Marksman
Tier 4 Human

Health: 115
Energy: 95
Damage
24 Piercing
Protection
Head 6
Body 9
Arms 4
Legs 7
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -10%
Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 15%
Bleed Res. 20%
Pain Res. 15%
Block Power 0
Control Res. 20%
Fortitude 10%
Control Res. 20%
Fortitude 10%
Dodge Chance 20%
Move Res. 20%
Crit Avoidance 10%
Move Res. 20%
Crit Avoidance 10%
Offensive stats
Crit Chance 14%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 10
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 10
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 42%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 10%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 10%
Attributes
STR: 11
AGL: 18
PRC: 21
VIT: 11
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
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This brigand is so accurate with a bow that he could easily shoot an apple off his own son's head.
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Maneuver Type: Target Area Range: 1 Energy: 12 Cooldown: 8 | Deals 7 Crushing Damage to three adjacent tiles with 100% Accuracy and 85% Immobilization Chance. Then allows the character to reposition to an adjacent tile. The damage dealt depends on the equipped boots' Protection. Hitting a target applies it with +10% Fumble Chance, -10% Crit Chance, and -10% Weapon Damage for 3 turns. The effect stacks up to 2 times. If the target was hit by the strike and is adjacent after using the skill, with 125% chance applies it with Stagger. |
![]() | Maneuver Type: Target Object Range: 12 Energy: 5 Cooldown: 10 | Applies the target with "Sic!" for 10 turns. Grants all attacks received from Dogs +50% Damage. Dogs won't flee while the target with this effect is within their Vision. |
![]() | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Taking Aim" for 1 turn: +59% Accuracy +21% Weapon Damage +1 Range Each enemy within 4 tiles additionally grants the effect: +33% Knockback Chance +54% Immobilization Chance +63% Stagger Chance The bonus to Accuracy depends on the number of learned Ranged Weapons abilities. Removes the effect if not equipped with a ranged weapon. |
![]() | Attack / Charge Type: Target Tile Range: 2 Energy: 16 Cooldown: 14 | Increases Dodge Chance to 100% until the next turn and allows the character to perform a charge within 2 tiles. Then takes a shot at the closest target (prioritizing enemies) with -42% Weapon Damage and +51% Immobilization Chance. Hitting the target grants +11% Energy Restoration and +21% Dodge Chance for 5 turns and reduces cooldowns of all skills by 1 turn. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 10 | Activates "Suppression" for 12 turns (15 turns if equipped with a crossbow): +5% Immobilization Chance +10% Knockback Chance +10% Bleed Chance -5% Cooldowns Duration -5% Skills Energy Cost Using this ability tree's skills (except "Taking Aim") grants an extra stack of the effect (up to IV). Basic shots prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Attack Type: Target Tile Energy: 12 Cooldown: 10 | Takes a shot with +1 Range. Each tile of distance to the target grants the shot +3.9% Weapon Damage, +2.9% Armor Penetration, and +5.9% Bodypart Damage. If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 102% chance Confuses it for 10 turns. |
![]() | Attack Type: Target Object Energy: 26 Cooldown: 30 | Takes a shot at the target's head with +59% Bodypart Damage, +14.5% Crit Chance, and +42% Crit Efficiency. If the shot kills its target, replenishes 22% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn. |
![]() | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
![]() | Passive | Grants +5% Accuracy to the ability tree's Attack skills. While affected by "Taking Aim", hitting targets with shots reduces the ability tree's cooldowns by 1 turn and grants +5% Weapon Damage for 8 turns. The effect stacks up to 4 times. If equipped with a crossbow, both effects trigger twice per shot. |
![]() | Passive | Reduces the distance penalty to Accuracy (from -2% per tile to -1%). Reduces the penalties to Accuracy when shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%). Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -35%) and targets that are 1 tile away (from -25% to -15%). |














