Brander

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Brander
Tier 3 Vampire
Brander
Health: 170
Energy: 125

Damage
12 Piercing
6 Fire
6 Unholy

Protection
Head 6
Body 0
Arms 0
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 59%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%

Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 66%
Block Power 0
Control Res. 40%
Fortitude 18%
Dodge Chance 10%
Move Res. 20%
Crit Avoidance 13%

Offensive stats
Crit Chance 9%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 13
Accuracy 85%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 20%
Bodypart Dmg 20%

Attributes
STR: 16
AGL: 16
PRC: 13
VIT: 20
WIL: 16

Miscellaneous
Faction: Vampire
Size: medium
XP: 180

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For branders, the sight of raging flames is almost as thrilling as the anguish of those around them.
“ For branders, the sight of raging flames is almost as exciting as the suffering of those around them. „

Mini-boss Hint

“ No one knows for sure, but they say the air coming from the catacombs often carries the reek of ashes and charred flesh... „

Skills

SkillBasic StatsDescription
Brand of Anguish
Brand of Anguish
Brand of Anguish
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
6
Delivers a strike with +33% Fire Damage, causing 100% more Pain.

Hitting a target affected by positive effects removes one of them and permanently grants the Brander +9% Life Drain.
Fiery Embers
Fiery Embers
Fiery Embers
Active
Type:
Target Area
Range:
3
Energy:
18
Cooldown:
9
Deals 13 Fire and 4 Unholy Damage, then creates Fiery Embers on the target's tile and three behind it, which persists for 6 turns.

Remaining on Fiery Embers applies -6% Fire Resistance, +6% Fumble Chance, and has 33% chance to Ignite for 2-3 turns.

The effect stacks up to 6 times. Fiery Embers don't harm Proselytes.
Burnt Offering
Burnt Offering
Burnt Offering
Maneuver
Type:
Target Object
Range:
6
Energy:
33
Cooldown:
3
Destroys a corpse within Vision, replenishing 9% Max Health, and creates a Pyre in its place, which persists until the Brander's death. The Pyre can also be extinguished with water or stomped out.

Each burning Pyre replenishes 3% of the Brander's Max Health per turn, and also grants him +2 Fire Damage, -6% Damage Taken, and +3% Crit Chance.

The effect stacks up to 6 times.
Life Leech
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
23
Cooldown:
7
Modified by:
Magic Power
Deals 11 Unholy Damage.

Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Modified by:
Vitality, Agility
Delivers a strike with +20% Life Drain and +32% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Not This Time
Not This Time
Not This Time
Passive
Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns.

The effect stacks up to 2 times.

Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them.

Possible Loot

Interesting Facts

  • The bell on the Brander's head is not just an original helmet. It fused with him as a result of mutation.

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14