Matriarch

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Matriarch
Tier 2 Vampire
Matriarch
Health: 160
Energy: 100

Damage
13 Piercing
6 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 6%
Slashing 6%
Piercing 6%
Crushing 6%
Rending 6%
Nature 6%
Fire 6%
Frost 6%
Shock 6%
Poison 6%
Caustic 6%
Magic 6%
Unholy 39%
Arcane 6%
Sacred -60%
Psionic 6%

Miscellaneous
Faction: Vampire
Size: large
XP: 160

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The fervor of Proselyte women often garners them a borderline religious reverence. The most zealous of them become matriarchs, first in line for receiving the Gift.
The fervor of Proselyte women often garners them a borderline religious reverence. The most zealous of them become matriarchs, first in line for recieveing the Gift.

Skills

SkillBasic StatsDescription
Lacerate
Lacerate
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
9
Delivers a strike with -66% Damage and +66% Bleed Chance.
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
12
Deals 9 Unholy Damage

Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns.
Deflect
Deflect
Maneuver
Type:
No Target
Energy:
8
Cooldown:
8
Activates "Deflect" until the next turn:

+10 Max Block Power for each enemy within 2 tiles.
+100% Block Chance
Fully replenishes Block Power.

While "Deflect" is active, each blocked strike replenishes 25% Max Block Power, grants +5% Hands Efficiency, and +10% Counter Chance for 3 turns.
Full blocks also reduces the ability tree's cooldowns and cooldowns of all Attack skills by 1 turn.

Reduces the skill's cooldown by 1 turn for each missing 25% of Health.
Gaping Wound
Gaping Wound
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Delivers a strike with +20% Armor Penetration and +50% Bleed Chance.

If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:

+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
Blood Scent
Blood Scent
Passive
Each Bleeding enemy or ally within Vision grants +6% Damage, +9% Counter Chance, and +3% Crit Chance.

If an enemy within 9 tiles starts Bleeding, attracts the Proselyte to their location.

Possible Loot

Jewelry

Medicine

See also


Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18