Ringleader (Mace)
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Ringleader
Tier 4 Human
Damage
Protection
Resistances
Miscellaneous
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Ringleader
Tier 4 Human

Health: 135
Energy: 90
Damage
31 Crushing
Protection
Head 10
Body 9
Arms 8
Legs 7
Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
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For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Knock Out | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 16 | Delivers a strike to the target's head with +15% Weapon Damage and +75% Stagger Chance, and +5% Crit Chance. Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +50% Weapon Damage for each turn of Stun. If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn. |
Hammer and Anvil | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Hammer and Anvil" for 8 turns: -3% Fumble Chance +25% Armor Damage +10% Daze Chance +10% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Brace for Impact! | Maneuver Type: No Target Energy: 12 Cooldown: 8 | Grants 15% Dodge chance and 15% Block chance for 2 turns. Activates "Brace for Impact!" until the next turn. While the effect is active, grant all received strikes: +25% Fumble Chance -10% Accuracy -50% Armor Penetration -100% Crit Chance If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration. If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration. |
Flexible Defense | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
Moment of Weakness | Passive | Grants mace strikes against Dazed, Stunned, or Staggered targets +15% Bodypart Damage and +5% Crit Chance. Grants mace strikes +5% Daze Chance and +5% Stagger Chance for each degree of Injury affecting the target. |
Dazing Strikes | Passive | Damaging mace strikes against Dazed, Stunned, or Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 5 turns. The effect stacks up to 3 times. |
Possible Loot
Weapons*(100%) Tier 3 Mace Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
- (1%) Maces Treatise II
Bags
- (10%) Purse (5-30g)
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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