Robber Baron (Two-Handed Mace)

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Robber Baron
Level 20 Human
Robber Baron (Two-Handed Mace)
Health: 200
Energy: 65

Damage
38 Crushing

Protection
Head 26
Body 32
Arms 22
Legs 22

Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -25%

Defensive stats
Block Chance 15%
Bleed Res. 45%
Control Res. 50%
Block Power 25
Pain Res. 25%
Move Res. 40%
Dodge Chance -25%

Offensive stats
Crit Chance 15%
Accuracy 105%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 16%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 60%

Attributes
STR
AGL
PRC
VIT
WIL

22
12
12
14
10

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
180

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Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.
Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring land.

Skills

SkillBasic StatsDescription
Unstoppable Force
Unstoppable Force
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Delivers a strike to three adjacent targets with +75% Knockback Chance and +75% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each enemy Knocked back by this skill.

While under the effect of "Mighty Swing": if the target was Knocked back, its Abilities are put on a 2-3 turn Cooldown.
Mighty Swing
Mighty Swing
Type:
No Target
Energy:
6
Cooldown:
1
Activates "Mighty Swing" for the next turn:

+50% Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
Mighty Kick
Mighty Kick
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
4
Deals 10 Crushing Damage with +100% Stagger chance and 60% chance to inflict Knockback.

Applies the target with -10% Control Resistance and -10% Move Resistance for the next turn.
Adrenaline Rush
Adrenaline Rush
Type:
No Target
Energy:
10
Cooldown:
90
Replenishes 13% Max Energy, decreases Pain by -15%, and grants the following effect for 3 turns:

-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all active Cooldowns by 1 turn.

Each enemy within 3 tiles increases the effect's duration by 2 turns.
Skull Crusher
Skull Crusher
Type:
Target Object
Range:
2
Energy:
18
Cooldown:
12
Rushes towards the target to deliver a strike to the head with +50% Stun Chance and +30% Bodypart Damage.

While under the effect of "Mighty Swing": grants the attack +75% Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its missing Health.
Thirst for Battle
Thirst for Battle
Type:
No Target
Energy:
20
Cooldown:
24
The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns.

For each missing percent of Health grants:

+0.5% Weapon Damage
+0.25% Crit Chance
+0.5% Crit Efficiency
+0.33% Life Drain
+0.5% Energy Drain

The power of the effect is calculated dynamically based on the amount of Health.

Killing an enemy prolongs the duration of the effect by 2 turns.

Possible Loot

Weapons

Food

See also