Matriarch

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Matriarch
Level 10 Vampire
Matriarch
Health: 208
Energy: 175

Damage
24 Piercing
3 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 26%
Nature 26%
Magic 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Unholy 59%
Arcane 26%
Sacred -24%
Psionic 26%

Defensive stats
Block Chance 0%
Bleed Res. 26%
Control Res. 26%
Block Power 0
Pain Res. 50%
Move Res. 33%
Dodge Chance -26%

Offensive stats
Crit Chance 13%
Accuracy 84%
Counter Chance 6%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 33%
Vision 5
Magic Power 100%
Crit Efficiency ×1.26
Bleed Chance 26%
Fumble Chance 13%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Armor Pen. 26%

Attributes
STR
AGL
PRC
VIT
WIL

12
12
6
14
12

Miscellaneous
Faction:
Vampire
Size:
large
XP:
150

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The fervor of Proselyte women often garners them a borderline religious reverence. The most zealous of them become matriarchs, first in line for receiving the Gift.
The fervor of Proselyte women often garners them a borderline religious reverence. The most zealous of them become matriarchs, first in line for recieveing the Gift.

Skills

SkillBasic StatsDescription
Lacerate
Lacerate
Type:
Target Object
Range:
1
Energy:
13
Cooldown:
9
Delivers a strike with -70% Damage and +70% Bleed Chance.
Painful Stabs
Painful Stabs
Type:
No Target
Energy:
10
Cooldown:
10
Stance skill. Activates the following effect for 6 turns:

+5% Crit Chance
+15% Crit Efficiency
+10% Bodypart Damage
+15% Bleed Chance

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Basic dagger attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.
Bloodthirst
Bloodthirst
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates the following effect for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Life Leech
Life Leech
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
9
Deals Unholy Damage, Draining Life for the same amount.
Gaping Wound
Gaping Wound
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Delivers a strike with +20% Armor Penetration and +50% Bleed Chance.

If the enemy is Injured or Bleeding, applies Gaping Wound for 10 turns:

+33% Abilities Energy Cost.
-33% Cooldowns Duration
+10% Damage Taken
Using Abilities has 50% chance to open Bleeding.

Possible Loot

Scrolls

See also