Deserter (Sword)
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Deserter
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Deserter
Level 15 Human

Health: 125
Energy: 75
Damage
28 Slashing
Protection
Head 8
Body 12
Arms 10
Legs 10
Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%
Defensive stats
Block Chance 30%
Bleed Res. 25%
Pain Res. 0%
Bleed Res. 25%
Pain Res. 0%
Block Power 40
Control Res. 35%
Control Res. 35%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Attributes
STR: 17
AGL: 17
PRC: 12
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
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Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.
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For other uses, see Deserter. |
“ | Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Shield Bash | Type: Target Object Range: 1 Energy: 12 Cooldown: 12 | Delivers a shield strike, spending 20% Max Block Power to deal it as 4 Crushing Damage with 50% chance to Daze the target for 3 turns and 6% to deal Critical Damage. If this strike fails to Daze its target, grants the attacker +10% Block Power Recovery for 3 turns and applies the target with -10% Control Resistance for 3 turns. When using a light shield reduces the skill's Cooldown by 50%. When using a heavy shield increase the skill's Energy Cost by 50%. |
Onrush | Type: Target Object Range: 4 Energy: 20 Cooldown: 8 | Rushes towards the target to deliver a strike with +30% Damage and +30% Armor Penetration. Applies the target -33% Bleed Resistance and +10% Damage Taken for 4 turns. |
Raise Shield | Type: No Target Range: 1 Energy: 8 Cooldown: 8 | Activates the following effect for 2 turns: +25% Move Resistance +8% Block Chance +10% Block Power Replenishes 50% Block Power Reduces Dodge Chance to zero. The bonus Block Chance scales with the equipped shield's Base Block Chance. When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance. |
Dash | Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a dash towards a targeted tile. The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position. On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy. |
Possible Loot
Weapons
Armor
Food
Tools
See also