Brander
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Brander
Tier 3 Vampire

Health: 170
Energy: 125
Damage
12 Piercing
6 Fire
6 Unholy
Protection
Head 6
Body 0
Arms 0
Legs 0
Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 59%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%
Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 66%
Bleed Res. 13%
Pain Res. 66%
Block Power 0
Control Res. 40%
Fortitude 18%
Control Res. 40%
Fortitude 18%
Dodge Chance 10%
Move Res. 20%
Crit Avoidance 13%
Move Res. 20%
Crit Avoidance 13%
Offensive stats
Crit Chance 9%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 13
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 13
Accuracy 85%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 20%
Bodypart Dmg 20%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 20%
Bodypart Dmg 20%
Attributes
STR: 16
AGL: 16
PRC: 13
VIT: 20
WIL: 16
Miscellaneous
Faction: Vampire
Size: medium
XP: 180
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For branders, the sight of raging flames is almost as thrilling as the anguish of those around them.
| “ | For branders, the sight of raging flames is almost as exciting as the suffering of those around them. | „ |
Mini-boss Hint
| “ | No one knows for sure, but they say the air coming from the catacombs often carries the reek of ashes and charred flesh... | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 6 | Delivers a strike with +33% Fire Damage, causing 100% more Pain. If the strike hits a target affected by positive effects, removes one of them and permanently grants the Brander +9% Life Drain. |
![]() | Active Type: Target Area Range: 3 Energy: 18 Cooldown: 9 | Deals 9 Fire and 3 Unholy Damage, then creates Fiery Embers on the target's tile and three behind it, which persists for 6 turns. Remaining on Fiery Embers applies -9% Fire Resistance, +6% Fumble Chance, and with 33% chance causes the target to Ignite. The chance to Ignite can be reduced by the target's Fire Resistance. The effect stacks up to 6 times. Fiery Embers don't harm Proselytes. |
![]() | Maneuver Type: Target Object Range: 6 Energy: 33 Cooldown: 3 | Destroys a corpse within Vision, leaving a Pyre in its place, which persists until it's extinguished or the Brander's death. Replenishes 9% Max Health. Each burning Pyre replenishes 3% Max Health to the Brander each turn, and also grants him +3 Fire Damage, -6% Damage Taken, and +6% Crit Chance. The effect stacks up to 6 times. |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 Modified by: Magic Power | Deals 9 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 Modified by: Vitality, Agility | Delivers a strike with +10% Life Drain and +20% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | Grants +99% Crit Chance and +66% Bleed Chance to every sixth strike. Hitting the target grants "Blood Oath" to all allies within Vision for 3 turns: +33% Life Drain +33% Healing Efficiency -33% Abilities Energy Cost. |
Possible Loot
- (5%) Occult Cloak
Interesting Facts
- The bell on the Brander's head is not just an original helmet. It fused with him as a result of mutation.
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.4.14
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