Abomination

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Abomination
Level 10 Vampire
Abomination
Health: 221
Energy: 125

Damage
6 Crushing
13 Rending
3 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 13%
Slashing 13%
Piercing 13%
Crushing 13%
Rending 13%
Nature 13%
Fire 13%
Frost 13%
Shock 13%
Poison 13%
Caustic 13%
Magic 13%
Unholy 46%
Arcane 13%
Sacred -37%
Psionic -7%

Defensive stats
Block Chance 13%
Bleed Res. 33%
Pain Res. 100%
Block Power 13
Control Res. 13%
Dodge Chance -33%
Move Res. 33%

Offensive stats
Crit Chance 9%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 26%
Life Leech 13%
Vision 8
Crit Efficiency ×1.13
Bleed Chance 18%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 84%
Fumble Chance 33%
Stagger Chance 26%
Magic Power 100%
Armor Pen. 33%

Attributes
STR: 18
AGL: 16
PRC: 10
VIT: 18
WIL: 6

Miscellaneous
Faction: Vampire
Size: large
XP: 150

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The Gift is only the first of many trials awaiting the most devoted Proselytes. Suffice to say, not everyone manages to pass them...
The Gift is only the first of many trials awaiting the most devoted Proselytes. Suffice to say, not everyone manages to pass them...

Skills

SkillBasic StatsDescription
Blood Craze
Blood Craze
Delivering a strike to an enemy grants "Blood Craze" for 2 turns:

+10% Weapon Damage
+1% Crit Chance
Each subsequent strike grants 1 stack of the effect (up to 10 stacks).
Bloodthirst
Bloodthirst
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates the following effect for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Rend Flesh
Rend Flesh
Type:
Target Object
Range:
6
Energy:
10
Cooldown:
10
Delivers a strike with +100% Bodypart Damage and +50% Armor Damage.
Thirst for Battle
Thirst for Battle
Type:
No Target
Energy:
20
Cooldown:
24
The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns.

For each missing percent of Health grants:

+0.5% Weapon Damage
+0.25% Crit Chance
+0.5% Crit Efficiency
+0.33% Life Drain
+0.5% Energy Drain

The power of the effect is calculated dynamically based on the amount of Health.

Killing an enemy prolongs the duration of the effect by 2 turns.
Driven by Pain
Driven by Pain
Grants +0.33% Damage, -0.33% Damage Taken and +0.13% Life Drain for each missing percent of Health.

Possible Loot

Armor

Scrolls

Medicine

See also