Robber Baron (Two-Handed Sword)

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Robber Baron
Level 20 Human
Robber Baron (Two-Handed Sword)
Health: 200
Energy: 65

Damage
40 Slashing

Protection
Head 24
Body 34
Arms 24
Legs 24

Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -25%

Defensive stats
Block Chance 25%
Bleed Res. 45%
Control Res. 50%
Block Power 25
Pain Res. 25%
Move Res. 40%
Dodge Chance -25%

Offensive stats
Crit Chance 10%
Accuracy 110%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 50%
Fumble Chance 12%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 35%

Attributes
STR
AGL
PRC
VIT
WIL

20
14
12
14
10

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
180

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Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.
Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.

Skills

SkillBasic StatsDescription
Heroic Charge
Heroic Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
12
Rushes towards the target to deliver a strike with +80% Stagger Chance.

Each traveled tile grants this strike +10% Damage and +5% Crit Chance.
Parry
Parry
Type:
No Target
Energy:
12
Cooldown:
6
Activates the following effect for 1 turn:

+33% Block Chance
+25% Block Power
+75% Counter Chance
Fully replenishes Block Power

Each Blocked strike reduces the skill's Cooldown by 2 turns and grants +25% Block Power Recovery for 3 turns.
Each Counterattack grants +7.5% Crit Chance for 3 turns.
Arc Cleave
Arc Cleave
Type:
Target Area
Range:
1
Energy:
18
Cooldown:
14
Delivers a strike with +25% Damage, +70% Stagger Chance, and +50% Bleed Chance to 5 adjacent targets.

Reduces active Cooldowns for this ability tree by 1 turn for each affected enemy and replenishes 5% Max Energy for each Staggered enemy.
Seize the Initiative
Seize the Initiative
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative":

+3% Accuracy
+3% Counter Chance
-3% Fumble Chance
-5% Cooldowns Duration

The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats.

When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks).
When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker.

The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
Feint Swing
Feint Swing
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Reduces the target's Dodge, Counter, and Block Chances to 0% until the end of the turn.

After that delivers a strike with -25% Fumble Chance and +10% Damage.

The target is applied with +10% Damage Taken for 3 turns. All the skill's effects are doubled if the target is Staggered
Adrenaline Rush
Adrenaline Rush
Type:
No Target
Energy:
10
Cooldown:
90
Replenishes 13% Max Energy, decreases Pain by -15%, and grants the following effect for 3 turns:

-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all active Cooldowns by 1 turn.

Each enemy within 3 tiles increases the effect's duration by 2 turns.
Thirst for Battle
Thirst for Battle
Type:
No Target
Energy:
20
Cooldown:
24
The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns.

For each missing percent of Health grants:

+0.5% Weapon Damage
+0.25% Crit Chance
+0.5% Crit Efficiency
+0.33% Life Drain
+0.5% Energy Drain

The power of the effect is calculated dynamically based on the amount of Health.

Killing an enemy prolongs the duration of the effect by 2 turns.

Possible Loot

Weapons

Bags

See also