Matriarch
Jump to navigation
Jump to search
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Matriarch
Tier 2 Vampire
Health: 155
Energy: 100
Damage
15 Piercing
3 Unholy
Protection
Head 1
Body 0
Arms 0
Legs 0
Resistances
Physical 6%
Slashing 6%
Piercing 6%
Crushing 6%
Rending 6%
Nature 6%
Fire 6%
Frost 6%
Shock 6%
Poison 6%
Caustic 6%
Magic 6%
Unholy 39%
Arcane 6%
Sacred -60%
Psionic 6%
Defensive stats
Block Chance 0%
Bleed Res. 9%
Pain Res. 33%
Bleed Res. 9%
Pain Res. 33%
Block Power 0
Control Res. 20%
Fortitude 13%
Control Res. 20%
Fortitude 13%
Dodge Chance -15%
Move Res. 30%
Crit Avoidance 9%
Move Res. 30%
Crit Avoidance 9%
Offensive stats
Crit Chance 7%
Counter Chance 9%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 0
Counter Chance 9%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 9
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 9
Accuracy 66%
Fumble Chance 26%
Stagger Chance 0%
Magic Power 110%
Armor Pen. 15%
Bodypart Dmg 30%
Fumble Chance 26%
Stagger Chance 0%
Magic Power 110%
Armor Pen. 15%
Bodypart Dmg 30%
Attributes
STR: 18
AGL: 12
PRC: 3
VIT: 24
WIL: 12
Miscellaneous
Faction: Vampire
Size: large
XP: 120
Show moreShow less
The fervor of Proselyte women often earns them reverence bordering on worship. The most zealous among them rise to become matriarchs, first in line to receive the Gift.
| “ | The fervor of Proselyte women often garners them a borderline religious reverence. The most zealous of them become matriarchs, first in line for recieveing the Gift. | „ |
Mini-boss Hint
| “ | One fellow swore he heard tortured female screams and wails coming from below that abbey. Nothing good can come of it… | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 8 Cooldown: 10 | Delivers a strike with +23% Weapon Damage and +39% Bleed Chance. If the strike causes Bleeding, reduces all cooldowns by 2 turns. |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 | Deals 10 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +24% Life Drain and +24% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Maneuver Type: No Target Energy: 8 Cooldown: 8 | Activates "Deflect" until the next turn: +10 Max Block Power for each enemy within 2 tiles. +100% Block Chance Fully replenishes Block Power. While affected by "Deflect", each blocked strike or full dodge replenishes 25% Max Block Power, grants +5% Hands Efficiency, and +10% Counter Chance for 3 turns. Full blocks also reduces the ability tree's cooldowns and cooldowns of all Attack skills by 1 turn. Each missing 25% of Health reduce the skill's cooldown by 1 turn. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +30% Armor Penetration and +36% Bleed Chance. If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns: +33% Abilities Energy Cost +33% Cooldowns Duration +10% Damage Taken 43% chance to start Bleeding after using an ability. |
![]() | Passive | Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target. Doubles the bonuses if the negative effect is Bleeding. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
| |||||






