Marksman

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Marksman
Level 20 Human
Marksman
Health: 120
Energy: 100

Damage
24 Piercing

Protection
Head 11
Body 12
Arms 6
Legs 8

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -10%

Defensive stats
Block Chance 0%
Bleed Res. 35%
Pain Res. 0%
Block Power 0
Control Res. 35%
Fortitude 0%
Dodge Chance 20%
Move Res. 25%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 11
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 10
Accuracy 40%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 20%

Attributes
STR: 10
AGL: 12
PRC: 26
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 200

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This brigand is so accurate with a bow that he could shoot an apple off his own son's head.
This brigand is so accurate with a bow that he could shoot an apple off his own son's head.

Skills

SkillBasic StatsDescription
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates the following effect for the next turn:

+60% Accuracy
+10% Weapon Damage.

For each enemy within 4 tiles additionally grants the effect:

+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance

Removes the effect if not equipped with a ranged weapon.
Suppression
Suppression
Stance
Type:
No Target
Energy:
10
Cooldown:
10
Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10% Bleed Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.

Only one Stance effect can be active at a time.
Long Shot
Long Shot
Attack
Type:
Target Tile
Energy:
14
Cooldown:
12
Takes a shot with +2 Range.

Each tile of distance to the target grants the shot +1.5% Weapon Damage, +0.8% Armor Penetration, and +2.3% Bodypart Damage.

If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Headshot
Headshot
Attack
Type:
Target Object
Range:
7
Energy:
20
Cooldown:
20
Takes a shot at the target's head with +30% Bodypart Damage, +15% Crit Chance, and +25% Crit Efficiency.

If the shot kills its target, replenishes 25% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Sic!
Sic!
Maneuver
Type:
Target Object
Range:
12
Energy:
6
Cooldown:
10
Applies a target with "Sic!" for 10 turns.

Dogs deal +50% Damage to targets under the effect of "Sic!.
Precision
Precision
Passive
Grants +10% Accuracy to the ability tree's skills.

While affected by "Taking Aim", hitting targets with shots reduces the ability tree's cooldowns by 1 turn and grants +5% Weapon Damage for 5 turns.

The effect stacks up to 4 times. If equipped with a crossbow both effects trigger twice per shot.
Constant Practice
Constant Practice
Passive
Reduces the distance penalty to Accuracy (from -2% per tile to -1%).

Reduces the penalty to Accuracy from shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%).

Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -25%) and targets that are 1 tile away (from -25% to -15%).
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.

Possible Loot

Weapons

Books

Food

See also