Wraith Templar

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Wraith Templar
Level 20 Spectre
Wraith Templar
Health: 50
Energy: 150

Damage
16 Crushing
6 Frost
6 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 75%
Slashing 75%
Piercing 75%
Crushing 75%
Rending 75%
Nature 60%
Fire 60%
Frost 60%
Shock 60%
Poison 260%
Caustic 60%
Magic -50%
Unholy 49%
Arcane -50%
Sacred -100%
Psionic -50%

Defensive stats
Block Chance 20%
Bleed Res. 400%
Pain Res. 100%
Block Power 25
Control Res. 200%
Fortitude 50%
Dodge Chance 75%
Move Res. 200%

Offensive stats
Crit Chance 9%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 10%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 10%
Bonus Range 0
Accuracy 80%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 100%
Bodypart Dmg 30%

Attributes
STR: 14
AGL: 12
PRC: 12
VIT: 12
WIL: 16

Miscellaneous
Faction: Undead
Size: medium
XP: 250

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The inexplicable yearning some templars had for forbidden and occult knowledge went far beyond a simple desire to better understand their opponent.
The inexplicable yearning some templars had for forbidden and occult knowledge went far beyond a simple desire to better understand their opponent.

Skills

SkillBasic StatsDescription
Grave Chill
Grave Chill
Spell
Type:
Target Area
Range:
1
Energy:
26
Cooldown:
18
Deals 9 Unholy and 9 Frost Damage an adjacent tile and two tiles behind it.

With 94% chance Immobilizes all targets within the spell's area of effect and applies them with +25% Fumble Chance and -25% Energy Restoration for 2 turns.
Spectral Haunting
Spectral Haunting
Spell
Type:
Target Object
Range:
1
Energy:
25
Cooldown:
60
Activates "Spectral Haunting" for 1 turn. Receiving damage removes the effect.

While "Spectral Haunting" is active, grants all received strikes and shots +20% Fumble Chance and -10% Accuracy. When the effect expires, the Wraith disappears for 2-4 turns, then materializes on a tile adjacent to an enemy and delivers a strike to them.

If the strike hits its target, increases the Wraith's Max Health by 20% and permanently grants it +3% Crit Chance.
Curse of Decay
Curse of Decay
Spell
Type:
Target Object
Range:
10
Energy:
18
Cooldown:
21
Applies the target with "Curse of Decay" for 13 turns:

-6% Max Health
-6% Max Energy
-6%Energy Restoration
9%Healing Efficiency

IV stacks of the effect: each turn worsens the Condition of a random body part by 1%

Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Modified by:
Strength, Vitality, Agility
- Requires a shield
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a one-handed mace
Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.

Possible Loot

Rings:

Interesting Facts

  • An obvious reference to the Knights Templar, a Catholic military order whose members were accused of heinous heresy and burned at the stake.

See also