Marauder (Two-Handed Sword)
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Marauder
Level 12 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Marauder
Level 12 Human

Health: 140
Energy: 110
Damage
28 Slashing
Protection
Head 12
Body 8
Arms 5
Legs 5
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -5%
Defensive stats
Block Chance 15%
Bleed Res. 25%
Control Res. 15%
Bleed Res. 25%
Control Res. 15%
Block Power 25
Pain Res. 0%
Move Res. 15%
Dodge Chance 5%
Pain Res. 0%
Move Res. 15%
Dodge Chance 5%
Offensive stats
Crit Chance 0%
Accuracy 90%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Accuracy 90%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 25%
Fumble Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 25%
Bleed Chance 25%
Fumble Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 25%
Attributes
STR
AGL
PRC
VIT
WIL
15
15
12
8
8
Miscellaneous
Faction:
Brigand
Brigand
Size:
medium
medium
XP:
80
80
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A commoner or a deserter, who somehow got hold of decent gear and then went on a spree across the realm.
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For other uses, see Marauder. |
“ | A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Heroic Charge | Type: Target Object Range: 3 Energy: 24 Cooldown: 12 | Rushes towards the target to deliver a strike with +80% Stagger Chance. Each traveled tile grants this strike +10% Damage and +5% Crit Chance. |
Seize the Initiative | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative": +3% Accuracy +3% Counter Chance -3% Fumble Chance -5% Cooldowns Duration The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats. When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks). When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker. The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing. |
Feint Swing | Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Reduces the target's Dodge, Counter, and Block Chances to 0% until the end of the turn. After that delivers a strike with -25% Fumble Chance and +10% Damage. The target is applied with +10% Damage Taken for 3 turns. All the skill's effects are doubled if the target is Staggered |
Possible Loot
Weapons
Food
See also