Juggernaut

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Juggernaut
Tier 5 Vampire
Juggernaut
Health: 510
Energy: 170

Damage
33 Crushing
13 Unholy

Protection
Head 3
Body 0
Arms 6
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%

Miscellaneous
Faction: Vampire
Size: large
XP: 400

Show more
Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts.
Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts.

Skills

SkillBasic StatsDescription
Face of Horror
Face of Horror
Active
Type:
Target Object
Range:
4
Energy:
9
Cooldown:
9
Makes a large amount of noise and deals 9 Psionic Damage with 99% chance to Immobilize the target for 2 turns. The chance to Immobilize can be reduced by the target's Psionic Resistance.

Activates "Battle Rage" and grants the same effect to all Proselytes within Vision for 9 turns.
Devastating Power
Devastating Power
Attack
Type:
Target Tile
Range:
1
Energy:
26
Cooldown:
18
Marks a tile. Next turn delivers a strike to the marked tile with +33% Weapon Damage, +33% Bodypart Damage, and +66% Stun Chance.

Doubles the bonuses if the strike is delivered to a target affected by Immobilization, Daze, Stun, Stagger, or Confusion.
Herald of Ruination
Herald of Ruination
Attack
Type:
Target Area
Range:
4
Energy:
33
Cooldown:
13
Delivers a strike to a large area within 4 tiles with +99% Daze Chance and 99% chance to cause Confusion for 2 turns. The chance to Confuse can be reduced by a target's Move Resistance.

Reduces all cooldowns by 3 turns for each target or object of environment within the skill's area of effect.
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Final Push
Final Push
Passive
Grants +5% Weapon Damage and +5% Accuracy for each missing 20% of Health.

Grants -5% Cooldowns Duration and -10% Skills Energy Cost for each missing 20% of Energy.

Grants +5% Fortitude, +5% Bleed Resistance, +5% Control Resistance, and +5% Move Resistance for each negative effect.

Possible Loot

Cloak

Jewelry

See also


Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18