Juggernaut

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Juggernaut
Tier 5 Vampire
Juggernaut
Health: 465
Energy: 190

Damage
32 Crushing
13 Unholy

Protection
Head 3
Body 0
Arms 6
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%

Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 99%
Block Power 0
Control Res. 66%
Fortitude 33%
Dodge Chance -33%
Move Res. 66%
Crit Avoidance 33%

Offensive stats
Crit Chance 66%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Crit Efficiency ×1.33
Bleed Chance 0%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 33%
Bonus Range 13
Accuracy 97%
Fumble Chance -18%
Stagger Chance 66%
Magic Power 100%
Armor Pen. 79%
Bodypart Dmg 33%

Attributes
STR: 45
AGL: 4
PRC: 8
VIT: 30
WIL: 8

Miscellaneous
Faction: Vampire
Size: large
XP: 300

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Fortunately, Proselytes almost never leave their catacombs - otherwise, even city walls wouldn't be enough to stop the onslaught of juggernauts.
Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts.

Mini-boss Hint

Stay on your guard - the heart of the catacombs is a lair to a colossal beast. Its every step makes the ground shake, the tremors can be felt even on the surface.

Skills

SkillBasic StatsDescription
Face of Horror
Face of Horror
Face of Horror
Active
Type:
Target Object
Range:
4
Energy:
9
Cooldown:
9
Makes a large amount of noise and deals 9 Psionic Damage with 99% chance to Immobilize the target for 2 turns. The chance to Immobilize can be reduced by the target's Psionic Resistance.

Activates "Battle Rage" and grants the same effect to all Proselytes within Vision for 9 turns.
Devastating Power
Devastating Power
Devastating Power
Attack
Type:
Target Tile
Range:
1
Energy:
26
Cooldown:
18
Marks a tile. Next turn delivers a strike to the marked tile with +33% Weapon Damage, +33% Bodypart Damage, and +66% Stun Chance.

Doubles the bonuses if the strike is delivered to a target affected by Immobilization, Daze, Stun, Stagger, or Confusion.
Herald of Ruination
Herald of Ruination
Herald of Ruination
Attack
Type:
Target Area
Range:
4
Energy:
33
Cooldown:
13
Delivers a strike to a large area within 4 tiles with +99% Daze Chance and 99% chance to cause Confusion for 2 turns. The chance to Confuse can be reduced by a target's Move Resistance.

Reduces all cooldowns by 3 turns for each target or object of environment within the skill's area of effect.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Final Push
Final Push
Final Push
Passive
Grants +5% Weapon Damage and +5% Accuracy for each missing 20% of Health.

Grants -5% Cooldowns Duration and -10% Skills Energy Cost for each missing 20% of Energy.

Grants +5% Fortitude, +5% Bleed Resistance, +5% Control Resistance, and +5% Move Resistance for each negative effect.

Possible Loot

Cloak

Jewelry

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9