Fiend (Two-Handed Axe)
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Fiend
Tier 4 Vampire

Health: 150
Energy: 150
Damage
20 Slashing
5 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 18%
Slashing 18%
Piercing 18%
Crushing 18%
Rending 18%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%
Defensive stats
Block Chance 9%
Bleed Res. 18%
Pain Res. 66%
Bleed Res. 18%
Pain Res. 66%
Block Power 11
Control Res. 40%
Fortitude 26%
Control Res. 40%
Fortitude 26%
Dodge Chance 15%
Move Res. 30%
Crit Avoidance 18%
Move Res. 30%
Crit Avoidance 18%
Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Accuracy 86%
Fumble Chance 9%
Stagger Chance 30%
Magic Power 120%
Armor Pen. 30%
Bodypart Dmg 30%
Fumble Chance 9%
Stagger Chance 30%
Magic Power 120%
Armor Pen. 30%
Bodypart Dmg 30%
Attributes
STR: 21
AGL: 21
PRC: 11
VIT: 14
WIL: 11
Miscellaneous
Faction: Vampire
Size: medium
XP: 80
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This Proselyte is a perfect soldier: inhumanly strong, ferocious, and feeling no pain, fear, or mercy.
| “ | This Proselyte is a perfect soldier: inhumanly strong, ferocious, and feeling no pain, fear, or mercy. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -19% Damage, +92% Bleed Chance, and +47% Armor Penetration. Grants the strike a 122% chance to pull the target if it's 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +53% Bodypart Damage and +21% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 12.75% Max Health, and the affected body part has 122% chance to start Bleeding. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +82% Knockback chance and +64% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 72% chance causes the target's Injured body parts to start Bleeding. Then replenishes 6% Max Energy for each Bleeding and degree of Injury affecting the target. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +14% Life Drain and +42% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | Grants +6% Max Health and +6% Weapon Damage for each type of Proselyte within Vision. Hitting an enemy applies them with +3% Damage Taken for 6 turns for each type of Proselyte within Vision. |
![]() | Passive | Grants +99% Crit Chance and +66% Bleed Chance to every sixth strike. Hitting the target grants "Blood Oath" to all allies within Vision for 3 turns: +33% Life Drain +33% Healing Efficiency -33% Abilities Energy Cost. |
![]() | Passive | Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%. Grants two-handed axe strikes +10% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Weapon
- (100%) Tier 1-2 Two-Handed Axe
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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