Juggernaut

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Juggernaut
Tier 4 Vampire
Juggernaut
Health: 375
Energy: 120

Damage
27 Crushing
9 Unholy

Protection
Head 3
Body 0
Arms 6
Legs 0

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -33%
Psionic 33%

Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 99%
Block Power 0
Control Res. 70%
Fortitude 33%
Dodge Chance -30%
Move Res. 66%
Crit Avoidance 26%

Offensive stats
Crit Chance 26%
Counter Chance 0%
Stun Chance 30%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.35
Bleed Chance 0%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Accuracy 85%
Fumble Chance 18%
Stagger Chance 60%
Magic Power 110%
Armor Pen. 40%
Bodypart Dmg 35%

Attributes
STR: 42
AGL: 4
PRC: 7
VIT: 28
WIL: 7

Miscellaneous
Faction: Vampire
Size: giant
XP: 240

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Fortunately, Proselytes almost never leave their catacombs - otherwise, even city walls wouldn't be enough to stop the onslaught of juggernauts.
Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts.

Mini-boss Hint

Stay on your guard - the heart of the catacombs is a lair to a colossal beast. Its every step makes the ground shake, the tremors can be felt even on the surface.

Skills

SkillBasic StatsDescription
Face of Horror
Face of Horror
Face of Horror
Active
Type:
Target Object
Range:
4
Energy:
9
Cooldown:
9
Makes a large amount of noise and deals 9 Psionic Damage with 99% chance to Immobilize the target for 2 turns. The chance to Immobilize can be reduced by the target's Psionic Resistance.

Activates "Battle Rage" and grants the same effect to all Proselytes within Vision for 9 turns.
Devastating Power
Devastating Power
Devastating Power
Attack
Type:
Target Tile
Range:
1
Energy:
26
Cooldown:
18
Marks a tile. Next turn delivers a strike to the marked tile with +33% Weapon Damage, +33% Bodypart Damage, and +66% Stun Chance.

Doubles the bonuses if the strike is delivered to a target affected by Immobilization, Daze, Stun, Stagger, or Confusion.
Herald of Ruination
Herald of Ruination
Herald of Ruination
Attack
Type:
Target Area
Range:
4
Energy:
33
Cooldown:
13
Delivers a strike to a large area within 4 tiles with +99% Daze Chance and 99% chance to cause Confusion for 2 turns. The chance to Confuse can be reduced by a target's Move Resistance.

Reduces all cooldowns by 3 turns for each target or object of environment within the skill's area of effect.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Modified by:
Vitality, Agility
Delivers a strike with +28% Life Drain and +8% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Final Push
Final Push
Final Push
Passive
Grants +5% Weapon Damage and +5% Accuracy for each missing 20% of Health.

Grants -5% Cooldowns Duration and -10% Abilities Energy Cost for each missing 20% of Energy.

Grants +5% Fortitude, +5% Bleed Resistance, +5% Control Resistance, and +5% Move Resistance for each negative effect.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

Cloak

Jewelry

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14