Matriarch
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Matriarch
Tier 2 Vampire
Health: 155
Energy: 100
Damage
15 Piercing
3 Unholy
Protection
Head 1
Body 0
Arms 0
Legs 0
Resistances
Physical 6%
Slashing 6%
Piercing 6%
Crushing 6%
Rending 6%
Nature 6%
Fire 6%
Frost 6%
Shock 6%
Poison 6%
Caustic 6%
Magic 6%
Unholy 39%
Arcane 6%
Sacred -60%
Psionic 6%
Defensive stats
Block Chance 0%
Bleed Res. 9%
Pain Res. 33%
Bleed Res. 9%
Pain Res. 33%
Block Power 0
Control Res. 20%
Fortitude 13%
Control Res. 20%
Fortitude 13%
Dodge Chance -15%
Move Res. 30%
Crit Avoidance 9%
Move Res. 30%
Crit Avoidance 9%
Offensive stats
Crit Chance 7%
Counter Chance 9%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 0
Counter Chance 9%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 9
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 9
Accuracy 66%
Fumble Chance 26%
Stagger Chance 0%
Magic Power 110%
Armor Pen. 15%
Bodypart Dmg 30%
Fumble Chance 26%
Stagger Chance 0%
Magic Power 110%
Armor Pen. 15%
Bodypart Dmg 30%
Attributes
STR: 18
AGL: 12
PRC: 3
VIT: 24
WIL: 12
Miscellaneous
Faction: Vampire
Size: large
XP: 120
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The fervor of Proselyte women often earns them a borderline religious reverence. The most zealous among them rise to become matriarchs, first in line to receive the Gift.
| “ | The fervor of Proselyte women often garners them a borderline religious reverence. The most zealous of them become matriarchs, first in line for recieveing the Gift. | „ |
Mini-boss Hint
| “ | One fellow swore he heard tortured female screams and wails coming from below that abbey. Nothing good can come of it… | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 8 Cooldown: 10 | Delivers a strike with +23% Weapon Damage and +39% Bleed Chance. If the strike causes Bleeding, reduces all cooldowns by 2 turns. |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 | Deals 10 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +24% Life Drain and +24% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Maneuver Type: No Target Energy: 8 Cooldown: 8 | Activates "Deflect" until the next turn: +10 Max Block Power for each enemy within 2 tiles. +100% Block Chance Fully replenishes Block Power. While affected by "Deflect", each blocked strike or full dodge replenishes 25% Max Block Power, grants +5% Hands Efficiency, and +10% Counter Chance for 3 turns. Full blocks also reduces the ability tree's cooldowns and cooldowns of all Attack skills by 1 turn. Each missing 25% of Health reduce the skill's cooldown by 1 turn. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +30% Armor Penetration and +36% Bleed Chance. If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns: +33% Abilities Energy Cost +33% Cooldowns Duration +10% Damage Taken 43% chance to start Bleeding after using an ability. |
![]() | Passive | Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target. Doubles the bonuses if the negative effect is Bleeding. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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