Robber Baron (Two-Handed Sword)
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Robber Baron
Tier 5 Human
Health: 200
Energy: 125
Damage
40 Slashing
Protection
Head 20
Body 22
Arms 20
Legs 20
Resistances
Physical 45%
Slashing 45%
Piercing 45%
Crushing 45%
Rending 45%
Shock -25%
Defensive stats
Block Chance 34%
Bleed Res. 50%
Pain Res. 50%
Bleed Res. 50%
Pain Res. 50%
Block Power 40
Control Res. 72%
Fortitude 30%
Control Res. 72%
Fortitude 30%
Dodge Chance -20%
Move Res. 50%
Crit Avoidance 60%
Move Res. 50%
Crit Avoidance 60%
Offensive stats
Crit Chance 23%
Counter Chance 25%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 25%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.35
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 103%
Fumble Chance -8%
Stagger Chance 70%
Magic Power 100%
Armor Pen. 55%
Bodypart Dmg 45%
Fumble Chance -8%
Stagger Chance 70%
Magic Power 100%
Armor Pen. 55%
Bodypart Dmg 45%
Attributes
STR: 23
AGL: 15
PRC: 19
VIT: 23
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 300
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Rather than living off their subjects' taxes, certain noblemen find it more profitable and exciting to put together a gang and begin razing neighboring lands.
| “ | Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands. | „ |
Mini-boss Hint
| “ | Could be a noble, could be a pretender, hard to tell for sure. What is indisputable, though, is his men's iron discipline — no one in the gang dares to challenge their "lord". | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to one of the target's hands with +87% Bleed Chance and +57% Bodypart Damage. If the target tales damage, applies it with -42% Move Resistance and -34% Bleed Resistance for 4 turns. Doubles the skill's effects if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
![]() | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 | Performs a charge towards the target and delivers a strike with +108% Stagger Chance. Each tile traveled with the charge grants this strike +19% Weapon Damage and +9.5% Crit Chance. |
![]() | Maneuver Type: No Target Energy: 18 Cooldown: 10 | Activates "Parry" for 3 turns: +34% Block Chance +23% Max Block Power +29% Counter Chance Fully replenishes Block Power While affected by "Parry", each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +2% Crit Chance for 5 turns. The effect stacks up to 4 times. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -25% Dodge Chance and -25% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the target takes damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
![]() | Maneuver Type: No Target Energy: 30 Cooldown: 30 | Activates "Thirst for Battle" for 8 turns. Each missing percent of Health grants: +0.4% Weapon Damage +0.2% Crit Chance +0.5% Crit Efficiency +0.25% Life Drain +0.4% Energy Drain The effect's power changes dynamically depending on the current Health. Critical strikes and shots prolong the effect's duration by 1 turn (up to 8). The first strike received on the same turn as using the skill is guaranteed to trigger a counter. |
![]() | Maneuver Type: Target Tile Range: 1 Energy: 20 Cooldown: 14 | Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns: +6% to all body parts' Protection (no less than 1) +4% Fortitude +4% Block Power Recovery +4% Block Chance or +4% Dodge Chance (the priority is given to the highest Stat). Each received strike or shot grants an extra stack of the effect (up to V). |
![]() | Attack Type: Target Area Range: 1 Energy: 20 Cooldown: 20 | Delivers a strike to five adjacent tiles with +29% Weapon Damage, +73% Stagger Chance, and +50% Bleed Chance. Reduces the ability tree's cooldowns by 1 turn for each enemy hit by the strike and replenishes 6% Max Energy for each enemy Staggered by the strike. |
![]() | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 | Performs a charge towards the target and deals 5 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill +1 Range and also grants 2.5% Weapon Damage for 2 turns. If equipped with a medium chestpiece and the skill Staggers its target, grants -25% Cooldowns Duration for 2 turns. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 100% Stun Chance. |
![]() | Passive | Two-handed sword counters replenish 5% Max Energy and grant -10% Skills Energy Cost for 2 turns. The effect stacks up to 2 times. |
![]() | Passive | Using Stances and Maneuvers grants -10% Damage Taken until the next turn. If equipped with a light chestpiece, moving to other tiles (Charges and Maneuvers counts as well)) grants +2% Dodge Chance and +2% Counter Chance for 4 turns for each traveled tile. If equipped with a medium chestpiece, using Stances and Maneuvers also reduces this ability tree's cooldowns by 1 turn. If equipped with a heavy chestpiece, remaining on the same tile grants -3% Abilities Energy Cost and +3% Crit Avoidance for 6 turns. All effects stack up to 5 times. |
![]() | Passive | Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns. The effect stacks up to 2 times. |
![]() | Passive | Consecutive two-handed sword hits against the same target grant +7% Stagger Chance and +3% Counter Chance for 5 turns. Each received strike grants +3% Block Chance and +5% Block Power Recovery for 5 turns. Both effects stack up to 3 times. |
Possible Loot
- Weapons
- (100%) Tier 3-4 Two-Handed Sword
- Jewelry
- Consumable
- (10%) Smoked Ham, Brynn Vermouth, Mannshire Fortified, Brandy, Healing Salve or Antitoxin
- Books
- Bags
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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