Ringleader (Mace)
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Ringleader (Mace)
Tier Data does not exist.
Health:
Energy:
Damage
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR:
AGL:
PRC:
VIT:
WIL:
Miscellaneous
Faction:
Size:
XP:
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Data does not exist.
| For other uses, see Ringleader. |
| “ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 16 | Delivers a strike to the target's head with +25% Weapon Damage and +80% Stagger Chance, and +10% Crit Chance. Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +50% Weapon Damage for each turn of Stun. If the target takes damage, puts all its abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Hammer and Anvil" for 10 turns: -3% Fumble Chance +25% Armor Damage +10% Daze Chance +10% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic mace strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Maneuver Type: No Target Energy: 10 Cooldown: 10 | Activates "Brace for Impact!" for 2 turns: 12% Dodge Chance 12% Block Chance Grant all received strikes and shots +15% Fumble Chance, -10% Accuracy, and -25% Armor Penetration. If equipped with a light chestpiece, grants the effect +50% Crit Avoidance. If equipped with a medium chestpiece, also grants received strikes and shots -33% Bodypart Damage. If equipped with a heavy chestpiece, grants the skill -25% Cooldown Duration. |
![]() | Attack / Maneuver Type: Target Area Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance. Hitting a target applies it with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a medium chestpiece, hitting a target applies it with -15% Control Resistance, -15% Move Resistance, and -15% Crit Avoidance for 2 turns. If equipped with a heavy chestpiece, replenishes 5% Max Energy and grants +6% Energy Restoration for 5 turns for each enemy hit by the strike. |
![]() | Passive | Grants mace strikes against Dazed, Stunned, or Staggered targets +25% Bodypart Damage and +5% Crit Chance. Grants mace strikes +5% Daze Chance and +10% Stagger Chance for each degree of Injury affecting the target. |
![]() | Passive | Damaging mace strikes against Dazed, Stunned, or Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 6 turns. The effect stacks up to 3 times. |
Possible Loot
Weapons*(100%) Tier 3 Mace Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
- (1%) Maces Treatise II
Bags
- (10%) Purse (5-30g)
See also
Page last edited during patch: 0.9.1.0
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