Beast Trapper
Jump to navigation
Jump to search
Beast Trapper
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
This article is a stub. You can help Stoneshard wiki by expanding it. |
Beast Trapper
Level 15 Human
Health: 160
Energy: 100
Damage
32 Piercing
Protection
Head 10
Body 12
Arms 4
Legs 6
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Defensive stats
Block Chance 0%
Bleed Res. 50%
Pain Res. 25%
Bleed Res. 50%
Pain Res. 25%
Block Power 0
Control Res. 10%
Fortitude 0%
Control Res. 10%
Fortitude 0%
Dodge Chance 0%
Move Res. 20%
Move Res. 20%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 50%
Life Leech 0%
Vision 12
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 50%
Life Leech 0%
Vision 12
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 8
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 8
Accuracy 60%
Fumble Chance 10%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 25%
Fumble Chance 10%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 25%
Attributes
STR: 12
AGL: 14
PRC: 24
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 375
Show moreShow less
This avid hunter had an epiphany that watching people fighting for their lives is much more entertaining for him than stalking wildlife.
“ | This avid hunter had an epiphany that watching people fighting for their lives is much more entertaining for him than stalking wildlife. | „ |
Often accompanied by a Wolfhound.
Skills
Skill | Basic Stats | Description |
---|---|---|
Taking Aim | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates the following effect for the next turn: +60% Accuracy +10% Weapon Damage. For each enemy within 4 tiles additionally grants the effect: +25% Knockback Chance +25% Immobilization Chance +25% Stagger Chance Removes the effect if not equipped with a ranged weapon. |
Headshot | Attack Type: Target Object Range: 7 Energy: 20 Cooldown: 20 | Takes a shot at the target's head with +30% Bodypart Damage, +15% Crit Chance, and +25% Crit Efficiency. If the shot kills its target, replenishes 25% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn. |
Hunter's Mark | Attack / Maneuver Type: Target Object Energy: 12 Cooldown: 12 | Activates "Thrill of the Hunt" for 15 turns: +10% Bodypart Damage +5% Crit Chance +15% Crit Efficiency Applies the target of "Hunter's Mark" for 15 turns: -10% Bleed Resistance -10% Move Resistance -10% Control Resistance Then take a shot at the target. While "Thrill of the Hunt" is active, damaging shots apply their target with "Hunter's Mark" or with an extra stack of the effect (up to IV). Killing a target affected by "Hunter's Mark" or applying it to new targets grants an extra stack of "Thrill of the Hunt" (up to IV). Switching to another loadout doesn't remove the effects. |
Net Throw | Maneuver Type: Target Object Range: 4 Energy: 12 Cooldown: 999 | Throws a hunting net with 88% Acurracy. If it hits the target, applies it with "Net" for 6 turns: +30% Fumble Chance -25% Dodge Chance -50% Block Chance -50% Counter Chance +30% Backfire Chance |
Sic! | Maneuver Type: Target Object Range: 12 Energy: 6 Cooldown: 10 | Applies a target with "Sic!" for 10 turns. Dogs deal +50% Damage to targets under the effect of "Sic!. |
Constant Practice | Passive | Reduces the distance penalty to Accuracy (from -2% per tile to -1%). Reduces the penalty to Accuracy from shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%). Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -25%) and targets that are 1 tile away (from -25% to -15%). |
Shoot to Kill | Passive | Grants all shots +20% Crit Efficiency, +25% Bodypart Damage, and +5% Armor Penetration for each missing 20% of the target's Health. Grants all shots +5% Crit Chance for each degree of Injury and each "Net", "Web", Stagger, and Immobilization affecting the target. |
Spot Weakness | Passive | Grants +10% Armor Penetration to "Taking Aim". Using "Taking Aim" applies all targets within Vision with -10% Physical Resistance for 4 turns. This effect doesn't stack. |
Precision | Passive | Grants +10% Accuracy to the ability tree's skills. While affected by "Taking Aim", hitting targets with shots reduces the ability tree's cooldowns by 1 turn and grants +5% Weapon Damage for 5 turns. The effect stacks up to 4 times. If equipped with a crossbow both effects trigger twice per shot. |
Possible Loot
Weapons
Medicine
Books
Tools
Beverages
Bags
See also