Marksman

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This brigand is so accurate with a bow that he could shoot an apple off his own son's head.


Marksman
Tier 4 Human
Marksman
Health: 115
Energy: 95

Damage
24 Piercing

Protection
Head 8
Body 9
Arms 4
Legs 8

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -10%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 15%
Block Power 0
Control Res. 20%
Fortitude 10%
Dodge Chance 20%
Move Res. 20%
Crit Avoidance 10%

Offensive stats
Crit Chance 11%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 10
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 56%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 10%

Attributes
STR: 11
AGL: 18
PRC: 21
VIT: 11
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
This brigand's aim is so precise he could shoot an apple off his own son's head without blinking an eye.

Skills

SkillBasic StatsDescription
Leg Sweep
Leg Sweep
Leg Sweep
Maneuver
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Deals 7 Crushing Damage to three adjacent tiles with 100% Accuracy and 85% Immobilization Chance.
Then allows the character to reposition to an adjacent tile.

The damage dealt depends on the equipped boots' Protection.

Hitting a target applies it with +10% Fumble Chance, -10% Crit Chance, and -10% Weapon Damage for 3 turns.

The effect stacks up to 2 times.

If the target was hit by the strike and is adjacent after using the skill, with 125% chance applies it with Stagger.
Sic!
Sic!
Sic!
Maneuver
Type:
Target Object
Range:
12
Energy:
5
Cooldown:
10
Applies the target with "Sic!" for 10 turns.

Grants all attacks received from Dogs +50% Damage. Dogs won't flee while the target with this effect is within their Vision.
Taking Aim
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+21% Weapon Damage
+1 Range

Each enemy within 4 tiles additionally grants the effect:

+33% Knockback Chance
+54% Immobilization Chance
+63% Stagger Chance

The bonus to Accuracy depends on the number of learned Ranged Weapons abilities.

Removes the effect if not equipped with a ranged weapon.
Distracting Shot
Distracting Shot
Distracting Shot
Attack / Charge
Type:
Target Tile
Range:
2
Energy:
16
Cooldown:
14
Increases Dodge Chance to 100% until the next turn and allows the character to perform a charge within 2 tiles.

Then takes a shot at the closest target (prioritizing enemies) with -42% Weapon Damage and +51% Immobilization Chance.

Hitting the target grants +11% Energy Restoration and +21% Dodge Chance for 5 turns and reduces cooldowns of all skills by 1 turn.
Suppression
Suppression
Suppression
Stance
Type:
No Target
Energy:
14
Cooldown:
10
Activates "Suppression" for 12 turns (15 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10% Bleed Chance
-5% Cooldowns Duration
-5% Skills Energy Cost

Using this ability tree's skills (except "Taking Aim") grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Long Shot
Long Shot
Long Shot
Attack
Type:
Target Tile
Energy:
12
Cooldown:
10
Takes a shot with +1 Range.

Each tile of distance to the target grants the shot +3.9% Weapon Damage, +2.9% Armor Penetration, and +5.9% Bodypart Damage.

If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 102% chance Confuses it for 10 turns.
Headshot
Headshot
Headshot
Attack
Type:
Target Object
Energy:
26
Cooldown:
30
Takes a shot at the target's head with +59% Bodypart Damage, +14.5% Crit Chance, and +42% Crit Efficiency.

If the shot kills its target, replenishes 22% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Hard Target
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.
Precision
Precision
Precision
Passive
Grants +5% Accuracy to the ability tree's Attack skills.

While affected by "Taking Aim", hitting targets with shots reduces the ability tree's cooldowns by 1 turn and grants +5% Weapon Damage for 8 turns.

The effect stacks up to 4 times.

If equipped with a crossbow, both effects trigger twice per shot.
Constant Practice
Constant Practice
Constant Practice
Passive
Reduces the distance penalty to Accuracy (from -2% per tile to -1%).

Reduces the penalties to Accuracy when shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%).

Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -35%) and targets that are 1 tile away (from -25% to -15%).


Marksman
Tier 4 Human
Marksman (Melee)
Health: 115
Energy: 95

Damage
23 Slashing

Protection
Head 8
Body 9
Arms 4
Legs 8

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -10%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 15%
Block Power 0
Control Res. 20%
Fortitude 10%
Dodge Chance 20%
Move Res. 20%
Crit Avoidance 10%

Offensive stats
Crit Chance 5%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.05
Bleed Chance 10%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 11%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 5%

Attributes
STR: 11
AGL: 18
PRC: 21
VIT: 11
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
This brigand's aim is so precise he could shoot an apple off his own son's head without blinking an eye.

Skills

SkillBasic StatsDescription
Leg Sweep
Leg Sweep
Leg Sweep
Maneuver
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Deals 7 Crushing Damage to three adjacent tiles with 100% Accuracy and 85% Immobilization Chance.
Then allows the character to reposition to an adjacent tile.

The damage dealt depends on the equipped boots' Protection.

Hitting a target applies it with +10% Fumble Chance, -10% Crit Chance, and -10% Weapon Damage for 3 turns.

The effect stacks up to 2 times.

If the target was hit by the strike and is adjacent after using the skill, with 125% chance applies it with Stagger.
Sic!
Sic!
Sic!
Maneuver
Type:
Target Object
Range:
12
Energy:
5
Cooldown:
10
Applies the target with "Sic!" for 10 turns.

Grants all attacks received from Dogs +50% Damage. Dogs won't flee while the target with this effect is within their Vision.
Cleaving Strike
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to three adjacent tiles with +35% Bodypart Damage and +55% Bleed Chance.

Grants +7.5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Onrush
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Performs a charge towards the target and delivers a strike with +20% Weapon Damage and +15% Armor Penetration.

If the target takes damage, applies it with -20% Bleed Resistance and +10% Damage Taken for 4 turns.
Hard Target
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.
Gloat
Gloat
Gloat
Passive
Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.

Doubles the bonuses if the negative effect is Bleeding.
Honed Edge
Honed Edge
Honed Edge
Passive
Sword hits grants +6% Bleed Chance and +4% Armor Penetration for 5 turns.
The effect stacks up to 5 times.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.4.14