Robber Baron (Mace)

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Robber Baron
Tier 5 Human
Robber Baron (Mace)
Health: 200
Energy: 125

Damage
37 Crushing

Protection
Head 24
Body 20
Arms 18
Legs 18

Resistances
Physical 45%
Slashing 45%
Piercing 45%
Crushing 45%
Rending 45%
Shock -25%

Defensive stats
Block Chance 45%
Bleed Res. 50%
Pain Res. 50%
Block Power 50
Control Res. 72%
Fortitude 30%
Dodge Chance -20%
Move Res. 50%
Crit Avoidance 70%

Offensive stats
Crit Chance 23%
Counter Chance 20%
Stun Chance 50%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 0%
Daze Chance 70%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 92%
Fumble Chance 0%
Stagger Chance 50%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 50%

Attributes
STR: 23
AGL: 15
PRC: 15
VIT: 26
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 300

Show moreShow less
Rather than living off their subjects' taxes, certain noblemen find it more profitable and exciting to put together a gang and begin razing neighboring lands.
Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.

Mini-boss Hint

Could be a noble, could be a pretender, hard to tell for sure. What is indisputable, though, is his men's iron discipline — no one in the gang dares to challenge their "lord".

Skills

SkillBasic StatsDescription
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
+20% Crit Avoidance
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +33% Energy Restoration.
Shield Bash
Shield Bash
Shield Bash
Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, replenishes Block Power for 30% of the damage dealt.
Onslaught
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
8
Applies the target with -10% Control Resistance for 3 turns.

Then delivers a strike with +70% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +40% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Armor Break
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Delivers a strike with +60% Stagger Chance, +25% Armor Penetration, and +100% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +50% Armor Damage for each turn of Stun.

If the target takes damage, applies it with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Knock Out
Knock Out
Knock Out
Attack
Type:
Target Object
Range:
1
Energy:
20
Cooldown:
16
Delivers a strike to the target's head with +25% Weapon Damage and +80% Stagger Chance, and +10% Crit Chance.

Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +50% Weapon Damage for each turn of Stun.

If the target takes damage, puts all its abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Unyielding Defense
Unyielding Defense
Unyielding Defense
Maneuver
Type:
Target Tile
Range:
1
Energy:
20
Cooldown:
14
Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns:

+6% to all body parts' Protection (no less than 1)
+4% Fortitude
+4% Block Power Recovery
+4% Block Chance or +4% Dodge Chance (the priority is given to the highest Stat).

Each received strike or shot grants an extra stack of the effect (up to V).
Battering Ram
Battering Ram
Battering Ram
Attack / Charge
Type:
Target Object
Range:
3
Energy:
26
Cooldown:
24
Performs a charge towards the target and deals 5 Crushing Damage with 100% Accuracy and 100% Stagger Chance.

The Damage depends on the equipped chestpiece's Protection.

If equipped with a light chestpiece, grants the skill +1 Range and also grants 2.5% Weapon Damage for 2 turns.

If equipped with a medium chestpiece and the skill Staggers its target, grants -25% Cooldowns Duration for 2 turns.

If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 100% Stun Chance.
Thirst for Battle
Thirst for Battle
Thirst for Battle
Maneuver
Type:
No Target
Energy:
30
Cooldown:
30
Activates "Thirst for Battle" for 8 turns.

Each missing percent of Health grants:

+0.4% Weapon Damage
+0.2% Crit Chance
+0.5% Crit Efficiency
+0.25% Life Drain
+0.4% Energy Drain

The effect's power changes dynamically depending on the current Health.

Critical strikes and shots prolong the effect's duration by 1 turn (up to 8).

The first strike received on the same turn as using the skill is guaranteed to trigger a counter.
Battle-Forged
Battle-Forged
Battle-Forged
Passive
Using Stances and Maneuvers grants -10% Damage Taken until the next turn.

If equipped with a light chestpiece, moving to other tiles (Charges and Maneuvers counts as well)) grants +2% Dodge Chance and +2% Counter Chance for 4 turns for each traveled tile.

If equipped with a medium chestpiece, using Stances and Maneuvers also reduces this ability tree's cooldowns by 1 turn.

If equipped with a heavy chestpiece, remaining on the same tile grants -3% Abilities Energy Cost and +3% Crit Avoidance for 6 turns.

All effects stack up to 5 times.
Dazing Strikes
Dazing Strikes
Dazing Strikes
Passive
Damaging mace strikes against Dazed, Stunned, or Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 6 turns.

The effect stacks up to 3 times.
Concussion
Concussion
Concussion
Passive
If using the ability tree's Attack skill fails to Daze, Stun, or Stagger the target, applies it with -6% Control Resistance, -8% Move Resistance, and -10% Crit Avoidance for 6 turns.

This effect stacks up to 3 times.
Opportune Moment
Opportune Moment
Opportune Moment
Passive
Critical strikes, shots, and damaging counters replenish 5% Max Energy.

Possible Loot

See also

Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9