Yagram
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Yagram
Tier 5 Vampire

Health: 265
Energy: 150
Damage
14 Crushing
14 Rending
7 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -33%
Psionic 33%
Defensive stats
Block Chance 0%
Bleed Res. 26%
Pain Res. 99%
Bleed Res. 26%
Pain Res. 99%
Block Power 0
Control Res. 66%
Fortitude 33%
Control Res. 66%
Fortitude 33%
Dodge Chance -15%
Move Res. 80%
Crit Avoidance 33%
Move Res. 80%
Crit Avoidance 33%
Offensive stats
Crit Chance 17%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 33%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 33%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 33
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 33
Accuracy 83%
Fumble Chance 6%
Stagger Chance 50%
Magic Power 125%
Armor Pen. 50%
Bodypart Dmg 30%
Fumble Chance 6%
Stagger Chance 50%
Magic Power 125%
Armor Pen. 50%
Bodypart Dmg 30%
Attributes
STR: 38
AGL: 11
PRC: 11
VIT: 23
WIL: 8
Miscellaneous
Faction: Vampire
Size: large
XP: 100
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This bestial cultist's mind is clouded with unbridled rage - there is very little human left in it.
| “ | The bestial cultist's mind is clouded with umbridled range- there is very little human left in it. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: No Target Range: 2 Energy: 33 Cooldown: 6 | Delivers a strike to a large area within 2 tiles with +33% Stun Chance and +66% Daze Chance. Each target within the skill's area of effect increases the Yagram's Rage. |
![]() | Attack Type: Target Area Range: 1 Energy: 3 Cooldown: 8 | Deliver a strike to three adjacent tiles with +140% Knockback Chance. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +23% Life Drain and +22% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Maneuver Type: No Target Energy: 20 Cooldown: 60 | Replenishes 8% Max Energy, grants -16% Pain, and activates "Adrenaline Rush" for 12 turns: -3% Damage Taken -5% Abilities Energy Cost +10% Energy Restoration +3% Crit Chance +10% Pain Resistance III stacks: reduces all cooldowns by 1 turn. VI stacks: replenishes 4% Max Health if the current Health is below 40%. Grants and extra stack of the effect (up to VI) for each enemy within Vision upon its activation. Adjacent enemies are counted twice. The effect's duration as well ass the amount of reduced Pain and replenished Energy depend on missing Health. |
![]() | Passive | Receiving damage, hitting targets, and using abilities increases the Yagram's hidden Rage stat. When it reaches its maximum, activates "Bestial Rage" for an indefinite number of turns: +33% Damage +66% Knockback Chance +33% Damage Taken 66% chance to deliver a strike to a random adjacent target instead of the intended one. |
![]() | Passive | Delivering a strike to a target activates "Blood Craze" for 3 turns: +6% Weapon Damage +3% Crit Chance Delivering strikes grants an extra stack of the effect (up to VI) and refreshes its duration. |
![]() | Passive | Grants +5% Weapon Damage and +5% Accuracy for each missing 20% of Health. Grants -5% Cooldowns Duration and -10% Abilities Energy Cost for each missing 20% of Energy. Grants +5% Fortitude, +5% Bleed Resistance, +5% Control Resistance, and +5% Move Resistance for each negative effect. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
This creature drops no loot.
Gallery
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Yagram concept-art
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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