Abomination
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Abomination
Tier 3 Vampire
Health: 190
Energy: 110
Damage
9 Crushing
9 Rending
3 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 39%
Slashing 39%
Piercing 39%
Crushing 39%
Rending 39%
Nature 39%
Fire 39%
Frost 39%
Shock 39%
Poison 39%
Caustic 39%
Magic 39%
Unholy 105%
Arcane 39%
Sacred -27%
Psionic 39%
Defensive stats
Block Chance 0%
Bleed Res. 9%
Pain Res. 39%
Bleed Res. 9%
Pain Res. 39%
Block Power 0
Control Res. 33%
Fortitude 26%
Control Res. 33%
Fortitude 26%
Dodge Chance -15%
Move Res. 60%
Crit Avoidance 9%
Move Res. 60%
Crit Avoidance 9%
Offensive stats
Crit Chance 6%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 33%
Bonus Range 18
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 33%
Bonus Range 18
Accuracy 77%
Fumble Chance 29%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 15%
Fumble Chance 29%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 15%
Attributes
STR: 26
AGL: 10
PRC: 7
VIT: 33
WIL: 7
Miscellaneous
Faction: Vampire
Size: giant
XP: 180
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An indescribable tangle of blood-swollen eyes, writhing limbs, and a gaping maw, driven by eternal hunger.
| “ | An indescribable tangle of blood-swollen eyes, writhing limbs, and a gaping maw, driven by eternal hunger. | „ |
Mini-boss Hint
| “ | I haven't the faintest idea, but people tell all kinds of stories about that place. Some claim they saw dozens of eyes staring at them from the darkness, others swear the walls of the descent are slick with living flesh… | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Spell Type: Target Object Range: 8 Energy: 10 Cooldown: 7 | Activates "Rapid Restoration" for 6 turns. Activates "Blood Bond" and grants the same effect to three random allies within Vision for 6 turns or until the caster's death: 100% of the damage received by the alliesis also dealt to the caster. 33% of the Health replrenished by the casteris also replenished to the allies. |
![]() | Attack Type: Target Area Range: 1 Energy: 3 Cooldown: 8 Modified by: Strength | Deliver a strike to three adjacent targets with +132% Knockback Chance. |
![]() | Active Type: Target Object Range: 1 Energy: 25 Cooldown: 7 Modified by: Strength, Perception, Agility | Delivers a strike with +108% Bodypart Damage and +54% Bleed Chance. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 Modified by: Vitality, Agility | Delivers a strike with +33% Life Drain and +20% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | The Abomination can't lose more than 66 Health per turn. Each lost 66 Health creates Flesh Chunk on a random adjacent tile. If the Flesh Chunk isn't destroyed in 4 turns, it will transform into a Blood Golem. |
![]() | Passive | Upon death, the Abomination leaves a Flesh Mound on its tile with 50% of its Max Health. If the Flesh Mound isn't destroyed in 4 turns, it will transform into the Abomination with -33% Max Health and +33% Healing Efficiency. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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