Sanguimage

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Sanguimage
Tier 3 Vampire
Sanguimage
Health: 115
Energy: 150

Damage
14 Crushing
5 Unholy

Protection
Head 2
Body 3
Arms 0
Legs 0

Resistances
Physical 13%
Slashing 13%
Piercing 13%
Crushing 13%
Rending 13%
Nature 13%
Fire 13%
Frost 13%
Shock 13%
Poison 13%
Caustic 13%
Magic 13%
Unholy 46%
Arcane 13%
Sacred -53%
Psionic 13%

Defensive stats
Block Chance 10%
Bleed Res. 18%
Pain Res. 18%
Block Power 14
Control Res. 20%
Fortitude 13%
Dodge Chance 5%
Move Res. 15%
Crit Avoidance 9%

Offensive stats
Crit Chance 0%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 9%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 9
Accuracy 77%
Fumble Chance 19%
Stagger Chance 0%
Magic Power 125%
Armor Pen. 10%
Bodypart Dmg 0%

Attributes
STR: 10
AGL: 13
PRC: 13
VIT: 10
WIL: 23

Miscellaneous
Faction: Vampire
Size: medium
XP: 60

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A heresiarch whose sole purpose is to guide the rest of the cult.
A heresiarch-sanguimage, whose main purpose is to provide guidance for the rest of the cult.

Skills

SkillBasic StatsDescription
Summon Blood Golem
Summon Blood Golem
Summon Blood Golem
Spell
Type:
Target Tile
Range:
6
Energy:
33
Cooldown:
26
Summons a Blood Golem on the targeted tile.

Only 3 Blood Golems can be summoned simultaneously.
Draining Sigil
Draining Sigil
Draining Sigil
Spell
Type:
Target Tile
Range:
6
Energy:
23
Cooldown:
17
Creates three Runes: one on the target's tile and two more on the tiles adjacent to it. The Runes persist for 9 turns or until the caster's death.

Remaining on the Runes deals 9 Unholy Damage with 29% Immobilization Chance and permanently increases the caster's Max Health by 6%.

The Runes don't harm Proselytes, instead replenishing 9% Max Health to them.
Mark of the Feast
Mark of the Feast
Mark of the Feast
Spell
Type:
Target Object
Range:
9
Energy:
16
Cooldown:
10
Applies the target with "Mark of the Feast" for 3 turns:

-26% Bleed Resistance
-13% Dodge Chance

Grants all received strikes +9% Life Drain.

Receiving a Bleeding prolongs the effect's duration by 1 turn.
Sacrificial Blood
Sacrificial Blood
Sacrificial Blood
Spell
Type:
Target Object
Range:
9
Energy:
16
Cooldown:
10
Applies the target with "Sacrificial Blood", which remains active until the caster's death.

Using spells against a target with this effect grants +6% Magic Power and +6% Healing Efficiency (both effects stack up to 6 times), replenishes 6% Max Energy, and reduces all cooldowns by 1 turn.
Life Leech
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
23
Cooldown:
7
Deals 9 Unholy Damage.

Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.

Possible Loot

Weapons

Jewelry

Medicine

Scroll

See also


Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.4.14