Murkstalker

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Murkstalker
Level 16 Vampire
Murkstalker
Health: 165
Energy: 182

Damage
27 Rending
9 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 33%
Nature 66%
Magic 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Fire 66%
Frost 66%
Shock 66%
Poison 66%
Caustic 66%
Unholy 99%
Arcane 33%
Sacred -17%
Psionic 33%

Defensive stats
Block Chance 0%
Bleed Res. 26%
Control Res. 13%
Block Power 0
Pain Res. 66%
Move Res. 13%
Dodge Chance 26%

Offensive stats
Crit Chance 26%
Accuracy 91%
Counter Chance 13%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 99%
Fumble Chance 9%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Armor Pen. 33%

Attributes
STR
AGL
PRC
VIT
WIL

12
12
10
12
8

Miscellaneous
Faction:
Vampire
Size:
medium
XP:
169

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The horrific murkstalkers resemble underground bats not only in appearance but also in their behaviour, taking full advantage of the catacombs' impenetrable shadows.
The horrific murkstalkers resemble underground bats not only in appearance but also in their behaviour, taking full advantage of the catacombs' impenetrable shadows.

Skills

TODO

SkillBasic StatsDescription
Bloodthirst
Bloodthirst
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates the following effect for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Seize the Initiative
Seize the Initiative
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative":

+3% Accuracy
+3% Counter Chance
-3% Fumble Chance
-5% Cooldowns Duration

The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats.

When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks).
When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker.

The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
Murkstrike
Murkstrike
Type:
Target Object
Range:
9
Energy:
13
Cooldown:
13
Rushes toward the target to deliver a strike with +66% Crit Efficiency, +66%Daze Chance, +66% Armor Penetration.

Can only be used while under the effect of "Murk".
Embrace the Murk
Embrace the Murk
Type:
No Target
Range:
4
Energy:
26
Cooldown:
26
Teleports to a different tile and removes all negative effects. Then turns Invisible, granting +66% Dodge Chance and activating the effect of "Murk" for 9 turns:

+3%Crit Chance
+9% Bodypart Damage
+9% Bleed Chance
+9% Life Drain
Replenishes +3% Max Health and +3% Max Energy each turn.

Grants a stack of the effect (up to 9) each turn.

Receiving damage, using abilities, or attacking removes the effect.

This ability can't be used while Immobilized or Ensnared.
Murkwalk
Murkwalk
Type:
Target Tile
Range:
6
Energy:
9
Cooldown:
6
Teleports to a targeted tile,, granting +18% Dodge Chance for 3 turns. Reduces active Cooldowns by 3 turns.

This ability can't be used while Immobilize or Ensnared.

Possible Loot

This creature leaves no loot.

See also