Ringleader (Mace)

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Ringleader
Level 20 Human
Ringleader (Mace)
Health: 135
Energy: 85

Damage
30 Crushing

Protection
Head 10
Body 10
Arms 12
Legs 8

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 0
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%

Offensive stats
Crit Chance 15%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 40%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 75%
Bodypart Dmg 25%

Attributes
STR: 20
AGL: 18
PRC: 12
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 200

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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
Disambig.png For other uses, see Ringleader.
The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.

Skills

SkillBasic StatsDescription
Knock Out
Knock Out
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Delivers a strike to the target's head with +25% Weapon Damage and +70% Stagger Chance.

Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +30% Weapon Damage for each turn of Stun.

If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Hammer and Anvil
Hammer and Anvil
Stance
Type:
No Target
Energy:
8
Cooldown:
10
Stance skill. Activates "Hammer and Anvil" for 12 turns:

-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.
Brace for Impact!
Brace for Impact!
Maneuver
Type:
No Target
Energy:
12
Cooldown:
8
Grants 15% Dodge chance and 15% Block chance for 2 turns.

Activates "Brace for Impact!" until the next turn.
While the effect is active, grant all received strikes:

+25% Fumble Chance
-10% Accuracy
-50% Armor Penetration
-100% Crit Chance

If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration.

If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration.
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
16
Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance.

Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect.
Moment of Weakness
Moment of Weakness
Passive
Grants mace strikes against Dazed, Stunned or Staggered targets +5% Weapon Damage and +5% Crit Chance.
Grants mace strikes +5% Daze Chance and +5% Stagger Chance for each degree of Injury affecting the target.
Dazing Strikes
Dazing Strikes
Passive
Damaging mace strikes against Dazed, Stunned, and Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 4 turns.
This effect stacks up to 3 times.

Possible Loot

Weapons

Jewelry

Medicine

Bags

See also