Fiend (Two-Handed Axe)

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Fiend
Tier 4 Vampire
Fiend (Two-Handed Axe)
Health: 150
Energy: 150

Damage
20 Slashing
5 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 18%
Slashing 18%
Piercing 18%
Crushing 18%
Rending 18%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%

Defensive stats
Block Chance 9%
Bleed Res. 18%
Pain Res. 66%
Block Power 11
Control Res. 40%
Fortitude 26%
Dodge Chance 15%
Move Res. 30%
Crit Avoidance 18%

Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Accuracy 86%
Fumble Chance 9%
Stagger Chance 30%
Magic Power 120%
Armor Pen. 30%
Bodypart Dmg 30%

Attributes
STR: 21
AGL: 21
PRC: 11
VIT: 14
WIL: 11

Miscellaneous
Faction: Vampire
Size: medium
XP: 80

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This Proselyte is a perfect soldier: inhumanly strong, ferocious, and feeling no pain, fear, or mercy.
This Proselyte is a perfect soldier: inhumanly strong, ferocious, and feeling no pain, fear, or mercy.

Skills

SkillBasic StatsDescription
Hooking Chop
Hooking Chop
Hooking Chop
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike with -19% Damage, +92% Bleed Chance, and +47% Armor Penetration.

Grants the strike a 122% chance to pull the target if it's 1 tile away.

Deals damage to an additional body part besides the one hit by the strike.
Dismember
Dismember
Dismember
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Delivers a strike with +53% Bodypart Damage and +21% Crit Chance to one of the target's body parts with a minor or medium Injury.

If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 12.75% Max Health, and the affected body part has 122% chance to start Bleeding.
Reign in Blood
Reign in Blood
Reign in Blood
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
14
Delivers a strike with +82% Knockback chance and +64% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.

With 72% chance causes the target's Injured body parts to start Bleeding.

Then replenishes 6% Max Energy for each Bleeding and degree of Injury affecting the target.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Delivers a strike with +14% Life Drain and +42% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Witness His Might!
Witness His Might!
Witness His Might!
Passive
Grants +6% Max Health and +6% Weapon Damage for each type of Proselyte within Vision.

Hitting an enemy applies them with +3% Damage Taken for 6 turns for each type of Proselyte within Vision.
Anthems of Bloodshed
Anthems of Bloodshed
Anthems of Bloodshed
Passive
Grants +99% Crit Chance and +66% Bleed Chance to every sixth strike.

Hitting the target grants "Blood Oath" to all allies within Vision for 3 turns:

+33% Life Drain
+33% Healing Efficiency
-33% Abilities Energy Cost.
Finish `Em!
Finish `Em!
Finish `Em!
Passive
Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%.

Grants two-handed axe strikes +10% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

Weapon

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14