Wormbearer

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Wormbearer
Level 15 Vampire
Wormbearer
Health: 273
Energy: 208

Damage
26 Rending
13 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -17%
Psionic 33%

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 99%
Block Power 0
Control Res. 33%
Dodge Chance 0%
Move Res. 66%

Offensive stats
Crit Chance 13%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 99%
Life Leech 13%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 78%
Fumble Chance 13%
Stagger Chance 66%
Magic Power 100%
Armor Pen. 66%

Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8

Miscellaneous
Faction: Vampire
Size: large
XP: 333

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Wormbearers are the grotesque embodiment of the Court cults: the host suffers from its parasites, while the parasites suffer for their host.
Wormbearers are the grotesque embodiment of the Court cults: the host suffers from its parasites, while the parasites suffer for their host.

Skills

TODO

SkillBasic StatsDescription
Wormfood
Wormfood
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
6
Destroys a targeted fleshy corpse to summon Leechworms on random adjacent tiles. The number of worms depends on the corpse's size.

Grants already existing worms +9% Max Health, +9% Bleed Chance, and +9% Crit Chance.
Summon Worm
Summon Worm
Type:
Target Tile
Range:
6
Energy:
9
Cooldown:
3
Spends 3% Max health to summon a Leechworm on a targeted tile.
Life Leech
Life Leech
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
9
Deals Unholy Damage, Draining Life for the same amount.
Adrenaline Rush
Adrenaline Rush
Type:
No Target
Energy:
10
Cooldown:
90
Replenishes 13% Max Energy, decreases Pain by -15%, and grants the following effect for 3 turns:

-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all active Cooldowns by 1 turn.

Each enemy within 3 tiles increases the effect's duration by 2 turns.

Possible Loot

This creature leaves no loot.

See also