Wraith Monk
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Wraith Monk
Tier 2 Spectre
Health: 20
Energy: 130
Damage
6 Rending
3 Frost
6 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 70%
Slashing 70%
Piercing 70%
Crushing 70%
Rending 70%
Nature 65%
Fire 65%
Frost 65%
Shock 65%
Poison 265%
Caustic 65%
Magic -50%
Unholy 50%
Arcane -50%
Sacred -100%
Psionic -50%
Defensive stats
Block Chance 0%
Bleed Res. 400%
Pain Res. 100%
Bleed Res. 400%
Pain Res. 100%
Block Power 0
Control Res. 200%
Fortitude 50%
Control Res. 200%
Fortitude 50%
Dodge Chance 40%
Move Res. 200%
Crit Avoidance 50%
Move Res. 200%
Crit Avoidance 50%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 33%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 33%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 10
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 10
Accuracy 62%
Fumble Chance 32%
Stagger Chance 0%
Magic Power 115%
Armor Pen. 33%
Bodypart Dmg 0%
Fumble Chance 32%
Stagger Chance 0%
Magic Power 115%
Armor Pen. 33%
Bodypart Dmg 0%
Attributes
STR: 6
AGL: 6
PRC: 15
VIT: 9
WIL: 24
Miscellaneous
Faction: Undead
Size: medium
XP: 60
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The majority of the Order's initiates were recruited from monasteries, as its commanders found swordsmanship far easier to teach than piety.
| “ | The majority of the Order's initiates were recruited from monasteries: its commanders found swordsmanship to be much easier to teach than piety. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Spell Type: Target Area Range: 1 Energy: 26 Cooldown: 18 | Deals 9 Unholy and 9 Frost Damage to a 2x1 tile area. With 94% chance Immobilizes all targets within the spell's area of effect and applies them with +25% Fumble Chance and -25% Energy Restoration for 2 turns. |
![]() | Spell Type: Target Object Range: 1 Energy: 25 Cooldown: 60 | Activates "Spectral Haunting" for 1 turn. Grants all received strikes and shots +20% Fumble Chance and -10% Accuracy. Receiving damage removes the effect. When the effect expires, the Wraith disappears for 2-4 turns, then materializes on a tile adjacent to an enemy and delivers a strike to them. Hitting the target increases the Wraith's Max Health by 20% and permanently grants it +3% Crit Chance. |
![]() | Spell Type: Target Object Range: 11 Energy: 20 Cooldown: 15 | Replenishes 13% Max Health to the target and grants it 1 stack of "Unholy Blessing" for 13 turns: +6% Life Drain +6% Energy Drain -6% Damage Taken. |
Possible Loot
Jewelry
- (15%) Tier 1-3 Ring
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.3.9
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