Paymaster
Jump to navigation
Jump to search
Paymaster
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
![]() |
This article is a stub. You can help Stoneshard wiki by expanding it. |
Paymaster
Level 20 Human

Health: 225
Energy: 120
Damage
45 Slashing
Protection
Head 3
Body 14
Arms 12
Legs 14
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Nature 20%
Fire 20%
Frost 20%
Shock 10%
Poison 20%
Caustic 20%
Defensive stats
Block Chance 30%
Bleed Res. 40%
Pain Res. 25%
Bleed Res. 40%
Pain Res. 25%
Block Power 30
Control Res. 20%
Control Res. 20%
Dodge Chance 60%
Move Res. 30%
Move Res. 30%
Offensive stats
Crit Chance 10%
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Crit Efficiency ×1
Bleed Chance 75%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 75%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 125%
Fumble Chance 10%
Stagger Chance 75%
Magic Power 100%
Armor Pen. 45%
Fumble Chance 10%
Stagger Chance 75%
Magic Power 100%
Armor Pen. 45%
Attributes
STR: 18
AGL: 20
PRC: 12
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 260
Show moreShow less
When dealing with mercenaries, there's a simple rule to keep in mind: if you can't solve a problem with money, solve it with a lot of money.
“ | When dealing with mercenaries, there's a simple rule to keep in mind: if you can't solve a problem with money, solve it with a lot of money. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Heroic Charge | Type: Target Object Range: 3 Energy: 24 Cooldown: 12 | Performs a charge towards the target and delivers a strike with +80% Stagger Chance. Each traveled tile with the Charge grants the strike +10% Damage and +5% Crit Chance. |
Elusiveness | Type: No Target Energy: 20 Cooldown: 20 | Grants 5 stacks of the following effect for 10 turns: +20% Dodge Chance -5% Damage Taken Each dodge or received fumbled attack decreases the number of stacks by 1. Moving to another tile increases the number of stacks by 1 (up to 5 stacks). |
Parry | Type: No Target Energy: 15 Cooldown: 8 | Activates "Parry" for 2 turns: +25% Block Chance +25% Max Block Power +50% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +5% Crit Chance for 5 turns. The effect stacks up to 3 times. |
Seize the Initiative | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative": +3% Accuracy +3% Counter Chance -3% Fumble Chance -5% Cooldowns Duration The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats. When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks). When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker. The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing. |
Dead or Alive | Type: Target Object Range: 10 Energy: 12 Cooldown: 12 | Applies the target with an effect that persists until the Paymaster's death. When attacking the affected target, all Brigands with the Paymaster within their Vision gain: +10%Accuracy +15%Armor Penetration +20% Bodypart Damage |
![]() | Skill with name "Feint Swing" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Feint Swing" does not exist. Add it to Skill data or fix the Skill name. |
Against the Odds | Type: No Target Energy: 10 Cooldown: 90 | The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the following effect for 2 turns: Health can no longer drop below 15% Killing an equal or more powerful enemy replenishes 20% Max Health and Energy. |
Thirst for Battle | Type: No Target Energy: 20 Cooldown: 24 | The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns. For each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The power of the effect is calculated dynamically based on the amount of Health. Killing an enemy prolongs the duration of the effect by 2 turns. |
Possible Loot
Weapons TODO
See also