Bonebreaker (Two-Handed Mace)

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Bonebreaker
Level 15 Human
Bonebreaker (Two-Handed Mace)
Health: 200
Energy: 70

Damage
35 Crushing

Protection
Head 8
Body 14
Arms 8
Legs 8

Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 35%
Pain Res. 25%
Block Power 0
Control Res. 25%
Fortitude 0%
Dodge Chance 0%
Move Res. 50%

Offensive stats
Crit Chance 20%
Counter Chance 0%
Stun Chance 25%
Knockb. Chance 50%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 65%
Bodypart Dmg 30%

Attributes
STR: 22
AGL: 12
PRC: 10
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: large
XP: 375

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The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.
Disambig.png For other uses, see Bonebreaker.
The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.

Skills

SkillBasic StatsDescription
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
6
Cooldown:
1
Activates "Mighty Swing" for the next turn:

+50% Weapon Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 2 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown.
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
18
Cooldown:
12
Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +30% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +75% Stagger Chance and +75% Immobilization Chance.
Striker Stance
Striker Stance
Stance
Type:
No Target
Energy:
10
Cooldown:
10
Activates "Striker Stance" for 12 turns:

+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.
Battering Ram
Battering Ram
Attack / Charge
Type:
Target Tile
Range:
3
Energy:
24
Cooldown:
30
Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection.

If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill.

If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance.
Mighty Kick
Mighty Kick
Attack
Type:
Target Object
Range:
1
Energy:
8
Cooldown:
5
Deals 11 Crushing Damage with +115% Stagger Chance and 60% Knockback Chance (the damage is affected by the equipped boots' protection).

Applies the target with -30% Max Block Power, -15% Control Resistance and -15% Move Resistance for the 3 turns.

The effect stacks up to 2 times.
Unbalance
Unbalance
Passive
Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 3 turns.

The effect stacks up to 3 times.
Severe Concussion
Severe Concussion
Passive
Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns.
The effect stacks up to 2 times.
Not This Time
Not This Time
Passive
Grants +20% Fortitude for 5 turns upon receiving a negative Mental or Physical effect.

Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them.

Possible Loot

Weapons

Books

Beverages

Food

Bags

See also