Ringleader (Mace)

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Ringleader (Mace)
Tier Data does not exist.
Ringleader (Mace)
Health:
Energy:

Damage

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%

Attributes
STR:
AGL:
PRC:
VIT:
WIL:

Miscellaneous
Faction:
Size:
XP:

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Data does not exist.
For other uses, see Ringleader.
“ The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. „

Skills

SkillBasic StatsDescription
Knock Out
Knock Out
Knock Out
Attack
Type:
Target Object
Range:
1
Energy:
20
Cooldown:
16
Delivers a strike to the target's head with +25% Weapon Damage and +80% Stagger Chance, and +10% Crit Chance.

Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +50% Weapon Damage for each turn of Stun.

If the target takes damage, puts all its abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Hammer and Anvil
Hammer and Anvil
Hammer and Anvil
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Hammer and Anvil" for 10 turns:

-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic mace strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Brace for Impact!
Brace for Impact!
Brace for Impact!
Maneuver
Type:
No Target
Energy:
10
Cooldown:
10
Activates "Brace for Impact!" for 2 turns:

12% Dodge Chance
12% Block Chance
Grant all received strikes and shots +15% Fumble Chance, -10% Accuracy, and -25% Armor Penetration.

If equipped with a light chestpiece, grants the effect +50% Crit Avoidance.

If equipped with a medium chestpiece, also grants received strikes and shots -33% Bodypart Damage.

If equipped with a heavy chestpiece, grants the skill -25% Cooldown Duration.
Flexible Defense
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
14
Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance.

Hitting a target applies it with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a medium chestpiece, hitting a target applies it with -15% Control Resistance, -15% Move Resistance, and -15% Crit Avoidance for 2 turns.

If equipped with a heavy chestpiece, replenishes 5% Max Energy and grants +6% Energy Restoration for 5 turns for each enemy hit by the strike.
Moment of Weakness
Moment of Weakness
Moment of Weakness
Passive
Grants mace strikes against Dazed, Stunned, or Staggered targets +25% Bodypart Damage and +5% Crit Chance.

Grants mace strikes +5% Daze Chance and +10% Stagger Chance for each degree of Injury affecting the target.
Dazing Strikes
Dazing Strikes
Dazing Strikes
Passive
Damaging mace strikes against Dazed, Stunned, or Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 6 turns.

The effect stacks up to 3 times.

Possible Loot

Weapons*(100%) Tier 3 Mace Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.1.0