Skill Basic Stats Description
Taking Aim Taking Aim Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:+59% Accuracy+10% Weapon Damage+1 Range Each enemy within 4 tiles additionally grants to the effect:+30% Knockback Chance+30% Immobilization Chance +30% Stagger Chance The bonus to Accuracy depends on the number of learned Ranged Weapons abilities. Removes the effect if not equipped with a ranged weapon .
Headshot Headshot Attack
Type:
Target Object
Energy:
26
Cooldown:
30
Takes a shot at the target's head with +40% Bodypart Damage, +10% Crit Chance, and +20% Crit Efficiency. If the shot kills its target, replenishes 20% Max Energy, instantly reloads the equipped crossbow , and activates "Taking Aim" for 1 turn.
Hunter's Mark Hunter's Mark Attack / Maneuver
Type:
Target Object
Energy:
18
Cooldown:
16
Activates "Thrill of the Hunt" for 15 turns:+10% Bodypart Damage+3% Crit Chance+10% Crit Efficiency Applies the target with "Hunter's Mark" for 15 turns:-10% Bleed Resistance-10% Move Resistance-10% Control Resistance Then takes a shot at the target. While affected by "Thrill of the Hunt" , damaging shots apply their target with "Hunter's Mark" or with an extra stack of the effect (up to IV ). Killing targets affected by "Hunter's Mark" or applying it to new targets grants an extra stack of "Thrill of the Hunt" (up to IV ). Switching to another loadout doesn't remove the effects.
Net Throw Net Throw Maneuver
Type:
Target Object
Range:
4
Energy:
10
Cooldown:
999
Throws a hunting net with 97.5% Accuracy. Hitting the target applies it with "Net" for 6 turns: +30% Fumble Chance -25% Dodge Chance -50% Block Chance -50% Counter Chance +30% Backfire Chance This effect can't be applied to tiny and giant targets.
Sic! Sic! Maneuver
Type:
Target Object
Range:
12
Energy:
5
Cooldown:
10
Applies the target with "Sic!" for 10 turns. Grants all attacks received from Dogs +50% Damage. Dogs won't flee while the target with this effect is within their Vision.
Constant Practice Constant Practice Passive
Reduces the distance penalty to Accuracy (from -2% per tile to -1% ). Reduces the penalties to Accuracy when shooting over small (from -15% to -10% ) and medium-sized obstacles (from -30% to -20% ). Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -35% ) and targets that are 1 tile away (from -25% to -15% ).
Shoot to Kill Shoot to Kill Passive
Grants all shots +10% Crit Efficiency, +12% Bodypart Damage, and +5% Armor Penetration for each missing 20% of the target's Health. Grants all shots +3% Crit Chance for each degree of Injury and each "Net" , "Web" , Stagger , and Immobilization affecting the target.
Spot Weakness Spot Weakness Passive
Grants +5% Armor Penetration and +5% Bodypart Damage to "Taking Aim" . Using "Taking Aim" applies all targets within Vision with -5% Physical Resistance for 4 turns. The effect stacks up to 2 times.
Precision Precision Passive
Grants +5% Accuracy to the ability tree's Attack skills. While affected by "Taking Aim" , hitting targets with shots reduces the ability tree's cooldowns by 1 turn and grants +5% Weapon Damage for 8 turns. The effect stacks up to 4 times. If equipped with a crossbow , both effects trigger twice per shot.
Hard Target Hard Target Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration.