Paymaster
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Paymaster
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Paymaster
Level 20 Human

Health: 225
Energy: 120
Damage
45 Slashing
Protection
Head 3
Body 14
Arms 12
Legs 14
Resistances
Physical 25%
Nature 20%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Fire 20%
Frost 20%
Shock 10%
Poison 20%
Caustic 20%
Defensive stats
Block Chance 30%
Bleed Res. 40%
Control Res. 20%
Bleed Res. 40%
Control Res. 20%
Block Power 30
Pain Res. 25%
Move Res. 30%
Dodge Chance 60%
Pain Res. 25%
Move Res. 30%
Dodge Chance 60%
Offensive stats
Crit Chance 10%
Accuracy 125%
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Magic Power 100%
Accuracy 125%
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 75%
Fumble Chance 10%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range -1
Armor Pen. 45%
Bleed Chance 75%
Fumble Chance 10%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range -1
Armor Pen. 45%
Attributes
STR
AGL
PRC
VIT
WIL
18
20
12
10
10
Miscellaneous
Faction:
Brigand
Brigand
Size:
medium
medium
XP:
260
260
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When dealing with mercenaries, there's a simple rule to keep in mind: if you can't solve a problem with money, solve it with a lot of money.
“ | When dealing with mercenaries, there's a simple rule to keep in mind: if you can't solve a problem with money, solve it with a lot of money. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Heroic Charge | Type: Target Object Range: 3 Energy: 24 Cooldown: 12 | Rushes towards the target to deliver a strike with +80% Stagger Chance. Each traveled tile grants this strike +10% Damage and +5% Crit Chance. |
Elusiveness | Type: No Target Energy: 20 Cooldown: 20 | Grants 5 stacks of the following effect for 10 turns: +20% Dodge Chance -5% Damage Taken Each dodge or received fumbled attack decreases the number of stacks by 1. Moving to another tile increases the number of stacks by 1 (up to 5 stacks). |
Parry | Type: No Target Energy: 12 Cooldown: 6 | Activates the following effect for 1 turn: +33% Block Chance +25% Block Power +75% Counter Chance Fully replenishes Block Power Each Blocked strike reduces the skill's Cooldown by 2 turns and grants +25% Block Power Recovery for 3 turns. Each Counterattack grants +7.5% Crit Chance for 3 turns. |
Seize the Initiative | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative": +3% Accuracy +3% Counter Chance -3% Fumble Chance -5% Cooldowns Duration The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats. When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks). When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker. The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing. |
Dead or Alive | Type: Target Object Range: 10 Energy: 12 Cooldown: 12 | Applies the target with an effect that persists until the Paymaster's death. When attacking the affected target, all Brigands with the Paymaster within their Vision gain: +10%Accuracy +15%Armor Penetration +20% Bodypart Damage |
Feint Swing | Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Reduces the target's Dodge, Counter, and Block Chances to 0% until the end of the turn. After that delivers a strike with -25% Fumble Chance and +10% Damage. The target is applied with +10% Damage Taken for 3 turns. All the skill's effects are doubled if the target is Staggered |
Against the Odds | Type: No Target Energy: 10 Cooldown: 90 | The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the following effect for 2 turns: Health can no longer drop below 15% Killing an equal or more powerful enemy replenishes 20% Max Health and Energy. |
Thirst for Battle | Type: No Target Energy: 20 Cooldown: 24 | The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns. For each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The power of the effect is calculated dynamically based on the amount of Health. Killing an enemy prolongs the duration of the effect by 2 turns. |
Possible Loot
Weapons TODO
See also