Sanguimage
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Sanguimage
Tier 3 Vampire

Health: 115
Energy: 150
Damage
14 Crushing
5 Unholy
Protection
Head 2
Body 3
Arms 0
Legs 0
Resistances
Physical 13%
Slashing 13%
Piercing 13%
Crushing 13%
Rending 13%
Nature 13%
Fire 13%
Frost 13%
Shock 13%
Poison 13%
Caustic 13%
Magic 13%
Unholy 46%
Arcane 13%
Sacred -53%
Psionic 13%
Defensive stats
Block Chance 10%
Bleed Res. 18%
Pain Res. 18%
Bleed Res. 18%
Pain Res. 18%
Block Power 14
Control Res. 20%
Fortitude 13%
Control Res. 20%
Fortitude 13%
Dodge Chance 5%
Move Res. 15%
Crit Avoidance 9%
Move Res. 15%
Crit Avoidance 9%
Offensive stats
Crit Chance 0%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 9%
Vision 0
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 9%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 9
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 9
Accuracy 77%
Fumble Chance 19%
Stagger Chance 0%
Magic Power 125%
Armor Pen. 10%
Bodypart Dmg 0%
Fumble Chance 19%
Stagger Chance 0%
Magic Power 125%
Armor Pen. 10%
Bodypart Dmg 0%
Attributes
STR: 10
AGL: 13
PRC: 13
VIT: 10
WIL: 23
Miscellaneous
Faction: Vampire
Size: medium
XP: 60
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A heresiarch whose sole purpose is to guide the rest of the cult.
| “ | A heresiarch-sanguimage, whose main purpose is to provide guidance for the rest of the cult. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Spell Type: Target Tile Range: 6 Energy: 33 Cooldown: 26 | Summons a Blood Golem on the targeted tile. Only 3 Blood Golems can be summoned simultaneously. |
![]() | Spell Type: Target Tile Range: 6 Energy: 23 Cooldown: 17 | Creates three Runes: one on the target's tile and two more on the tiles adjacent to it. The Runes persist for 9 turns or until the caster's death. Remaining on the Runes deals 9 Unholy Damage with 29% Immobilization Chance and permanently increases the caster's Max Health by 6%. The Runes don't harm Proselytes, instead replenishing 9% Max Health to them. |
![]() | Spell Type: Target Object Range: 9 Energy: 16 Cooldown: 10 | Applies the target with "Mark of the Feast" for 3 turns: -26% Bleed Resistance -13% Dodge Chance Grants all received strikes +9% Life Drain. Receiving a Bleeding prolongs the effect's duration by 1 turn. |
![]() | Spell Type: Target Object Range: 9 Energy: 16 Cooldown: 10 | Applies the target with "Sacrificial Blood", which remains active until the caster's death. Using spells against a target with this effect grants +6% Magic Power and +6% Healing Efficiency (both effects stack up to 6 times), replenishes 6% Max Energy, and reduces all cooldowns by 1 turn. |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 | Deals 9 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
Possible Loot
Weapons
- (99%) Tier 1-3 Staves or (1%) Vampiric Staff
Jewelry
Medicine
- (10%) Potions
- (0.5%) Gwynnel's Elixir
Scroll
- (10%) Scrolls
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.4.14
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