Saggul
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Saggul
Tier 4 Vampire
Health: 125
Energy: 130
Damage
11 Rending
5 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 18%
Slashing 18%
Piercing 18%
Crushing 18%
Rending 18%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%
Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 66%
Bleed Res. 13%
Pain Res. 66%
Block Power 0
Control Res. 25%
Fortitude 13%
Control Res. 25%
Fortitude 13%
Dodge Chance -10%
Move Res. 0%
Crit Avoidance 13%
Move Res. 0%
Crit Avoidance 13%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 13
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 13
Accuracy 75%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 0%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 0%
Attributes
STR: 11
AGL: 18
PRC: 35
VIT: 7
WIL: 11
Miscellaneous
Faction: Vampire
Size: medium
XP: 80
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Sagguls still bear the mark of the Crimson Plague, though for them, it's a blessing rather than a curse.
| “ | Sagguls still bear the mark of the Crimson plague, although for them it's a blessing rather than a curse. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 5 Energy: 12 Cooldown: 6 | Loses 3% Max Health. Spits blood, dealing 13 Unholy and 9 Caustic Damage with 120% Accuracy. Hitting the target applies it with -6% Unholy Resistance for 13 turns and creates a Blood Puddle on its tile, which persists 3 turns. Remaining in the Blood Puddle deals 6 Unholy and 6 Caustic Damage and also grants -6% Unholy Resistance for 13 turns. Blood Puddles don't harm Proselytes, instead replenishing 3% Max Health and 3% Max Energy to them. |
![]() | Maneuver Type: Target Area Range: 1 Energy: 10 Cooldown: 10 | Loses 6% Max Health. Deals 6 Unholy and 6 Caustic Damage to all adjacent tiles. Doesn't harm Proselytes, instead replenishing 9% Health and 9% Max Energy to them. Creates Blood Puddles on all adjacent tiles, which persist for 6 turns. Remaining in Blood Puddles deals 6 Unholy and 6 Caustic Damage and also grants -6% Unholy Resistance for 13 turns. Blood Puddles don't harm Proselytes, instead replenishing 3% Max Health and 3% Max Energy to them. |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 | Deals 9 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +7% Life Drain and +36% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | Reduces the chance of triggering attacks of opportunity (from 50% to 25%). Grants +0.2% Magic Resistance and +0.2% Nature Resistance for each 1% Dodge Chance Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance. |
![]() | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
This creature leaves no loot.
Gallery
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Saggul concept-art
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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