Difference between revisions of "Sanguimage"

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{{SkillTable/head|enemy skills=5}}
{{SkillTable/head|enemy skills=5}}
{{SkillTable/row|Summon Blood Golem}}
{{SkillTable/row|Summon Blood Golem}}
{{SkillTable/row|Vampiric Blood}}
{{SkillTable/row|Bloodthirst}}
{{SkillTable/row|Vampiric Rune}}
{{SkillTable/row|Vampiric Rune}}
{{SkillTable/row|Mark of the Feast}}
{{SkillTable/row|Mark of the Feast}}

Revision as of 00:51, 4 January 2023


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Sanguimage
Tier 3 Vampire
Sanguimage
Health: 130
Energy: 150

Damage
12 Crushing
9 Unholy

Protection
Head 2
Body 3
Arms 0
Legs 0

Resistances
Physical 13%
Slashing 13%
Piercing 13%
Crushing 13%
Rending 13%
Nature 13%
Fire 13%
Frost 13%
Shock 13%
Poison 13%
Caustic 13%
Magic 13%
Unholy 46%
Arcane 13%
Sacred -53%
Psionic 13%

Miscellaneous
Faction: Vampire
Size: medium
XP: 60

Show more
A heresiarch whose main purpose is to provide guidance for the rest of the cult.
A heresiarch-sanguimage, whose main purpose is to provide guidance for the rest of the cult.

Skills

SkillBasic StatsDescription
Summon Blood Golem
Summon Blood Golem
Spell
Type:
Target Tile
Range:
11
Energy:
66
Cooldown:
66
Summons a Blood Golem on the targeted tile.
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Vampiric RuneSkill with name "Vampiric Rune" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Vampiric Rune" does not exist.

Add it to Skill data or fix the Skill name.
Mark of the Feast
Mark of the Feast
Spell
Type:
Target Object
Range:
10
Energy:
13
Cooldown:
13
Applies "Mark of the Feast" for 3 turns:

-26% Bleed Resistance
-13% Dodge Chance

Grants all received attacks +13% Life Drain.

Receiving a Bleeding prolongs the effect by 1 turn.
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
12
Deals 9 Unholy Damage

Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns.

Possible Loot

Weapons

Jewerly

Medicine

See also


Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.1.18