Chosen

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Chosen
Tier 3 Vampire
Chosen
Health: 145
Energy: 130

Damage
21 Rending
3 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 13%
Slashing 13%
Piercing 13%
Crushing 13%
Rending 13%
Nature 13%
Fire 13%
Frost 13%
Shock 13%
Poison 13%
Caustic 13%
Magic 13%
Unholy 46%
Arcane 13%
Sacred -53%
Psionic 13%

Defensive stats
Block Chance 0%
Bleed Res. 18%
Pain Res. 33%
Block Power 0
Control Res. 33%
Fortitude 18%
Dodge Chance 15%
Move Res. 25%
Crit Avoidance 13%

Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 20%
Life Leech 13%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 13
Accuracy 85%
Fumble Chance 16%
Stagger Chance 33%
Magic Power 115%
Armor Pen. 20%
Bodypart Dmg 0%

Attributes
STR: 16
AGL: 16
PRC: 13
VIT: 16
WIL: 10

Miscellaneous
Faction: Vampire
Size: large
XP: 60

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The Court rewards only its most loyal followers - those who receive the Gift must endure a long, painful adjustment to their new, inhuman bodies.
The Court favours only the most devouted followers. It takes a long time to adjust to the new, inhumane body after receiving the Gift.

Skills

SkillBasic StatsDescription
Wild Swipe
Wild Swipe
Wild Swipe
Attack
Type:
Target Area
Range:
1
Energy:
3
Cooldown:
8
Deliver a strike to three adjacent targets with +112% Knockback Chance.
Life Leech
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
23
Cooldown:
7
Deals 10 Unholy Damage.

Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Delivers a strike with +16% Life Drain and +32% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Flurry of Strikes
Flurry of Strikes
Flurry of Strikes
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Delivers two dual strikes with -25% Hands Efficiency.

Each successful hit grants +2% Hands Efficiency for 2 turns.

The effect stacks up to 4 times.

If all hits are successful, delivers an additional dual strike with the same penalty.
Mighty Kick
Mighty Kick
Mighty Kick
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
6
Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance.

The damage dealt depends on the equipped boots' Protection.

Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns.

The effect stacks up to 2 times.
Peak Performance
Peak Performance
Peak Performance
Passive
Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

Jewelry

Medicine

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14