Skill Basic Stats Description
Onrush Onrush Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Performs a charge towards the target and delivers a strike with +45% Weapon Damage and +22.5% Armor Penetration. If the target takes damage, applies it with -28% Bleed Resistance and +21% Damage Taken for 4 turns.
Dash Dash Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy (down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Seal of Shackles Seal of Shackles Spell
Type:
Target Object
Range:
5
Energy:
32
Cooldown:
32
Applies the target with "Seal of Shackles" for 6 turns:-50% Energy Restoration+100% Abilities Energy Cost+100% Cooldowns Duration+25% Fumble Chance+25% Backfire Chance Using abilities deals Arcane Damage equal to 25% of the Energy spent.
Seal of Cleansing Seal of Cleansing Spell
Type:
Target Object
Range:
6
Energy:
24
Cooldown:
24
Removes all physical and magical effects from the chosen target and every target adjacent to it. Destroys all summoned magical or elemental entities within the spell's area of effect (runes , fires , unholy blood , acid , magma , etc). Replenishes 3% Max Health and 5% Max Energy for each removed effect or destroyed entity.Doubles the bonuses for each positive effect removed from the caster. Applies all Undead targets within the spell's area of effect with +33% Damage Taken for 10 turns.
Net Throw Net Throw Maneuver
Type:
Target Object
Range:
4
Energy:
10
Cooldown:
999
Throws a hunting net with 91.5% Accuracy. Hitting the target applies it with "Net" for 6 turns: +30% Fumble Chance -25% Dodge Chance -50% Block Chance -50% Counter Chance +30% Backfire Chance This effect can't be applied to tiny and giant targets.
Dissipation Dissipation Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns. The effect stacks up to 15 times.
Disengage Disengage Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25% ). Grants +0.2% Magic Resistance and +0.2% Nature Resistance for each 1% Dodge Chance Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance.
Body and Spirit Body and Spirit Passive
Using spells grants +5% Weapon Damage and +2% Crit Chance for 4 turns. Strikes, shots, and using Attack skills grant +8% Magic Power and -4% Backfire Chance for 4 turns. Both effects stacks up to 3 times.
Sprint Training Sprint Training Passive
Grants +1 Range, -33% Energy Cost, and -33% Cooldown Duration to all Charge skills.
Inner Reserves Inner Reserves Passive
Once per 20 turns, replenishes 20% Max Energy when Energy drops below 50% .