Juggernaut
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Juggernaut
Level 20 Vampire
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Juggernaut
Level 20 Vampire
Health: 429
Energy: 333
Damage
39 Rending
6 Unholy
Protection
Head 3
Body 3
Arms 0
Legs 0
Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -17%
Psionic 33%
Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 99%
Bleed Res. 33%
Pain Res. 99%
Block Power 0
Control Res. 66%
Fortitude 50%
Control Res. 66%
Fortitude 50%
Dodge Chance -33%
Move Res. 66%
Move Res. 66%
Offensive stats
Crit Chance 13%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 66%
Life Leech 9%
Vision 9
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 66%
Life Leech 9%
Vision 9
Crit Efficiency ×1.66
Bleed Chance 0%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 9%
Bonus Range 0
Bleed Chance 0%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 9%
Bonus Range 0
Accuracy 81%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 66%
Bodypart Dmg 52%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 66%
Bodypart Dmg 52%
Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8
Miscellaneous
Faction: Vampire
Size: large
XP: 500
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Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts.
“ | Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Face of Horror | Active Type: Target Object Range: 4 Energy: 9 Cooldown: 9 | Makes a large amount of noise and deals 9 Psionic Damage with 99% chance to Immobilize the target for 2 turns. The chance to Immobilize can be reduced by the target's Psionic Resistance. Activates "Battle Rage" and grants the same effect to all Proselytes within Vision for 9 turns. |
Devastating Power | Attack Type: Target Tile Range: 1 Energy: 26 Cooldown: 18 | Marks a tile. Next turn delivers a strike to the marked tile with +33% Weapon Damage, +33% Bodypart Damage, and +66% Stun Chance. Doubles the bonuses if the strike is delivered to a target affected by Immobilization, Daze, Stun, Stagger, or Confusion. |
Herald of Ruination | Attack Type: Target Area Range: 4 Energy: 33 Cooldown: 13 | Delivers a strike to a large area within 4 tiles with +99% Daze Chance and 99% chance to cause Confusion for 2 turns. The chance to Confuse can be reduced by a target's Move Resistance. Reduces all cooldowns by 3 turns for each target or object of environment within the skill's area of effect. |
Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Final Push | Passive | Grants +5% Weapon Damage, +4% Accuracy, -5% Abilities Energy Cost, and -5% Cooldowns Duration for each missing 20% of Health or 20% of Energy. |
Possible Loot
TODO
See also