Murkstalker
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Murkstalker
Tier 5 Vampire
Damage
Protection
Resistances
Miscellaneous
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Murkstalker
Tier 5 Vampire

Health: 200
Energy: 170
Damage
23 Rending
18 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -33%
Psionic 33%
Miscellaneous
Faction: Vampire
Size: medium
XP: 100
Show more
The horrific murkstalkers resemble underground bats not only in appearance but also in their behaviour, taking full advantage of the catacombs' impenetrable shadows.
“ | The horrific murkstalkers resemble underground bats not only in appearance but also in their behaviour, taking full advantage of the catacombs' impenetrable shadows. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Embrace the Murk | Spell Type: No Target Range: 4 Energy: 26 Cooldown: 26 | Performs a teleportation to the targeted tile. Removes all negative effects and activates "Murk" for 9 turns: +6%Crit Chance +9% Bodypart Damage +9% Bleed Chance +9% Life Drain Replenishes +6% Max Health and +6% Max Energy each turn. Each turn grants a stack of the effect (up to VI). While "Murk" is active, grants +66% Dodge Chance. Receiving damage, using abilities, and delivering strikes removes the effect. This ability can't be used while affected by Immobilization or "Net". |
Murkwalk | Spell Type: Target Tile Range: 6 Energy: 9 Cooldown: 6 | Performs a teleportation to the targeted tile. Grants +18% Dodge Chance for 3 turns and reduces all Cooldowns by 3 turns. This ability can't be used while affected by Immobilization or "Net". |
Murkstrike | Attack / Charge Type: Target Object Range: 9 Energy: 13 Cooldown: 13 | Performs a charge towards the target and delivers a strike with +66% Crit Efficiency, +66% Daze Chance, +66% Armor Penetration. This skill can be used only while affected by "Murk". |
Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Blood Craze | Passive | Hitting an enemy grants "Blood Craze" for 3 turns: +6% Weapon Damage +3% Crit Chance While "Blood Craze" is active, each next hit grants an extra stack of the effect (up to VI) and refreshes its duration. |
Possible Loot
This creature leaves no loot.
Gallery
See also
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.18
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