Difference between revisions of "Enemies"
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|[[File:Ambusher.png|link=Ambusher|class=image2x]]<br><b>[[Ambusher]]</b> | |[[File:Ambusher.png|link=Ambusher|class=image2x]]<br><b>[[Ambusher]]</b> | ||
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|style="vertical-align: middle;" | |style="vertical-align: middle;"|'''Tier IV''' | ||
|[[File:Ringleader (Two-Handed Mace).png|link=Ringleader (Two-Handed Mace)|class=image2x]]<br><b>[[Ringleader (Two-Handed Mace)|Ringleader]]</b> | |[[File:Ringleader (Two-Handed Mace).png|link=Ringleader (Two-Handed Mace)|class=image2x]]<br><b>[[Ringleader (Two-Handed Mace)|Ringleader]]</b> | ||
|[[File:Ringleader (Sword).png|link=Ringleader (Sword)|class=image2x]]<br><b>[[Ringleader (Sword)|Ringleader]]</b> | |[[File:Ringleader (Sword).png|link=Ringleader (Sword)|class=image2x]]<br><b>[[Ringleader (Sword)|Ringleader]]</b> |
Revision as of 21:57, 13 October 2022
Animals
Animals are NPCs that roam the plains and forests and other biomes. Sometimes they are fighting with each other or waiting until they prey will get in their vision.
Harmless Animals are mobs that will run away when they see or hear a player character. Most of them have valuable horns or pelts that can be harvested with Skinning from Survival skill tree.
Harmless Animals | |||||||||
---|---|---|---|---|---|---|---|---|---|
Bunting |
Deer |
Fox |
Hedgehog |
Jay |
Mallard |
Rabbit |
Raven |
Saiga |
Squirrel |
Sparrow |
Swallow |
Tit |
Thrush |
Wren |
Horse |
Pig |
Sheep |
Chicken |
Rooster |
Seagull |
Gray Crab |
Pigeon |
Hostile Animals are mobs that will become suspicious when they hear or see a player and will hold their position and try to scare the player away by making specific sound and animation. If the player stays in their close proximity for too long or comes too close, these animals will also enter the Hostile state. Otherwise, if player leaves their close proximity quickly enough, the animals will go back to the Unaware state.
Hostile Animals | |||||||||
---|---|---|---|---|---|---|---|---|---|
Bear |
Boar |
Bison |
Crawler |
Deathstinger Swarm |
Dungeon Bat |
Forest Viper |
Giant Rat |
Harpy |
Moose |
Wolf |
Gulon |
Young Troll |
Bosses are unique mobs that appear only once per playthrough and have unique quest for killing them, they are distinctly more dangerous and tougher than other mobs, they provide unique challenges but also equivalent rewards. With Skinning they can drop unique expensive loot, for example Troll Pelt from Ancient Troll.
Bosses | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ancient Troll |
Manticore |
Archon |
Ascended Archon |
Nests & Hives are creatures that appear in some Points of Interest, they are surrounded by relevant mobs, Hives surrounded by Deathstinger Swarm and etc. They will eventually spawn mobs, some of them will do it in short period of time, some of them will do it after a lot of time has passed.
Nests & Hives | ||
---|---|---|
Deathstinger Hive |
Crawler Burrow |
Harpies Nest |
Enemies
Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and Skills they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Bandits will attack each other).
Crimson Covenant | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tier I | Cultist |
Outcast |
Tormentor |
Adept |
Flagellant |
Immolated | |||||
Harbinger |
Martyr |
Dead Martyr |
Leechworm |
Tentacle Arm | |||||||
Tier II | Sanguimage |
Chosen |
Blood Golem |
Toller |
Fiend |
Fiend | |||||
Impaler |
Murkstalker |
Girrud |
Yagram |
Saggul | |||||||
Mini-Bosses | Apostate |
Matriarch |
Abomination |
Wormbearer |
Anmarrak |