Impaler
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Impaler
Tier 4 Vampire
Health: 140
Energy: 140
Damage
22 Piercing
5 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 18%
Slashing 18%
Piercing 18%
Crushing 18%
Rending 18%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%
Defensive stats
Block Chance 15%
Bleed Res. 18%
Pain Res. 66%
Bleed Res. 18%
Pain Res. 66%
Block Power 19
Control Res. 35%
Fortitude 18%
Control Res. 35%
Fortitude 18%
Dodge Chance 20%
Move Res. 25%
Crit Avoidance 13%
Move Res. 25%
Crit Avoidance 13%
Offensive stats
Crit Chance 16%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.2
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 18
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 18
Accuracy 85%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 25%
Bodypart Dmg 25%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 25%
Bodypart Dmg 25%
Attributes
STR: 14
AGL: 21
PRC: 25
VIT: 14
WIL: 11
Miscellaneous
Faction: Vampire
Size: medium
XP: 80
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Impalers are unmatched in their ability to track down and capture those poor souls who unknowingly wander into the catacombs. The victims that survive the hunt either join the cult or serve as sacrifices to the Court.
| “ | Impalers are unmatched in their ability to track down and capture those poor souls who unknowingly wander into the catacombs. The victims that survive the hunt either join the cult or serve as sacrificed for the Court. |
„ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 8 Cooldown: 10 | Delivers a strike with +19% Weapon Damage and +57% Bleed Chance. If the strike causes Bleeding, reduces all cooldowns by 2 turns. |
![]() | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 | Delivers a strike to 2x1 tile area with +50% Bodypart Damage, +42% Armor Penetration, and +58% Bleed Chance. If the target is affected by Immobilization or "Net" grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses, and instantly refreshes the skill's cooldown. |
![]() | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 14 | Delivers a strike with -50% Weapon Damage and 132% Stagger Chance. Reduces all cooldowns by 2 turns. If the target takes damage, puts all it's abilities on a 2 turns Cooldown. If equipped with a spear, grants the skill +1 range. |
![]() | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy (down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
![]() | Maneuver Type: No Target Energy: 16 Cooldown: 24 | Activates 5 stacks of "Elusiveness" for 6 turns: 10% Dodge Chance -2.8% Damage Taken Each dodge as well as received fumbled strikes and shots prolong the effect's duration by 1 turn (up to 6) but reduce its number of stacks. Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V). Applies all adjacent enemies with 10.5% Fumble Chance for 4 turns. The effect doesn't stack. |
![]() | Maneuver Type: Target Object Range: 4 Energy: 10 Cooldown: 999 | Throws a hunting net with 97.5% Accuracy. Hitting the target applies it with "Net" for 6 turns: +30% Fumble Chance -25% Dodge Chance -50% Block Chance -50% Counter Chance +30% Backfire Chance This effect can't be applied to tiny and giant targets. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +14% Life Drain and +42% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | Each Bleeding enemy or ally within Vision grants +6% Weapon Damage, +9% Counter Chance, and +3% Crit Chance. If an enemy within 15 tiles starts Bleeding, attracts this Proselyte to their location. |
![]() | Passive | Grants strikes and shots against Dazed, Stunned, Staggered, Confused, Immobilized, or Bleeding targets +4% Accuracy, -4% Fumble Chance, and +4% Crit Chance. Using "Sudden Lunge" against targets with these effects grants the skill +75% Weapon Damage, -50% Cooldown Duration, and -50% Energy Cost. |
![]() | Passive | Grants +1 Range, -33% Energy Cost, and -33% Cooldown Duration to all Charge skills. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Weapon:
- (100%) Tier 2 Spear
Tools:
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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