Difference between revisions of "Renegade"

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{{Skill list|||}}
{{Skill list|||}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Maneuver}}
{{SkillTable/row|Regroup}}
{{SkillTable/row|Impaling Lunge}}
{{SkillTable/row|Impaling Lunge}}
{{SkillTable/row|Nail Down}}
{{SkillTable/row|Nail Down}}

Revision as of 00:39, 23 June 2023


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Renegade
Tier Data does not exist.
Renegade
Health:
Energy:

Damage

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%

Attributes
STR:
AGL:
PRC:
VIT:
WIL:

Miscellaneous
Faction:
Size:
XP:

Show moreShow less
Data does not exist.
In times of war, honor and loyalty are empty words. Personal gain and staying sated become the priority.

Skills

SkillBasic StatsDescription
Regroup
Regroup
Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
18
Repositions to an adjacent tile, replenishes 20% Max Block Power, and reduces the ability tree's skills cooldowns by 1 turn for each enemy within 3 tiles.

Activates "Regroup" for 10 turns:

+5% Block Chance
+5% Max Block Power
+15% Block Power Recovery

+5% Counter Chance

Grants an extra stack of the effect (up to IV) for each ability tree's skill that was on cooldown before its activation.
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
10
Cooldown:
8
Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes its cooldown.
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
14
Cooldown:
12
Delivers a strike to one of the target's legs with +5% Crit Chance.

If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance.

Possible Loot

Weapons

Jewelry

See also


Page last edited during patch: 0.8.1.8