Wraith Templar

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Wraith Templar
Tier 4 Spectre
Wraith Templar
Health: 35
Energy: 175

Damage
13 Crushing
4 Frost
10 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 79%
Slashing 79%
Piercing 79%
Crushing 79%
Rending 79%
Nature 78%
Fire 78%
Frost 78%
Shock 78%
Poison 278%
Caustic 78%
Magic -37%
Unholy 63%
Arcane -37%
Sacred -87%
Psionic -37%

Defensive stats
Block Chance 27%
Bleed Res. 400%
Pain Res. 100%
Block Power 19
Control Res. 200%
Fortitude 50%
Dodge Chance 64%
Move Res. 200%
Crit Avoidance 50%

Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 40%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 10
Accuracy 77%
Fumble Chance 3%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 75%
Bodypart Dmg 0%

Attributes
STR: 14
AGL: 14
PRC: 14
VIT: 11
WIL: 14

Miscellaneous
Faction: Undead
Size: medium
XP: 120

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The inexplicable yearning some templars had for forbidden and occult knowledge went far beyond a simple desire to better understand their opponent.
The inexplicable yearning some templars had for forbidden and occult knowledge went far beyond a simple desire to better understand their opponent.

Skills

SkillBasic StatsDescription
Grave Chill
Grave Chill
Spell
Type:
Target Area
Range:
1
Energy:
26
Cooldown:
18
Deals 9 Unholy and 9 Frost Damage an adjacent tile and two tiles behind it.

With 94% chance Immobilizes all targets within the spell's area of effect and applies them with +25% Fumble Chance and -25% Energy Restoration for 2 turns.
Spectral Haunting
Spectral Haunting
Spell
Type:
Target Object
Range:
1
Energy:
25
Cooldown:
60
Activates "Spectral Haunting" for 1 turn. Receiving damage removes the effect.

While "Spectral Haunting" is active, grants all received strikes and shots +20% Fumble Chance and -10% Accuracy. When the effect expires, the Wraith disappears for 2-4 turns, then materializes on a tile adjacent to an enemy and delivers a strike to them.

If the strike hits its target, increases the Wraith's Max Health by 20% and permanently grants it +3% Crit Chance.
Curse of Decay
Curse of Decay
Spell
Type:
Target Object
Range:
10
Energy:
18
Cooldown:
21
Applies the target with "Curse of Decay" for 13 turns:

-6% Max Health
-6% Max Energy
-6%Energy Restoration
9%Healing Efficiency

IV stacks of the effect: each turn worsens the Condition of a random body part by 1%

Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Modified by:
Strength, Agility, Vitality
- Requires a shield
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns.
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires a one-handed mace
Delivers a strike with +50% Stagger Chance, +25% Armor Penetration, and +100% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +50% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.

Possible Loot

Jewelry:

Interesting Facts

  • An obvious reference to the Knights Templar, a Catholic military order whose members were accused of heinous heresy and burned at the stake.

See also


Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18