Magehunter

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Magehunter
Level 20 Human
Magehunter
Health: 125
Energy: 220

Damage
22 Slashing
3 Arcane

Protection
Head 2
Body 10
Arms 6
Legs 6

Resistances
Physical 15%
Nature 60%
Magic 60%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Fire 60%
Frost 60%
Shock 60%
Poison 60%
Caustic 60%
Unholy 60%
Arcane 60%
Sacred 60%
Psionic 60%

Defensive stats
Block Chance 20%
Bleed Res. 50%
Control Res. 25%
Block Power 25
Pain Res. 40%
Move Res. 20%
Dodge Chance 25%

Offensive stats
Crit Chance 20%
Accuracy 110%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Magic Power 130%
Crit Efficiency ×1
Bleed Chance 60%
Fumble Chance 5%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 33%
Bonus Range 0
Armor Pen. 20%

Attributes
STR
AGL
PRC
VIT
WIL

15
15
10
10
15

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
130

Show moreShow less
Sorcerers can be troublesome opponents, but this headhunter knows their strengths and weaknesses inside and out.
Sorcerers can be troublesome opponents, but this headhunter knows their strengths and their weaknesses inside and out.

Skills

Confirm list below

SkillBasic StatsDescription
Seal of Reflection
Seal of Reflection
Type:
Target Object
Range:
6
Energy:
30
Cooldown:
20
Activates the following effect for 5 turns:

+33% Magic Resistance
+20% Nature Resistance
+15% Physical Resistance
+15% Damage Reflection

While the target is under the effect of the Seal, all spells aimed at it will be Redirected to a random target within 8 tiles (if there is one).
Seal of Shackles
Seal of Shackles
Type:
Target Object
Range:
5
Energy:
30
Cooldown:
40
Applies the target with the following effect for 6 turns:

-50% Energy Restoration
+100% Skills Energy Cost
+50% Cooldown Duration
+20% Fumble Chance
Can't cast spells

While under the effect of the Seal, each ability that comes off Cooldown will burn Energy for 50% of its Energy Cost and deal the same amount of Arcane Damage.
Seize the Initiative
Seize the Initiative
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative":

+3% Accuracy
+3% Counter Chance
-3% Fumble Chance
-5% Cooldowns Duration

The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats.

When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks).
When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker.

The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
Onrush
Onrush
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
8
Rushes towards the target to deliver a strike with +30% Damage and +30% Armor Penetration.

Applies the target -33% Bleed Resistance and +10% Damage Taken for 4 turns.
Against the Odds
Against the Odds
Type:
No Target
Energy:
10
Cooldown:
90
The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the following effect for 2 turns:

Health can no longer drop below 15%
Killing an equal or more powerful enemy replenishes 20% Max Health and Energy.
Seal of Cleansing
Seal of Cleansing
Type:
Target Object
Range:
6
Energy:
15
Cooldown:
25
Removes all physical and magical effects from the target and everyone adjacent to it and destroys all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma.
Applies the affected Wraiths and the Undead with +20% Damage taken for 15 turns.

Each removed effect or destroyed entity reduces all active Cooldowns by 1 turn and replenishes 4% Max Energy to the caster.

When used on yourself:
Grants +10% Miracle Chance and -10% Damage Taken for 6 turns per each removed positive effect
Grants +5% Damage Taken and -5% Magic Resistance for 6 turns per each removed negative effect
Sudden Lunge
Sudden Lunge
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike with -50% Damage and 60% chance to apply Stagger.

Puts the target's Abilities on a 2 turn Cooldown.

Possible Loot

Weapons

See also