Robber Baron (Mace)
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Robber Baron
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Robber Baron
Level 20 Human

Health: 200
Energy: 65
Damage
34 Crushing
Protection
Head 28
Body 30
Arms 20
Legs 20
Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -25%
Defensive stats
Block Chance 35%
Bleed Res. 45%
Pain Res. 25%
Bleed Res. 45%
Pain Res. 25%
Block Power 50
Control Res. 50%
Control Res. 50%
Dodge Chance -25%
Move Res. 40%
Move Res. 40%
Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1.33
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 22%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 40%
Fumble Chance 22%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 40%
Attributes
STR: 18
AGL: 14
PRC: 12
VIT: 16
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 180
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Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.
“ | Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
![]() | Skill with name "Finish Off" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Finish Off" does not exist. Add it to Skill data or fix the Skill name. |
Shield Bash | Type: Target Object Range: 1 Energy: 12 Cooldown: 12 | Delivers a shield strike, spending 20% Max Block Power to deal it as 4 Crushing Damage with 50% chance to Daze the target for 3 turns and 6% to deal Critical Damage. If this strike fails to Daze its target, grants the attacker +10% Block Power Recovery for 3 turns and applies the target with -10% Control Resistance for 3 turns. When using a light shield reduces the skill's Cooldown by 50%. When using a heavy shield increase the skill's Energy Cost by 50%. |
Armor Break | Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +75% Stagger Chance, +20% Armor Penetration and +150% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
Raise Shield | Type: No Target Range: 1 Energy: 8 Cooldown: 8 | Activates the following effect for 2 turns: +25% Move Resistance +8% Block Chance +10% Block Power Replenishes 50% Block Power Reduces Dodge Chance to zero. The bonus Block Chance scales with the equipped shield's Base Block Chance. When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance. |
Adrenaline Rush | Type: No Target Energy: 10 Cooldown: 90 | Replenishes 13% Max Energy, decreases Pain by -15%, and grants the following effect for 3 turns: -30% Damage Taken -50% Skills Energy Cost +50% Energy Restoration +25% Crit Chance +50% Pain Resistance Each turn reduces all active Cooldowns by 1 turn. Each enemy within 3 tiles increases the effect's duration by 2 turns. |
Thirst for Battle | Type: No Target Energy: 20 Cooldown: 24 | The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns. For each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The power of the effect is calculated dynamically based on the amount of Health. Killing an enemy prolongs the duration of the effect by 2 turns. |
Onslaught | Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Applies the target with -10% Control Resistance for 2 turns. Then delivers a strike with +85% Knockback chance. If the strike knocks the target back, reposition to the emptied tile and delivers an additional strike with +50% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
Possible Loot
Weapons
Armor
See also