Brigand Pyromancer
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Brigand Pyromancer
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Brigand Pyromancer
Level 15 Human
Health: 110
Energy: 160
Damage
20 Crushing
5 Fire
Protection
Head 2
Body 2
Arms 2
Legs 4
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Fire 40%
Magic 25%
Unholy 25%
Arcane 25%
Sacred 25%
Psionic 25%
Defensive stats
Block Chance 5%
Bleed Res. 15%
Pain Res. 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 15
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 5%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 140%
Armor Pen. 15%
Bodypart Dmg 0%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 140%
Armor Pen. 15%
Bodypart Dmg 0%
Attributes
STR: 8
AGL: 8
PRC: 14
VIT: 10
WIL: 22
Miscellaneous
Faction: Brigand
Size: medium
XP: 150
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Not every sorcerer manages to find themselves a place at the Academy or a noble court, which often leads them down the path of crime.
“ | Some sorcerers fail to find their place at the noble court, ending up as criminals. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Fire Barrage | Spell Type: Target Tile Range: 5 Energy: 12 Cooldown: 4 | Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy. Firebolts deal +30% more damage to Burning targets. |
Ring of Fire | Spell Type: Target Area Range: 1 Energy: 16 Cooldown: 8 | Deals 12 Fire Damage to all adjacent tiles, Igniting the empty ones. With 40% chance Ignites all affected targets for 2-3 turns and applies them with -5% Fire Resistance for 10 turns. Grants +15% Pyromatic Power for 4 turns for each affected enemy. |
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Magma Rain | Spell Type: Target Area Range: 3 Energy: 36 Cooldown: 20 | Deals 6 Fire Damage to a 3x3 tile area, create magma puddles within it and Igniting some of the tiles. Magma persist for 3 turns. Remaining in magma deals 3 Fire Damage, applies with -5% Fire Resistance for 7 turns (the effect stacks), and has 5% chance to Ignite. Each turn of remaining in the magma increases the Ignition chance by 5%. |
Melting Ray | Spell Type: Target Tile Range: 5 Energy: 40 Cooldown: 16 | Shoots a fiery ray towards the targeted tile, dealing 5 Fire Damage to all targets in its path and with 14% chance Igniting them for 3-4 turns. The ray explodes in the targeted tile, Igniting it and dealing 8 Fire Damage to a 3x3 tile area. The explosion's damage increases by 20% for each enemy the ray passes through. |
Dissipation | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns. The effect stacks up to 20 times. |
Feed the Flames | Passive | Hitting a Burning target with a firebolt from Template:W" applies it with -5% Fire Resistance for 3 turns and prolongs the durations of Burning by 1 turn. The effect stacks up to 3 times. |
Scorch | Passive | Using the ability tree's spells applies all enemies within 5 tiles with -5% Fire Resistance and -5% Max Health for 8 turns. This effect stacks up to 4 times. |
Possible Loot
Weapons
- (100%) Tier 3-4 Staves
Jewelry
Consumables
- (10%) Healing Salve, Herbal Extract, Stardust, Soporific Sponge, Mindwort, Vivifying Essence, Al'qud or Nikkaf
Books
- (5%) Pyromantic Treatise II, Magic Mastery Treatise II or Staves Treatise II
- (2.5%) Pyromantic Treatise III
- (10%) Scroll
Bags
- (10%) Purse (5-40g)
See also