Ritualist

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Ritualist
Level 15 Human
Ritualist
Health: 140
Energy: 250

Damage
14 Piercing
10 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 30%
Fire 30%
Frost 30%
Shock 30%
Poison 30%
Caustic 30%
Magic 50%
Unholy 116%
Arcane 50%
Psionic 50%

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 50%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 175%
Armor Pen. 15%
Bodypart Dmg 0%

Attributes
STR: 8
AGL: 8
PRC: 16
VIT: 8
WIL: 26

Miscellaneous
Faction: Undead
Size: medium
XP: 300

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Rituals of high necromancy require the caster to give up the most important thing - their free will. Those unwilling to take the necessary step meet their death much sooner than they'd prefer.
Rituals of high necromancy require the caster to give up the most important thing - their free will. Those unwilling to take the necessary step meet their death much sooner than they'd prefer.

Skills

SkillBasic StatsDescription
Curse of Decay
Curse of Decay
Spell
Type:
Target Object
Range:
10
Energy:
18
Cooldown:
21
Applies the target with "Curse of Decay" for 13 turns:

-6% Max Health
-6% Max Energy
-6%Energy Restoration
9%Healing Efficiency

IV stacks of the effect: each turn worsens the Condition of a random body part by 1%

Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2.
Curse of Agony
Curse of Agony
Spell
Type:
Target Object
Range:
9
Energy:
13
Cooldown:
13
Applies target with "Curse of Agony" for 13 turns:

+1% Pain Change
-6% Weapon Damage
-9% Magic Power
-9% Fortitude
-9% Unholy Resistance

The penalties change dynamically depending on the target's current Pain.
Desecration
Desecration
Spell
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
4
Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. If the spell hits the target, burns its Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster.
Lesser Ritual of Resurrection
Lesser Ritual of Resurrection
Spell
Type:
Target Object
Range:
6
Energy:
33
Cooldown:
26
Reanimates a slain Undead, replenishing it 66% Max Health and 66% Max Energy.

The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown for 50% of the maximum number of turns.
Greater Ritual of Resurrection
Greater Ritual of Resurrection
Spell
Type:
No Target
Range:
6
Energy:
66
Cooldown:
30
Reanimates all slain Undead within 6 tiles, replenishing them 33% Max Health and 33% Max Energy.

The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown.
Deadly Premonition
Deadly Premonition
Maneuver
Type:
Target Object
Range:
8
Energy:
9
Cooldown:
9
Applies the target with "Deadly Premonition" for an indefinite number of turns:

Grants the next used Attack skill or Spell +50% Fumble Chance, +50% Backfire Chance, and +50% Cooldown Duration.

Using Attack skills or Spells removes the effect and reduces the caster's cooldowns by 2 turns.
Steal Essence
Steal Essence
Spell
Type:
Target Object
Range:
7
Energy:
13
Cooldown:
6
Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster.

Activates "Stolen Essence" for 3- turns:

+13% Magic Power
-9% Spells Energy Cost
-9% Cooldowns Duration
-9% Damage Taken
Using Spells replenishes Health for 9% of the Energy spent

The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration.
Hail of Blows
Hail of Blows
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Modified by:
Strength, Agility, Willpower, Perception
- Requires a staff
Delivers two strikes with -20% Weapon Damage, +40% Stagger Chance, and -10% Accuracy.

Grants +25% Energy Drain to the first strike and +40% Daze Chance to the second.

If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +55% Knockback Chance.
Dissipation
Dissipation
Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1.5% Magic and Nature Resistance for 5 turns.

The effect stacks up to 20 times.
Body and Spirit
Body and Spirit
Passive
Grants +10% Fatigue Resistance.

Using Spells grants +10% Weapon Damage and +2.5% Crit Chance for 4 turns.

Basic strikes and using Attack skills grant +10% Magic Power and -5% Backfire Chance for 4 turns.

Both effects stacks up to 3 times.

Possible Loot

Weapons

Jewelry

Scrolls

Medicine

Books

See also