Marksman
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Marksman
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Marksman
Level 20 Human

Health: 110
Energy: 100
Damage
24 Piercing
Protection
Head 11
Body 12
Arms 6
Legs 8
Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -10%
Defensive stats
Block Chance 0%
Bleed Res. 40%
Control Res. 35%
Bleed Res. 40%
Control Res. 35%
Block Power 0
Pain Res. 0%
Move Res. 25%
Dodge Chance 20%
Pain Res. 0%
Move Res. 25%
Dodge Chance 20%
Offensive stats
Crit Chance 0%
Accuracy 35%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 11
Magic Power 100%
Accuracy 35%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 11
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 40%
Fumble Chance 0%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 10
Armor Pen. 35%
Bleed Chance 40%
Fumble Chance 0%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 10
Armor Pen. 35%
Attributes
STR
AGL
PRC
VIT
WIL
10
12
26
10
10
Miscellaneous
Faction:
Brigand
Brigand
Size:
medium
medium
XP:
130
130
Show moreShow less
This brigand is so accurate with a bow that he could shoot an apple off his own son's head.
“ | This brigand is so accurate with a bow that he could shoot an apple off his own son's head. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Headshot | Type: Target Object Range: 7 Energy: 24 Cooldown: 16 | Takes a shot at the target's head. This shot gains +50% Bodypart Damage, +15% Crit Chance, and +35% Crit Efficiency. If this shot kills its target, this ability tree's active Cooldowns are reduced by 6 turns. |
Suppression | Type: No Target Energy: 10 Cooldown: 10 | Stance skill. Activates the following effect for 12 turns: +5% Immobilization Chance +10% Knockback Chance -10% Cooldowns Duration -10% Skills Energy Cost Using this ability tree's skills (with the exception of Taking Aim) grants 1 stack of the effect (up to 4 stacks). Basic ranged attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. |
Long Shot | Type: Target Tile Range: 9 Energy: 16 Cooldown: 10 | Takes a shot with +2 Bonus Range. For each traveled tile the shot gains +5% Damage, +3% Armor Penetration, and +6% Bodypart Damage. |
Taking Aim | Type: No Target Energy: 6 Cooldown: 1 | Activates the following effect for the next turn: +60% Accuracy +10% Weapon Damage. |
Sic! | Type: Target Object Range: 12 Energy: 6 Cooldown: 10 | Applies a target with "Sic!" for 10 turns. Dogs deal +50% Damage to targets under the effect of "Sic!. |
Possible Loot
Weapons
Books
Food
See also