Difference between revisions of "Soul Well"
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Soul Well
Tier Data does not exist.
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Mindwitness (talk | contribs) (Created a new page, but without stats) |
(No difference)
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Latest revision as of 14:31, 22 July 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Soul Well
Tier Data does not exist.

Health:
Energy:
Damage
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR:
AGL:
PRC:
VIT:
WIL:
Miscellaneous
Faction:
Size:
XP:
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Data does not exist.
| “ | The souls trapped inside will never find peace. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Restless Souls | Passive | If there are enemies within Vision, every 21 turns summons a Wraith on an adjacent tile (up to 3), the strength of which is equal to the Dungeon's Danger Level. The time between summonings depends on the Dungeon's Danger Level. |
See also
Page last edited during patch: 0.9.2.13
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