Brander

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Brander
Tier 3 Vampire
Brander
Health: 170
Energy: 125

Damage
12 Piercing
6 Fire
6 Unholy

Protection
Head 6
Body 0
Arms 0
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 59%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%

Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 66%
Block Power 0
Control Res. 40%
Fortitude 18%
Dodge Chance 10%
Move Res. 20%
Crit Avoidance 13%

Offensive stats
Crit Chance 9%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 13
Accuracy 85%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 20%
Bodypart Dmg 20%

Attributes
STR: 16
AGL: 16
PRC: 13
VIT: 20
WIL: 16

Miscellaneous
Faction: Vampire
Size: medium
XP: 180

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For branders, the sight of raging flames is almost as thrilling as the anguish of those around them.
For branders, the sight of raging flames is almost as exciting as the suffering of those around them.

Mini-boss Hint

No one knows for sure, but they say the air coming from the catacombs often carries the reek of ashes and charred flesh...

Skills

SkillBasic StatsDescription
Brand of Anguish
Brand of Anguish
Brand of Anguish
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
6
Delivers a strike with +33% Fire Damage, causing 100% more Pain.

Hitting a target affected by positive effects removes one of them and permanently grants the Brander +9% Life Drain.
Fiery Embers
Fiery Embers
Fiery Embers
Active
Type:
Target Area
Range:
3
Energy:
18
Cooldown:
9
Deals 13 Fire and 4 Unholy Damage, then creates Fiery Embers on the target's tile and three behind it, which persists for 6 turns.

Remaining on Fiery Embers applies -6% Fire Resistance, +6% Fumble Chance, and has 33% chance to Ignite for 2-3 turns.

The effect stacks up to 6 times. Fiery Embers don't harm Proselytes.
Burnt Offering
Burnt Offering
Burnt Offering
Maneuver
Type:
Target Object
Range:
6
Energy:
33
Cooldown:
3
Destroys a corpse within Vision, replenishing 9% Max Health, and creates a Pyre in its place, which persists until the Brander's death. The Pyre can also be extinguished with water or stomped out.

Each burning Pyre replenishes 3% of the Brander's Max Health per turn, and also grants him +2 Fire Damage, -6% Damage Taken, and +3% Crit Chance.

The effect stacks up to 6 times.
Life Leech
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
23
Cooldown:
7
Modified by:
Magic Power
Deals 11 Unholy Damage.

Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Modified by:
Vitality, Agility
Delivers a strike with +20% Life Drain and +32% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Not This Time
Not This Time
Not This Time
Passive
Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns.

The effect stacks up to 2 times.

Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them.

Possible Loot

Interesting Facts

  • The bell on the Brander's head is not just an original helmet. It fused with him as a result of mutation.

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14