Deserter (Sword)

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Deserter
Level 15 Human
Deserter (Sword)
Health: 125
Energy: 75

Damage
28 Slashing

Protection
Head 8
Body 12
Arms 10
Legs 10

Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%

Defensive stats
Block Chance 30%
Bleed Res. 25%
Pain Res. 0%
Block Power 40
Control Res. 35%
Dodge Chance 0%
Move Res. 25%

Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%

Attributes
STR: 17
AGL: 17
PRC: 12
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

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Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.
Disambig.png For other uses, see Deserter.
Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.

Skills

SkillBasic StatsDescription
Shield Bash
Shield Bash
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Delivers a shield strike, spending 20% Max Block Power to deal it as 4 Crushing Damage with 50% chance to Daze the target for 3 turns and 6% to deal Critical Damage.

If this strike fails to Daze its target, grants the attacker +10% Block Power Recovery for 3 turns and applies the target with -10% Control Resistance for 3 turns.

When using a light shield reduces the skill's Cooldown by 50%.
When using a heavy shield increase the skill's Energy Cost by 50%.
Onrush
Onrush
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
8
Rushes towards the target to deliver a strike with +30% Damage and +30% Armor Penetration.

Applies the target -33% Bleed Resistance and +10% Damage Taken for 4 turns.
Raise Shield
Raise Shield
Type:
No Target
Range:
1
Energy:
8
Cooldown:
8
Activates the following effect for 2 turns:

+25% Move Resistance
+8% Block Chance
+10% Block Power
Replenishes 50% Block Power
Reduces Dodge Chance to zero.

The bonus Block Chance scales with the equipped shield's Base Block Chance.

When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance.
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.

Possible Loot

Weapons

Armor

Food

Tools

See also