Chosen
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Chosen
Tier 3 Vampire

Health: 145
Energy: 130
Damage
21 Rending
3 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 13%
Slashing 13%
Piercing 13%
Crushing 13%
Rending 13%
Nature 13%
Fire 13%
Frost 13%
Shock 13%
Poison 13%
Caustic 13%
Magic 13%
Unholy 46%
Arcane 13%
Sacred -53%
Psionic 13%
Defensive stats
Block Chance 0%
Bleed Res. 18%
Pain Res. 33%
Bleed Res. 18%
Pain Res. 33%
Block Power 0
Control Res. 33%
Fortitude 18%
Control Res. 33%
Fortitude 18%
Dodge Chance 15%
Move Res. 25%
Crit Avoidance 13%
Move Res. 25%
Crit Avoidance 13%
Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 20%
Life Leech 13%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 20%
Life Leech 13%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 13
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 13
Accuracy 85%
Fumble Chance 16%
Stagger Chance 33%
Magic Power 115%
Armor Pen. 20%
Bodypart Dmg 0%
Fumble Chance 16%
Stagger Chance 33%
Magic Power 115%
Armor Pen. 20%
Bodypart Dmg 0%
Attributes
STR: 16
AGL: 16
PRC: 13
VIT: 16
WIL: 10
Miscellaneous
Faction: Vampire
Size: large
XP: 60
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The Court rewards only its most loyal followers - those who receive the Gift must endure a long, painful adjustment to their new, inhuman bodies.
| “ | The Court favours only the most devouted followers. It takes a long time to adjust to the new, inhumane body after receiving the Gift. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Area Range: 1 Energy: 3 Cooldown: 8 | Deliver a strike to three adjacent targets with +112% Knockback Chance. |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 | Deals 10 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +16% Life Drain and +32% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 12 | Delivers two dual strikes with -25% Hands Efficiency. Each successful hit grants +2% Hands Efficiency for 2 turns. The effect stacks up to 4 times. If all hits are successful, delivers an additional dual strike with the same penalty. |
![]() | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 6 | Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance. The damage dealt depends on the equipped boots' Protection. Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns. The effect stacks up to 2 times. |
![]() | Passive | Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Jewelry
Medicine
- (5%) Potion
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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