Robber Baron (Two-Handed Mace)
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Robber Baron
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Robber Baron
Level 20 Human

Health: 200
Energy: 65
Damage
38 Crushing
Protection
Head 26
Body 32
Arms 22
Legs 22
Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -25%
Defensive stats
Block Chance 15%
Bleed Res. 45%
Control Res. 50%
Bleed Res. 45%
Control Res. 50%
Block Power 25
Pain Res. 25%
Move Res. 40%
Dodge Chance -25%
Pain Res. 25%
Move Res. 40%
Dodge Chance -25%
Offensive stats
Crit Chance 15%
Accuracy 105%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 0%
Vision 7
Magic Power 100%
Accuracy 105%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 16%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 60%
Bleed Chance 0%
Fumble Chance 16%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 60%
Attributes
STR
AGL
PRC
VIT
WIL
22
12
12
14
10
Miscellaneous
Faction:
Brigand
Brigand
Size:
medium
medium
XP:
180
180
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Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.
“ | Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring land. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Unstoppable Force | Type: Target Area Range: 1 Energy: 12 Cooldown: 8 | Delivers a strike to three adjacent targets with +75% Knockback Chance and +75% Armor Damage. Grants -15% Skills Energy Cost for 3 turns for each enemy Knocked back by this skill. While under the effect of "Mighty Swing": if the target was Knocked back, its Abilities are put on a 2-3 turn Cooldown. |
Mighty Swing | Type: No Target Energy: 6 Cooldown: 1 | Activates "Mighty Swing" for the next turn: +50% Damage +75% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage |
Mighty Kick | Type: Target Object Range: 1 Energy: 6 Cooldown: 4 | Deals 10 Crushing Damage with +100% Stagger chance and 60% chance to inflict Knockback. Applies the target with -10% Control Resistance and -10% Move Resistance for the next turn. |
Adrenaline Rush | Type: No Target Energy: 10 Cooldown: 90 | Replenishes 13% Max Energy, decreases Pain by -15%, and grants the following effect for 3 turns: -30% Damage Taken -50% Skills Energy Cost +50% Energy Restoration +25% Crit Chance +50% Pain Resistance Each turn reduces all active Cooldowns by 1 turn. Each enemy within 3 tiles increases the effect's duration by 2 turns. |
Skull Crusher | Type: Target Object Range: 2 Energy: 18 Cooldown: 12 | Rushes towards the target to deliver a strike to the head with +50% Stun Chance and +30% Bodypart Damage. While under the effect of "Mighty Swing": grants the attack +75% Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its missing Health. |
Thirst for Battle | Type: No Target Energy: 20 Cooldown: 24 | The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns. For each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The power of the effect is calculated dynamically based on the amount of Health. Killing an enemy prolongs the duration of the effect by 2 turns. |
Possible Loot
Weapons
Food
See also