Henchman (Mace)

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Henchman
Tier 2 Human
Henchman (Mace)
Health: 90
Energy: 75

Damage
18 Crushing

Protection
Head 0
Body 3
Arms 2
Legs 2

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Defensive stats
Block Chance 9%
Bleed Res. 10%
Pain Res. 0%
Block Power 17
Control Res. 0%
Fortitude 0%
Dodge Chance 4%
Move Res. 10%
Crit Avoidance 5%

Offensive stats
Crit Chance 3%
Counter Chance 4%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 72%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 5%

Attributes
STR: 12
AGL: 9
PRC: 9
VIT: 12
WIL: 9

Miscellaneous
Faction: Brigand
Size: medium
XP: 40

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The bandits who manage to stay alive long enough to earn their cronies' respect eventually become henchmen to the gang's leader.
Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.

Skills

SkillBasic StatsDescription
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns.
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
8
Applies the target with -10% Control Resistance for 3 turns.

Then delivers a strike with +60% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.

Possible Loot

Weapons

Jewelry

Consumables

Misc

  • (10%) 1-5 coin

Trivia

  • Previously this guy was named Sidekick.

See also


Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18