Outcast

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Outcast
Tier 2 Vampire
Outcast
Health: 95
Energy: 95

Damage
15 Rending
3 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 6%
Slashing 6%
Piercing 6%
Crushing 6%
Rending 6%
Nature 6%
Fire 6%
Frost 6%
Shock 6%
Poison 6%
Caustic 6%
Magic 6%
Unholy 39%
Arcane 6%
Sacred -60%
Psionic 6%

Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 33%
Block Power 0
Control Res. 6%
Fortitude 13%
Dodge Chance 13%
Move Res. 6%
Crit Avoidance 9%

Offensive stats
Crit Chance 6%
Counter Chance 9%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 0
Crit Efficiency ×1.06
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 9
Accuracy 72%
Fumble Chance 28%
Stagger Chance 18%
Magic Power 109%
Armor Pen. 0%
Bodypart Dmg 0%

Attributes
STR: 18
AGL: 18
PRC: 12
VIT: 6
WIL: 6

Miscellaneous
Faction: Vampire
Size: medium
XP: 40

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Those cultists whose body rejected the Gift become outcasts. Driven completely insane, they drag out a miserable existence as fighting animals.
Those cultists whose body rejected the Gift become outcasts. Driven completely insane, they drag out a miserable existence as fighting animals.

Skills

SkillBasic StatsDescription
Elusiveness
Elusiveness
Maneuver
Type:
No Target
Energy:
16
Cooldown:
24
Activates 5 stacks of "Elusiveness" for 6 turns:

+6% Dodge Chance
-3% Damage Taken

Each dodge as well as recieved fumbled strikes and shots prelong the effect's duration by 1 turn (up to 6) but reduce its number of stacks.

Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).

Applies all adjacent enemies with +10% Fumble Chance for 4 turns.

The effect doesn't stack.
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Blood Craze
Blood Craze
Passive
Hitting an enemy grants "Blood Craze" for 3 turns:

+6% Weapon Damage
+3% Crit Chance

While "Blood Craze" is active, each next hit grants an extra stack of the effect (up to VI) and refreshes its duration.

Possible Loot

This creature drops no loot.

See also


Page last edited during patch: 0.8.0.27