3% Accuracy-3% Fumble Chance-3% Skills Energy Cost-3% Cooldowns Duration Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn). Killing enemies increases the number of stacks by 2 (up to VI ). While affected by "Offensive Tactic" , using "Defensive Tactic" doesn't take a turn. Only one "Tactic" can be active at a time.
Dash Dash Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy (down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Reprisal Reprisal Passive
If the target isn't Injured , axe strikes against it grant +8% Bodypart Damage for 5 turns. The effect stacks up to 3 times. Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target.
Ferocity Ferocity Passive
Causing Injuries with axe strikes reduces the ability tree's cooldowns by 1 turns and replenishes 5% Max Energy.
Sprint Training Sprint Training Passive
Grants +1 Range, -33% Energy Cost, and -33% Cooldown Duration to all Charge skills.
Possible Loot
Weapons
Jewelry
Consumables
Books
Bags
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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