Juggernaut
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Juggernaut
Tier 4 Vampire

Health: 375
Energy: 120
Damage
27 Crushing
9 Unholy
Protection
Head 3
Body 0
Arms 6
Legs 0
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -33%
Psionic 33%
Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 99%
Bleed Res. 33%
Pain Res. 99%
Block Power 0
Control Res. 70%
Fortitude 33%
Control Res. 70%
Fortitude 33%
Dodge Chance -30%
Move Res. 66%
Crit Avoidance 26%
Move Res. 66%
Crit Avoidance 26%
Offensive stats
Crit Chance 26%
Counter Chance 0%
Stun Chance 30%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Counter Chance 0%
Stun Chance 30%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.35
Bleed Chance 0%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Bleed Chance 0%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Accuracy 85%
Fumble Chance 18%
Stagger Chance 60%
Magic Power 110%
Armor Pen. 40%
Bodypart Dmg 35%
Fumble Chance 18%
Stagger Chance 60%
Magic Power 110%
Armor Pen. 40%
Bodypart Dmg 35%
Attributes
STR: 42
AGL: 4
PRC: 7
VIT: 28
WIL: 7
Miscellaneous
Faction: Vampire
Size: giant
XP: 240
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Fortunately, Proselytes almost never leave their catacombs - otherwise, even city walls wouldn't be enough to stop the onslaught of juggernauts.
| “ | Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts. | „ |
Mini-boss Hint
| “ | Stay on your guard - the heart of the catacombs is a lair to a colossal beast. Its every step makes the ground shake, the tremors can be felt even on the surface. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Active Type: Target Object Range: 4 Energy: 9 Cooldown: 9 | Makes a large amount of noise and deals 9 Psionic Damage with 99% chance to Immobilize the target for 2 turns. The chance to Immobilize can be reduced by the target's Psionic Resistance. Activates "Battle Rage" and grants the same effect to all Proselytes within Vision for 9 turns. |
![]() | Attack Type: Target Tile Range: 1 Energy: 26 Cooldown: 18 | Marks a tile. Next turn delivers a strike to the marked tile with +33% Weapon Damage, +33% Bodypart Damage, and +66% Stun Chance. Doubles the bonuses if the strike is delivered to a target affected by Immobilization, Daze, Stun, Stagger, or Confusion. |
![]() | Attack Type: Target Area Range: 4 Energy: 33 Cooldown: 13 | Delivers a strike to a large area within 4 tiles with +99% Daze Chance and 99% chance to cause Confusion for 2 turns. The chance to Confuse can be reduced by a target's Move Resistance. Reduces all cooldowns by 3 turns for each target or object of environment within the skill's area of effect. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 Modified by: Vitality, Agility | Delivers a strike with +28% Life Drain and +8% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | Grants +5% Weapon Damage and +5% Accuracy for each missing 20% of Health. Grants -5% Cooldowns Duration and -10% Abilities Energy Cost for each missing 20% of Energy. Grants +5% Fortitude, +5% Bleed Resistance, +5% Control Resistance, and +5% Move Resistance for each negative effect. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Cloak
- (5%) Occult Cloak
Jewelry
- (15%) Tier 4-5 Amulet
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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