Fiend (Two-Handed Mace)
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Fiend
Tier 4 Vampire
Health: 150
Energy: 150
Damage
19 Crushing
5 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 18%
Slashing 18%
Piercing 18%
Crushing 18%
Rending 18%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%
Defensive stats
Block Chance 11%
Bleed Res. 18%
Pain Res. 66%
Bleed Res. 18%
Pain Res. 66%
Block Power 13
Control Res. 40%
Fortitude 26%
Control Res. 40%
Fortitude 26%
Dodge Chance 15%
Move Res. 30%
Crit Avoidance 18%
Move Res. 30%
Crit Avoidance 18%
Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 30%
Knockb. Chance 40%
Life Leech 18%
Vision 0
Counter Chance 15%
Stun Chance 30%
Knockb. Chance 40%
Life Leech 18%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Accuracy 89%
Fumble Chance 9%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 35%
Bodypart Dmg 20%
Fumble Chance 9%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 35%
Bodypart Dmg 20%
Attributes
STR: 21
AGL: 21
PRC: 11
VIT: 14
WIL: 11
Miscellaneous
Faction: Vampire
Size: medium
XP: 80
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This Proselyte is a perfect soldier: inhumanly strong, ferocious, and feeling no pain, fear, or mercy.
| “ | This Proselyte is a perfect soldier: inhumanly strong, ferocious, and feeling no pain, fear, or mercy. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +40% Weapon Damage +40% Stagger Chance +20% Stun Chance +40% Bodypart Damage +40% Armor Damage -200% Counter Chance |
![]() | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike to three adjacent tiles with +92% Knockback Chance and +63% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities on a 2 turns cooldown. |
![]() | Attack / Charge Type: Target Object Range: 2 Energy: 26 Cooldown: 20 | Performs a charge towards the target and delivers a strike to its head with +74% Stun Chance and +37% Bodypart Damage. If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +14% Life Drain and +42% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | Grants +6% Max Health and +6% Weapon Damage for each type of Proselyte within Vision. Hitting an enemy applies them with +3% Damage Taken for 6 turns for each type of Proselyte within Vision. |
![]() | Passive | Grants +99% Crit Chance and +66% Bleed Chance to every sixth strike. Hitting the target grants "Blood Oath" to all allies within Vision for 3 turns: +33% Life Drain +33% Healing Efficiency -33% Abilities Energy Cost. |
![]() | Passive | Staggering and knocking targets back with two-handed mace strikes applies them with -5% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 4 turns. The effect stacks up to 3 times. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Weapon
- (100%) Tier 2 Two-Handed Maces
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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