Marauder (Two-Handed Sword)

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Marauder
Tier 3 Human
Marauder (Two-Handed Sword)
Health: 110
Energy: 85

Damage
28 Slashing

Protection
Head 7
Body 5
Arms 3
Legs 3

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -5%

Defensive stats
Block Chance 15%
Bleed Res. 20%
Pain Res. 10%
Block Power 24
Control Res. 15%
Fortitude 10%
Dodge Chance 5%
Move Res. 20%
Crit Avoidance 10%

Offensive stats
Crit Chance 14%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 83%
Fumble Chance 15%
Stagger Chance 25%
Magic Power 115%
Armor Pen. 28%
Bodypart Dmg 0%

Attributes
STR: 16
AGL: 10
PRC: 16
VIT: 13
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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A commoner or a deserter, who somehow got hold of decent gear and then went on a spree across the realm.
Disambig.png For other uses, see Marauder.
A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm.

Skills

SkillBasic StatsDescription
Heroic Charge
Heroic Charge
Attack / Charge
Type:
Target Object
Range:
3
Energy:
26
Cooldown:
24
Performs a charge towards the target and delivers a strike with +90% Stagger Chance.

Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Hewing Strike
Hewing Strike
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to one of the target's hands with +60% Bleed Chance and +25% Bodypart Damage.

If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 4 turns.

Doubles the skill's effects if the target is Staggered.

Successful two-handed sword counters reduce the skill's cooldown by 1 turn.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18