Anmarrak
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Anmarrak
Tier 4 Vampire

Health: 220
Energy: 150
Damage
15 Rending
9 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%
Defensive stats
Block Chance 0%
Bleed Res. 26%
Pain Res. 66%
Bleed Res. 26%
Pain Res. 66%
Block Power 0
Control Res. 50%
Fortitude 26%
Control Res. 50%
Fortitude 26%
Dodge Chance -25%
Move Res. 33%
Crit Avoidance 33%
Move Res. 33%
Crit Avoidance 33%
Offensive stats
Crit Chance 16%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 13%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 13%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 13
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 13
Accuracy 80%
Fumble Chance 6%
Stagger Chance 35%
Magic Power 120%
Armor Pen. 25%
Bodypart Dmg 20%
Fumble Chance 6%
Stagger Chance 35%
Magic Power 120%
Armor Pen. 25%
Bodypart Dmg 20%
Attributes
STR: 28
AGL: 14
PRC: 11
VIT: 28
WIL: 11
Miscellaneous
Faction: Vampire
Size: large
XP: 240
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The only thing keeping this vaguely human-shaped product of vile rituals alive is its unwavering faith in the Court.
| “ | The only thing keeping this vaguely human-shaped product of vile rituals alive is its blind faith in the Court. | „ |
Mini-boss Hint
| “ | A lone pilgrim foolishly entered those catacombs some time ago. Although he somehow escaped with his life, his mind was in shambles. Before passing away, he kept babbling something about a tentacle dragging him deeper into the darkness. |
„ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Maneuver Type: Target Tile Range: 9 Energy: 6 Cooldown: 1 | Summons a Tentacle Arm on the targeted tile and activates "Shared Flesh" for an indefinite number of turns: -99% Damage Taken +200% Move Resistance +66% Control Resistance +66% Healing Efficiency Can't move to other tiles or deliver strikes. |
![]() | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 6 | Delivers a strike with +99% Stagger Chance, +66% Stun Chance, and +133% chance to knock the target 2 tiles back. |
![]() | Active Type: Target Object Range: 1 Energy: 25 Cooldown: 7 | Delivers a strike with +114% Bodypart Damage and +70% Bleed Chance. |
![]() | Attack Type: Target Area Range: 1 Energy: 3 Cooldown: 8 | Deliver a strike to three adjacent targets with +136% Knockback Chance. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +28% Life Drain and +28% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | Transfers 66% of the damage received by the Tentacle Hand to the summoner. Transfers 33% of the damage received by the summoner to the Tentacle Hand. Destroying a Tentacle Hand reduce the summoner's Max Health by 9% and permanently applies them with +33% Damage Taken. Killing the Anmarrak also destroys the Tentacle Hand. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
- Jewelry
- (20%) Tier 3-4 Amulet
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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