Brigand Pyromancer

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Brigand Pyromancer
Level 15 Human
Brigand Pyromancer
Health: 110
Energy: 160

Damage
20 Crushing
5 Fire

Protection
Head 2
Body 2
Arms 2
Legs 4

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Fire 40%
Magic 25%
Unholy 25%
Arcane 25%
Sacred 25%
Psionic 25%

Defensive stats
Block Chance 5%
Bleed Res. 15%
Pain Res. 0%
Block Power 15
Control Res. 0%
Fortitude 0%
Dodge Chance 5%
Move Res. 0%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 140%
Armor Pen. 15%
Bodypart Dmg 0%

Attributes
STR: 8
AGL: 8
PRC: 14
VIT: 10
WIL: 22

Miscellaneous
Faction: Brigand
Size: medium
XP: 150

Show moreShow less
Not every sorcerer manages to find themselves a place at the Academy or a noble court, which often leads them down the path of crime.
Some sorcerers fail to find their place at the noble court, ending up as criminals.

Skills

SkillBasic StatsDescription
Fire Barrage
Fire Barrage
Spell
Type:
Target Tile
Range:
5
Energy:
12
Cooldown:
4
Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.

Firebolts deal +30% more damage to Burning targets.
Ring of Fire
Ring of Fire
Spell
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
8
Deals 12 Fire Damage to all adjacent tiles, Igniting the empty ones.

With 40% chance Ignites all affected targets for 2-3 turns and applies them with -5% Fire Resistance for 10 turns.

Grants +15% Pyromatic Power for 4 turns for each affected enemy.
Blaze
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Type:
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Range:
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Energy:
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Cooldown:
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Magma Rain
Magma Rain
Spell
Type:
Target Area
Range:
3
Energy:
36
Cooldown:
20
Deals 6 Fire Damage to a 3x3 tile area, create magma puddles within it and Igniting some of the tiles.

Magma persist for 3 turns. Remaining in magma deals 3 Fire Damage, applies with -5% Fire Resistance for 7 turns (the effect stacks), and has 5% chance to Ignite.

Each turn of remaining in the magma increases the Ignition chance by 5%.
Melting Ray
Melting Ray
Spell
Type:
Target Tile
Range:
5
Energy:
40
Cooldown:
16
Shoots a fiery ray towards the targeted tile, dealing 5 Fire Damage to all targets in its path and with 14% chance Igniting them for 3-4 turns.

The ray explodes in the targeted tile, Igniting it and dealing 8 Fire Damage to a 3x3 tile area.

The explosion's damage increases by 20% for each enemy the ray passes through.
Dissipation
Dissipation
Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns.

The effect stacks up to 20 times.
Feed the Flames
Feed the Flames
Passive
Hitting a Burning target with a firebolt from Template:W" applies it with -5% Fire Resistance for 3 turns and prolongs the durations of Burning by 1 turn.

The effect stacks up to 3 times.
Scorch
Scorch
Passive
Using the ability tree's spells applies all enemies within 5 tiles with -5% Fire Resistance and -5% Max Health for 8 turns.

This effect stacks up to 4 times.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also