Difference between revisions of "Enemies"
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== Enemies == | == Enemies == | ||
Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and [[Skills]] they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Bandits will attack each other). | Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and [[Skills]] they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Bandits will attack each other). Brigands are the only type of Enemies that can spawn on the surface, with the exception of Ghouls. | ||
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Revision as of 19:06, 24 February 2023
Animals
Animals are NPCs that roam the plains, forests, and other biomes. Sometimes, they fight with each other or wait until prey enters their field of vision.
Harmless Animals are mobs that will run away when they see or hear a player character. Most of them have valuable horns or pelts that can be harvested with Skinning from Survival skill tree.
Harmless Animals | |||||||||
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Bunting |
Deer |
Fox |
Hedgehog |
Jay |
Mallard |
Rabbit |
Raven |
Saiga |
Squirrel |
Sparrow |
Swallow |
Tit |
Thrush |
Wren |
Horse |
Pig |
Sheep |
Chicken |
Rooster |
Seagull |
Pigeon |
Hostile Animals are mobs that will become suspicious when they hear or see a player and will hold their position and try to scare the player away by making specific sound and animation. If the player stays in their close proximity for too long or comes too close, these animals will also enter the Hostile state. Otherwise, if player leaves their close proximity quickly enough, the animals will go back to the Unaware state.
Hostile Animals | |||||||||
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Bear |
Boar |
Bison |
Crawler |
Deathstinger Swarm |
Dungeon Bat |
Forest Viper |
Giant Rat |
Harpy |
Moose |
Wolf |
Gulon |
Young Troll |
Bosses are unique mobs that appear only once per playthrough and have unique quest for killing them, they are distinctly more dangerous and tougher than other mobs, they provide unique challenges but also equivalent rewards. With Skinning they can drop unique expensive loot, for example Troll Pelt from Ancient Troll.
Bosses | |||||||||
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Ancient Troll |
Manticore |
Archon |
Ascended Archon |
Nests & Hives are creatures that appear in some Points of Interest, they are surrounded by relevant mobs, Hives surrounded by Deathstinger Swarm and etc. They will eventually spawn mobs, some of them will do it in short period of time, some of them will do it after a lot of time has passed.
Nests & Hives | ||
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Deathstinger Hive |
Crawler Burrow |
Harpies Nest |
Enemies
Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and Skills they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Bandits will attack each other). Brigands are the only type of Enemies that can spawn on the surface, with the exception of Ghouls.
Secret Cults (Proselytes) | |||||||||||
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1-5 lvl | Cultist |
Outcast |
Tormentor |
Adept |
Flagellant |
Immolated |
Harbinger | ||||
Martyr |
Dead Martyr |
Blood Golem | |||||||||
6-10 lvl | Leechworm |
Tentacle Arm |
Chosen |
Toller | |||||||
11-15 lvl | Sanguimage |
Saggul |
Impaler |
Girrud | |||||||
16-20 lvl | Fiend |
Fiend |
Yagram |
Murkstalker | |||||||
Mini-Bosses | Apostate |
Matriarch |
Abomination |
Wormbearer |
Anmarrak |
Page last edited during patch: 0.8.0.27
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