Outcast
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Outcast
Level 5 Vampire
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Outcast
Level 5 Vampire

Health: 91
Energy: 80
Damage
18 Rending
3 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 9%
Slashing 9%
Piercing 9%
Crushing 9%
Rending 9%
Nature 9%
Fire 9%
Frost 9%
Shock 9%
Poison 9%
Caustic 9%
Magic 9%
Unholy 42%
Arcane 9%
Sacred -41%
Psionic 9%
Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 33%
Bleed Res. 13%
Pain Res. 33%
Block Power 0
Control Res. 0%
Control Res. 0%
Dodge Chance 13%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 6%
Counter Chance 13%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 8
Counter Chance 13%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 8
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 72%
Fumble Chance 39%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 9%
Fumble Chance 39%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 9%
Attributes
STR: 12
AGL: 12
PRC: 12
VIT: 6
WIL: 6
Miscellaneous
Faction: Vampire
Size: medium
XP: 65
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Those cultists whose body rejected the Gift become outcasts. Driven completely insane, they drag out a miserable existence as fighting animals.
“ | Those cultists whose body rejected the Gift become outcasts. Driven completely insane, they drag out a miserable existence as fighting animals. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Elusiveness | Type: No Target Energy: 20 Cooldown: 20 | Grants 5 stacks of the following effect for 10 turns: +20% Dodge Chance -5% Damage Taken Each dodge or received fumbled attack decreases the number of stacks by 1. Moving to another tile increases the number of stacks by 1 (up to 5 stacks). |
Bloodthirst | Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates the following effect for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Dash | Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a dash towards a targeted tile. The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position. On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy. |
Blood Craze | Delivering a strike to an enemy grants "Blood Craze" for 2 turns: +10% Weapon Damage +1% Crit Chance Each subsequent strike grants 1 stack of the effect (up to 10 stacks). |
Possible Loot
This creature drops no loot.
See also