Wraith Sergeant

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Wraith Sergeant
Level 12 Spectre
Wraith Sergeant
Health: 30
Energy: 150

Damage
12 Slashing
4 Frost
4 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 75%
Slashing 75%
Piercing 75%
Crushing 75%
Rending 75%
Nature 60%
Fire 60%
Frost 60%
Shock 60%
Poison 260%
Caustic 60%
Magic -50%
Unholy 49%
Arcane -50%
Sacred -100%
Psionic -50%

Defensive stats
Block Chance 0%
Bleed Res. 400%
Pain Res. 100%
Block Power 0
Control Res. 200%
Fortitude 50%
Dodge Chance 65%
Move Res. 200%

Offensive stats
Crit Chance 3%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 10%
Vision 7
Crit Efficiency ×1
Bleed Chance 15%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 10%
Bonus Range 0
Accuracy 70%
Fumble Chance 24%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 100%
Bodypart Dmg 15%

Attributes
STR: 10
AGL: 10
PRC: 12
VIT: 10
WIL: 16

Miscellaneous
Faction: Undead
Size: medium
XP: 150

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The minds of the Order's sergeants are clouded with dark magic. Instead of the crumbling crypt hallways they see the narrow streets of Eastern cities: the first Radiant War is in full swing - and by the Host, they won't disgrace their faith.
The minds of the Order's sergeants are clouded with dark magic. Instead of the crumbling crypt hallways they see the narrow streets of Eastern cities: the first Radiant War is in full swing - and by the Host, they won't disgrace their faith.

Skills

SkillBasic StatsDescription
Grave Chill
Grave Chill
Spell
Type:
Target Area
Range:
1
Energy:
26
Cooldown:
18
Deals 9 Unholy and 9 Frost Damage an adjacent tile and two tiles behind it.

With 94% chance Immobilizes all targets within the spell's area of effect and applies them with +25% Fumble Chance and -25% Energy Restoration for 2 turns.
Spectral Haunting
Spectral Haunting
Spell
Type:
Target Object
Range:
1
Energy:
25
Cooldown:
60
Activates "Spectral Haunting" for 1 turn. Receiving damage removes the effect.

While "Spectral Haunting" is active, grants all received strikes and shots +20% Fumble Chance and -10% Accuracy. When the effect expires, the Wraith disappears for 2-4 turns, then materializes on a tile adjacent to an enemy and delivers a strike to them.

If the strike hits its target, increases the Wraith's Max Health by 20% and permanently grants it +3% Crit Chance.
Hewing Strike
Hewing Strike
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Modified by:
Perception, Agility, Strength
- Requires a two-handed sword
Delivers a strike to one of the target's hands with +50% Bleed Chance and +20% Bodypart Damage.

If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 3 turns.

The skills' effects are doubled if the target is Staggered.

Successful two-handed sword counters reduce the skill's cooldown by 1 turn.
Sudden Lunge
Sudden Lunge
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Modified by:
Agility, Perception
Delivers a strike with -50% Weapon Damage and 75% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turn Cooldown.

If equipped with a spear, grants the skill +1 range.

Possible Loot

Jewelry

See also