Murkstalker

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Murkstalker
Level 16 Vampire
Murkstalker
Health: 165
Energy: 182

Damage
27 Rending
9 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Nature 66%
Fire 66%
Frost 66%
Shock 66%
Poison 66%
Caustic 66%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -17%
Psionic 33%

Defensive stats
Block Chance 0%
Bleed Res. 26%
Pain Res. 66%
Block Power 0
Control Res. 13%
Dodge Chance 26%
Move Res. 13%

Offensive stats
Crit Chance 26%
Counter Chance 13%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 9
Crit Efficiency ×1
Bleed Chance 99%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 91%
Fumble Chance 9%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 33%

Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8

Miscellaneous
Faction: Vampire
Size: medium
XP: 169

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The horrific murkstalkers resemble underground bats not only in appearance but also in their behaviour, taking full advantage of the catacombs' impenetrable shadows.
The horrific murkstalkers resemble underground bats not only in appearance but also in their behaviour, taking full advantage of the catacombs' impenetrable shadows.

Skills

TODO

SkillBasic StatsDescription
Bloodthirst
Bloodthirst
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates the following effect for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Seize the Initiative
Seize the Initiative
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 :

+5% Accuracy
-5% Fumble Chance
-10% Cooldown Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.
"Initiative Loss" can only be active on one target at a times.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Murkstrike
Murkstrike
Type:
Target Object
Range:
9
Energy:
13
Cooldown:
13
Rushes toward the target to deliver a strike with +66% Crit Efficiency, +66%Daze Chance, +66% Armor Penetration.

Can only be used while under the effect of "Murk".
Embrace the Murk
Embrace the Murk
Type:
No Target
Range:
4
Energy:
26
Cooldown:
26
Teleports to a different tile and removes all negative effects. Then turns Invisible, granting +66% Dodge Chance and activating the effect of "Murk" for 9 turns:

+3%Crit Chance
+9% Bodypart Damage
+9% Bleed Chance
+9% Life Drain
Replenishes +3% Max Health and +3% Max Energy each turn.

Grants a stack of the effect (up to 9) each turn.

Receiving damage, using abilities, or attacking removes the effect.

This ability can't be used while Immobilized or Ensnared.
Murkwalk
Murkwalk
Type:
Target Tile
Range:
6
Energy:
9
Cooldown:
6
Teleports to a targeted tile,, granting +18% Dodge Chance for 3 turns. Reduces active Cooldowns by 3 turns.

This ability can't be used while Immobilize or Ensnared.

Possible Loot

This creature leaves no loot.

See also