Occultist

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Necromancer
Level 5 Human
OccultistOccultist
Health: 90
Energy: 125

Damage
12 Piercing
4 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Nature 10%
Fire 10%
Frost 10%
Shock 10%
Poison 10%
Caustic 10%
Magic 15%
Unholy 40%
Arcane 15%
Sacred -35%
Psionic 15%

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 25%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 8
Crit Efficiency ×1
Bleed Chance 5%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 0%

Attributes
STR: 8
AGL: 10
PRC: 10
VIT: 10
WIL: 20

Miscellaneous
Faction: Undead
Size: medium
XP: 100

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Studying the occult is a slippery slope with few chances to turn back. And sooner or later, anyone who fails to restrain their curiosity becomes slaves to it instead.
One of the hierarchs of the secret cult that is growing in strength in Aldor. He has perfectly mastered the art of raising the dead.

Skills

SkillBasic StatsDescription
Curse of Decay
Curse of Decay
Spell
Type:
Target Object
Range:
10
Energy:
18
Cooldown:
21
Applies the target with "Curse of Decay" for 13 turns:

-6% Max Health
-6% Max Energy
-6%Energy Restoration
9%Healing Efficiency

IV stacks of the effect: each turn worsens the Condition of a random body part by 1%

Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2.
Desecration
Desecration
Spell
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
4
Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. If the spell hits the target, burns its Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster.
Steal Essence
Steal Essence
Spell
Type:
Target Object
Range:
7
Energy:
13
Cooldown:
6
Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster.

Activates "Stolen Essence" for 3- turns:

+13% Magic Power
-9% Spells Energy Cost
-9% Cooldowns Duration
-9% Damage Taken
Using Spells replenishes Health for 9% of the Energy spent

The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration.
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.

Possible Loot

Weapons

Medicine

See also