Marksman

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This brigand is so accurate with a bow that he could shoot an apple off his own son's head.


Marksman
Tier 4 Human
Marksman
Health: 115
Energy: 95

Damage
24 Piercing

Protection
Head 6
Body 9
Arms 4
Legs 7

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -10%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 15%
Block Power 0
Control Res. 20%
Fortitude 10%
Dodge Chance 20%
Move Res. 20%
Crit Avoidance 10%

Offensive stats
Crit Chance 14%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 10
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 42%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 10%

Attributes
STR: 11
AGL: 18
PRC: 21
VIT: 11
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
This brigand is so accurate with a bow that he could easily shoot an apple off his own son's head.

Skills

SkillBasic StatsDescription
Leg Sweep
Leg Sweep
Leg Sweep
Maneuver
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Deals 7 Crushing Damage to three adjacent tiles with 100% Accuracy and 85% Immobilization Chance.
Then allows the character to reposition to an adjacent tile.

The damage dealt depends on the equipped boots' Protection.

Hitting a target applies it with +10% Fumble Chance, -10% Crit Chance, and -10% Weapon Damage for 3 turns.

The effect stacks up to 2 times.

If the target was hit by the strike and is adjacent after using the skill, with 125% chance applies it with Stagger.
Sic!
Sic!
Sic!
Maneuver
Type:
Target Object
Range:
12
Energy:
5
Cooldown:
10
Applies the target with "Sic!" for 10 turns.

Grants all attacks received from Dogs +50% Damage. Dogs won't flee while the target with this effect is within their Vision.
Taking Aim
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+21% Weapon Damage
+1 Range

Each enemy within 4 tiles additionally grants the effect:

+33% Knockback Chance
+54% Immobilization Chance
+63% Stagger Chance

The bonus to Accuracy depends on the number of learned Ranged Weapons abilities.

Removes the effect if not equipped with a ranged weapon.
Distracting Shot
Distracting Shot
Distracting Shot
Attack / Charge
Type:
Target Tile
Range:
2
Energy:
16
Cooldown:
14
Increases Dodge Chance to 100% until the next turn and allows the character to perform a charge within 2 tiles.

Then takes a shot at the closest target (prioritizing enemies) with -42% Weapon Damage and +51% Immobilization Chance.

Hitting the target grants +11% Energy Restoration and +21% Dodge Chance for 5 turns and reduces cooldowns of all skills by 1 turn.
Suppression
Suppression
Suppression
Stance
Type:
No Target
Energy:
14
Cooldown:
10
Activates "Suppression" for 12 turns (15 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10% Bleed Chance
-5% Cooldowns Duration
-5% Skills Energy Cost

Using this ability tree's skills (except "Taking Aim") grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Long Shot
Long Shot
Long Shot
Attack
Type:
Target Tile
Energy:
12
Cooldown:
10
Takes a shot with +1 Range.

Each tile of distance to the target grants the shot +3.9% Weapon Damage, +2.9% Armor Penetration, and +5.9% Bodypart Damage.

If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 102% chance Confuses it for 10 turns.
Headshot
Headshot
Headshot
Attack
Type:
Target Object
Energy:
26
Cooldown:
30
Takes a shot at the target's head with +59% Bodypart Damage, +14.5% Crit Chance, and +42% Crit Efficiency.

If the shot kills its target, replenishes 22% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Hard Target
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.
Precision
Precision
Precision
Passive
Grants +5% Accuracy to the ability tree's Attack skills.

While affected by "Taking Aim", hitting targets with shots reduces the ability tree's cooldowns by 1 turn and grants +5% Weapon Damage for 8 turns.

The effect stacks up to 4 times.

If equipped with a crossbow, both effects trigger twice per shot.
Constant Practice
Constant Practice
Constant Practice
Passive
Reduces the distance penalty to Accuracy (from -2% per tile to -1%).

Reduces the penalties to Accuracy when shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%).

Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -35%) and targets that are 1 tile away (from -25% to -15%).


Marksman
Tier 4 Human
Marksman (Melee)
Health: 115
Energy: 95

Damage
23 Slashing

Protection
Head 6
Body 9
Arms 4
Legs 7

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -10%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 15%
Block Power 0
Control Res. 20%
Fortitude 10%
Dodge Chance 20%
Move Res. 20%
Crit Avoidance 10%

Offensive stats
Crit Chance 6%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.05
Bleed Chance 10%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 11%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 5%

Attributes
STR: 11
AGL: 18
PRC: 21
VIT: 11
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
This brigand is so accurate with a bow that he could easily shoot an apple off his own son's head.

Skills

SkillBasic StatsDescription
Leg Sweep
Leg Sweep
Leg Sweep
Maneuver
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Deals 7 Crushing Damage to three adjacent tiles with 100% Accuracy and 85% Immobilization Chance.
Then allows the character to reposition to an adjacent tile.

The damage dealt depends on the equipped boots' Protection.

Hitting a target applies it with +10% Fumble Chance, -10% Crit Chance, and -10% Weapon Damage for 3 turns.

The effect stacks up to 2 times.

If the target was hit by the strike and is adjacent after using the skill, with 125% chance applies it with Stagger.
Sic!
Sic!
Sic!
Maneuver
Type:
Target Object
Range:
12
Energy:
5
Cooldown:
10
Applies the target with "Sic!" for 10 turns.

Grants all attacks received from Dogs +50% Damage. Dogs won't flee while the target with this effect is within their Vision.
Cleaving Strike
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to three adjacent tiles with +35% Bodypart Damage and +55% Bleed Chance.

Grants +7.5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Onrush
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Performs a charge towards the target and delivers a strike with +20% Weapon Damage and +15% Armor Penetration.

If the target takes damage, applies it with -20% Bleed Resistance and +10% Damage Taken for 4 turns.
Hard Target
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.
Gloat
Gloat
Gloat
Passive
Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.

Doubles the bonuses if the negative effect is Bleeding.
Honed Edge
Honed Edge
Honed Edge
Passive
Sword hits grants +6% Bleed Chance and +4% Armor Penetration for 5 turns.
The effect stacks up to 5 times.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9