Murkstalker

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Murkstalker
Tier 5 Vampire
Murkstalker
Health: 200
Energy: 170

Damage
23 Rending
18 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -33%
Psionic 33%

Miscellaneous
Faction: Vampire
Size: medium
XP: 100

Show more
The horrific murkstalkers resemble underground bats not only in appearance but also in their behaviour, taking full advantage of the catacombs' impenetrable shadows.
The horrific murkstalkers resemble underground bats not only in appearance but also in their behaviour, taking full advantage of the catacombs' impenetrable shadows.

Skills

SkillBasic StatsDescription
Embrace the Murk
Embrace the Murk
Spell
Type:
No Target
Range:
4
Energy:
26
Cooldown:
26
Performs a teleportation to the targeted tile.

Removes all negative effects and activates "Murk" for 9 turns:

+6%Crit Chance
+9% Bodypart Damage
+9% Bleed Chance
+9% Life Drain
Replenishes +6% Max Health and +6% Max Energy each turn.

Each turn grants a stack of the effect (up to VI).

While "Murk" is active, grants +66% Dodge Chance. Receiving damage, using abilities, and delivering strikes removes the effect.

This ability can't be used while affected by Immobilization or "Net".
Murkwalk
Murkwalk
Spell
Type:
Target Tile
Range:
6
Energy:
9
Cooldown:
6
Performs a teleportation to the targeted tile.

Grants +18% Dodge Chance for 3 turns and reduces all Cooldowns by 3 turns.

This ability can't be used while affected by Immobilization or "Net".
Murkstrike
Murkstrike
Attack / Charge
Type:
Target Object
Range:
9
Energy:
13
Cooldown:
13
Performs a charge towards the target and delivers a strike with +66% Crit Efficiency, +66% Daze Chance, +66% Armor Penetration.

This skill can be used only while affected by "Murk".
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Blood Craze
Blood Craze
Passive
Hitting an enemy grants "Blood Craze" for 3 turns:

+6% Weapon Damage
+3% Crit Chance

While "Blood Craze" is active, each next hit grants an extra stack of the effect (up to VI) and refreshes its duration.

Possible Loot

This creature leaves no loot.

Gallery

See also


Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.18