Matriarch
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Matriarch
Tier 2 Vampire
Damage
Protection
Resistances
Miscellaneous
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Matriarch
Tier 2 Vampire

Health: 160
Energy: 100
Damage
13 Piercing
6 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 6%
Slashing 6%
Piercing 6%
Crushing 6%
Rending 6%
Nature 6%
Fire 6%
Frost 6%
Shock 6%
Poison 6%
Caustic 6%
Magic 6%
Unholy 39%
Arcane 6%
Sacred -60%
Psionic 6%
Miscellaneous
Faction: Vampire
Size: large
XP: 160
Show more
The fervor of Proselyte women often garners them a borderline religious reverence. The most zealous of them become matriarchs, first in line for receiving the Gift.
“ | The fervor of Proselyte women often garners them a borderline religious reverence. The most zealous of them become matriarchs, first in line for recieveing the Gift. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Lacerate | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 9 | Delivers a strike with -66% Damage and +66% Bleed Chance. |
Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Life Leech | Spell Type: Target Object Range: 2 Energy: 26 Cooldown: 12 | Deals 9 Unholy Damage Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns. |
Deflect | Maneuver Type: No Target Energy: 8 Cooldown: 8 | Activates "Deflect" until the next turn: +10 Max Block Power for each enemy within 2 tiles. +100% Block Chance Fully replenishes Block Power. While "Deflect" is active, each blocked strike replenishes 25% Max Block Power, grants +5% Hands Efficiency, and +10% Counter Chance for 3 turns. Full blocks also reduces the ability tree's cooldowns and cooldowns of all Attack skills by 1 turn. Reduces the skill's cooldown by 1 turn for each missing 25% of Health. |
Gaping Wound | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +20% Armor Penetration and +50% Bleed Chance. If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns: +33% Abilities Energy Cost +33% Cooldowns Duration +10% Damage Taken Has 50% chance to start Bleeding after using an ability. |
Blood Scent | Passive | Each Bleeding enemy or ally within Vision grants +6% Damage, +9% Counter Chance, and +3% Crit Chance. If an enemy within 9 tiles starts Bleeding, attracts the Proselyte to their location. |
Possible Loot
Jewelry
- (15%) Tier 2 Amulet
Medicine
- (15%) Potion
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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