Deserter (Sword)

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Deserter
Tier 4 Human
Deserter (Sword)
Health: 125
Energy: 110

Damage
27 Slashing

Protection
Head 10
Body 15
Arms 8
Legs 8

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%

Defensive stats
Block Chance 35%
Bleed Res. 30%
Pain Res. 10%
Block Power 44
Control Res. 30%
Fortitude 10%
Dodge Chance 0%
Move Res. 30%
Crit Avoidance 20%

Offensive stats
Crit Chance 16%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 94%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%

Attributes
STR: 14
AGL: 18
PRC: 14
VIT: 14
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.


Deserter
Tier 4 Human
Deserter (Sword) (Torch)
Health: 125
Energy: 110

Damage
27 Slashing

Protection
Head 10
Body 15
Arms 8
Legs 8

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 10%
Block Power 0
Control Res. 30%
Fortitude 10%
Dodge Chance 0%
Move Res. 30%
Crit Avoidance 10%

Offensive stats
Crit Chance 16%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 94%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%

Attributes
STR: 14
AGL: 18
PRC: 14
VIT: 14
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.

For other uses, see Deserter.
“ Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies. „

Skills

SkillBasic StatsDescription
Cleaving Strike
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to three adjacent tiles with +51% Bodypart Damage and +63% Bleed Chance.

Grants +10.5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Onrush
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Performs a charge towards the target and delivers a strike with +42% Weapon Damage and +21% Armor Penetration.

If the target takes damage, applies it with -36% Bleed Resistance and +14% Damage Taken for 4 turns.
Fencer Stance
Fencer Stance
Fencer Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Fencer Stance" for 10 turns:

+5% Counter Chance
+5% Block Chance
+5% Dodge Chance
+8% Bleed Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic sword strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Dash
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy (down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
+20% Crit Avoidance
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +33% Energy Restoration.
Shield Bash
Shield Bash
Shield Bash
Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, replenishes Block Power for 30% of the damage dealt.
Gloat
Gloat
Gloat
Passive
Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.

Doubles the bonuses if the negative effect is Bleeding.
Sprint Training
Sprint Training
Sprint Training
Passive
Grants +1 Range, -33% Energy Cost, and -33% Cooldown Duration to all Charge skills.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14