Heavy Crossbowman
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Heavy Crossbowman
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Heavy Crossbowman
Level 20 Human

Health: 125
Energy: 85
Damage
28 Piercing
Protection
Head 16
Body 18
Arms 8
Legs 12
Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -20%
Defensive stats
Block Chance 0%
Bleed Res. 40%
Control Res. 40%
Bleed Res. 40%
Control Res. 40%
Block Power 0
Pain Res. 0%
Move Res. 35%
Dodge Chance -10%
Pain Res. 0%
Move Res. 35%
Dodge Chance -10%
Offensive stats
Crit Chance 0%
Accuracy 50%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 50%
Life Leech 0%
Vision 10
Magic Power 100%
Accuracy 50%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 50%
Life Leech 0%
Vision 10
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 50%
Fumble Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 8
Armor Pen. 50%
Bleed Chance 50%
Fumble Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 8
Armor Pen. 50%
Attributes
STR
AGL
PRC
VIT
WIL
12
12
22
12
10
Miscellaneous
Faction:
Brigand
Brigand
Size:
medium
medium
XP:
130
130
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Both the Council and the Magistrate were more than happy to bolster their armies with mercenary crossbowmen. After the truce, many of them were left without work - it didn't take long before they switched to alternative ways of making ends meet.
“ | Both the Council and the Magistrate were more than happy to bolster their armies with mercenary crossbowmen.
After the truce, many of them were left without work - it didn't take long before they switched to alternative ways of making ends meet. |
„ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Seize the Initiative | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative": +3% Accuracy +3% Counter Chance -3% Fumble Chance -5% Cooldowns Duration The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats. When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks). When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker. The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing. |
Suppression | Type: No Target Energy: 10 Cooldown: 10 | Stance skill. Activates the following effect for 12 turns: +5% Immobilization Chance +10% Knockback Chance -10% Cooldowns Duration -10% Skills Energy Cost Using this ability tree's skills (with the exception of Taking Aim) grants 1 stack of the effect (up to 4 stacks). Basic ranged attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. |
Taking Aim | Type: No Target Energy: 6 Cooldown: 1 | Activates the following effect for the next turn: +60% Accuracy +10% Weapon Damage. |
Possible Loot
Weapons
Armor
Food
See also