Murkstalker
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Murkstalker
Level 16 Vampire
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Murkstalker
Level 16 Vampire

Health: 165
Energy: 182
Damage
27 Rending
9 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 33%
Nature 66%
Magic 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Fire 66%
Frost 66%
Shock 66%
Poison 66%
Caustic 66%
Unholy 99%
Arcane 33%
Sacred -17%
Psionic 33%
Defensive stats
Block Chance 0%
Bleed Res. 26%
Control Res. 13%
Bleed Res. 26%
Control Res. 13%
Block Power 0
Pain Res. 66%
Move Res. 13%
Dodge Chance 26%
Pain Res. 66%
Move Res. 13%
Dodge Chance 26%
Offensive stats
Crit Chance 26%
Accuracy 91%
Counter Chance 13%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 9
Magic Power 100%
Accuracy 91%
Counter Chance 13%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 99%
Fumble Chance 9%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Armor Pen. 33%
Bleed Chance 99%
Fumble Chance 9%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Armor Pen. 33%
Attributes
STR
AGL
PRC
VIT
WIL
12
12
10
12
8
Miscellaneous
Faction:
Vampire
Vampire
Size:
medium
medium
XP:
169
169
Show moreShow less
The horrific murkstalkers resemble underground bats not only in appearance but also in their behaviour, taking full advantage of the catacombs' impenetrable shadows.
“ | The horrific murkstalkers resemble underground bats not only in appearance but also in their behaviour, taking full advantage of the catacombs' impenetrable shadows. | „ |
Skills
TODO
Skill | Basic Stats | Description |
---|---|---|
Bloodthirst | Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates the following effect for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Seize the Initiative | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative": +3% Accuracy +3% Counter Chance -3% Fumble Chance -5% Cooldowns Duration The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats. When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks). When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker. The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing. |
Murkstrike | Type: Target Object Range: 9 Energy: 13 Cooldown: 13 | Rushes toward the target to deliver a strike with +66% Crit Efficiency, +66%Daze Chance, +66% Armor Penetration. Can only be used while under the effect of "Murk". |
Embrace the Murk | Type: No Target Range: 4 Energy: 26 Cooldown: 26 | Teleports to a different tile and removes all negative effects. Then turns Invisible, granting +66% Dodge Chance and activating the effect of "Murk" for 9 turns: +3%Crit Chance +9% Bodypart Damage +9% Bleed Chance +9% Life Drain Replenishes +3% Max Health and +3% Max Energy each turn. Grants a stack of the effect (up to 9) each turn. Receiving damage, using abilities, or attacking removes the effect. This ability can't be used while Immobilized or Ensnared. |
Murkwalk | Type: Target Tile Range: 6 Energy: 9 Cooldown: 6 | Teleports to a targeted tile,, granting +18% Dodge Chance for 3 turns. Reduces active Cooldowns by 3 turns. This ability can't be used while Immobilize or Ensnared. |
Possible Loot
This creature leaves no loot.
See also