Brigand Pyromancer

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Brigand Pyromancer
Tier 5 Human
Brigand Pyromancer
Health: 105
Energy: 175

Damage
24 Crushing
5 Fire

Protection
Head 4
Body 6
Arms 4
Legs 4

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Nature 30%
Fire 65%
Frost 30%
Shock 30%
Poison 30%
Caustic 30%
Magic 30%
Unholy 30%
Arcane 30%
Sacred 30%
Psionic 30%

Defensive stats
Block Chance 7%
Bleed Res. 15%
Pain Res. 10%
Block Power 10
Control Res. 0%
Fortitude 10%
Dodge Chance 12%
Move Res. 0%
Crit Avoidance 0%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 88%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 170%
Armor Pen. 10%
Bodypart Dmg 10%

Attributes
STR: 8
AGL: 11
PRC: 23
VIT: 11
WIL: 23

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

Show moreShow less
Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime.
“ Some sorcerers fail to find their place at the noble court, ending up as criminals. „

Skills

SkillBasic StatsDescription
Fire Barrage
Fire Barrage
Fire Barrage
Spell
Type:
Target Tile
Range:
5
Energy:
12
Cooldown:
4
Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.

Firebolts deal +30% more damage to Burning targets.
Ring of Fire
Ring of Fire
Ring of Fire
Spell
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
8
Deals 12 Fire Damage to all adjacent tiles, Igniting the empty ones.

With 40% chance Ignites all affected targets for 2-3 turns and applies them with -5% Fire Resistance for 10 turns.

Grants +15% Pyromatic Power for 4 turns for each affected enemy.
Flame Wave
Flame Wave
Flame Wave
Spell
Type:
Target Area
Range:
3
Energy:
20
Cooldown:
10
Deals 13 Fire Damage to a large area within 3 tiles, Igniting some of the tiles in it.

Burns the affected targets' Energy for 200% of the damage dealt.

Reduces the ability tree's cooldowns by 1 turn for each affected enemy.
Magma Rain
Magma Rain
Magma Rain
Spell
Type:
Target Area
Range:
3
Energy:
36
Cooldown:
20
Deals 6 Fire Damage to a 3x3 tile area, creating magma puddles within it and Igniting some of the tiles.

Magma persist for 3 turns. Remaining in magma deals 3 Fire Damage, applies with -5% Fire Resistance for 7 turns (the effect stacks), and has 5% chance to Ignite.

Each turn of remaining in the magma increases the Ignition chance by 5%.
Melting Ray
Melting Ray
Melting Ray
Spell
Type:
Target Tile
Range:
5
Energy:
40
Cooldown:
16
Shoots a fiery ray towards the targeted tile, dealing 5 Fire Damage to all targets in its path and with 14% chance Igniting them for 3-4 turns.

The ray explodes in the targeted tile, Igniting it and dealing 8 Fire Damage to a 3x3 tile area.

The explosion's damage increases by 20% for each enemy the ray passes through.
Seal of Power
Seal of Power
Seal of Power
Spell
Type:
No Target
Energy:
24
Cooldown:
20
Activates Seal of Power for 5 turns:

+15% Magic Power
+1 Arcane Damage to strikes and shots
+1 Bonus Range

Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9).

Pyromancy: +15% Pyromantic Power, +2 Fire Damage to strikes and shots, +3% Miracle Chance, +3% Crit Chance
Electromancy: +15% Electromantic Power, +2 Shock Damage to strikes and shots, -4% Backfire Chance, -4% Fumble Chance
Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change
Arcanistics: +15% Arcanistic Power, +2 Arcane Damage to strikes and shots, and -7% Abilities Energy Cost.

Using the ability tree's spell transforms the effect back into "Seal of Power".
Dissipation
Dissipation
Dissipation
Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns.

The effect stacks up to 15 times.
Feed the Flames
Feed the Flames
Feed the Flames
Passive
Hitting a Burning target with a firebolt from "Fire Barrage" applies it with -5% Fire Resistance for 3 turns and prolongs the duration of Burning by 1 turn.

The effect stacks up to 3 times.
Scorch
Scorch
Scorch
Passive
Using the ability tree's spells applies all enemies within 5 tiles with -5% Fire Resistance and -5% Max Health for 8 turns.

The effect stacks up to 4 times.
Baptism by Fire
Baptism by Fire
Baptism by Fire
Passive
Grants +2.5% Pyromantic Power for each Burning tile or enemy within Vision.

Doubles the bonus for each adjacent Burning tile or enemy.

Grants +33% Fire Resistance. Receiving Fire Damage puts this bonus on a 6 turns cooldown.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.4.14