Bonebreaker (Two-Handed Mace)
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Bonebreaker
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Bonebreaker
Level 15 Human

Health: 250
Energy: 85
Damage
35 Crushing
Protection
Head 8
Body 16
Arms 8
Legs 8
Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -15%
Defensive stats
Block Chance 20%
Bleed Res. 40%
Pain Res. 0%
Bleed Res. 40%
Pain Res. 0%
Block Power 30
Control Res. 25%
Control Res. 25%
Dodge Chance 0%
Move Res. 50%
Move Res. 50%
Offensive stats
Crit Chance 20%
Counter Chance 0%
Stun Chance 25%
Knockb. Chance 50%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 25%
Knockb. Chance 50%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 65%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 65%
Attributes
STR: 22
AGL: 12
PRC: 10
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: large
XP: 200
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The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.
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For other uses, see Bonebreaker. |
“ | The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Unstoppable Force | Type: Target Area Range: 1 Energy: 12 Cooldown: 8 | Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage. Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 2 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown. |
Mighty Swing | Type: No Target Energy: 6 Cooldown: 1 | Activates "Mighty Swing" for the next turn: +50% Damage +75% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Mighty Kick | Type: Target Object Range: 1 Energy: 6 Cooldown: 4 | Deals 10 Crushing Damage with +100% Stagger chance and 60% chance to inflict Knockback. Applies the target with -15% Control Resistance and -15% Move Resistance for the next turn. |
Striker Stance | Type: No Target Energy: 10 Cooldown: 10 | Activates "Striker Stance" for 6 turns: +5% Crit Chance +15% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each 3rd strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks. Only one Stance can be active at a time. If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy. |
Skull Crusher | Type: Target Object Range: 2 Energy: 18 Cooldown: 12 | Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +30% Bodypart Damage. If affected by "Mighty Swing", grants the strike +75% Stagger Chance and +75% Immobilization Chance. |
Possible Loot
Weapons TODO
See also