Difference between revisions of "Wolf"
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|These days wolves have become extremely ferocious: they gather in huge packs and aren't afraid to attack people.}} | {{Quote|These days wolves have become extremely ferocious: they gather in huge packs and aren't afraid to attack people.}} | ||
==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Howl}} | |||
{{SkillTable/row|Dash (animal)}} | |||
{{SkillTable/row|Pack Sense}} | |||
{{SkillTable/end}} | |||
==Description== | |||
They can only be found in the Pine and Leaf [[Biomes & Weather#Forest|Forest]] biomes. | |||
Wolves usually come in herds of 2 to even 6 individuals. | |||
The "Howl" ability can make fighting them even more difficult, attracting nearby wolves. | |||
Thanks to the "Pack Sense" skill, the more wolves there are, the stronger they become. | |||
Additionally, each beast has the "Dash" skill, which makes escaping the wolf pack really hard if it gets too close. | |||
All this makes fighting a large pack of wolves in an open area a challenge even for moderately experienced mercenaries. | |||
==Tactics== | |||
Use the terrain to your advantage. | |||
Try to lure the wolves to a place where they can only fight you one or two at a time. | |||
Hide behind obstacles to minimize the dangers of "Dash" attacks. | |||
Remember - wolves lured by "Howl" can still appear after the fight and will join the attack while you are resting. | |||
==Possible Loot== | |||
After [[Skinning]] each Wolf leaves 1 [[Sinewy Meat]]. | |||
If her skin has not been cut, 1 [[Wolf Pelt]] can also be obtained. | |||
== See also == | |||
* [[Enemies#Hostile_Animals|Hostile Animals]] | |||
* [[Enemies#Animals|Animals]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 22:32, 21 March 2023
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Wolf
Level 6 Beast
Damage
Protection
Resistances
Defensive stats
Bleed Res. 0%
Pain Res. 0%
Control Res. 0%
Fortitude 0%
Move Res. 0%
Offensive stats
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 30%
Attributes
Miscellaneous
“ | These days wolves have become extremely ferocious: they gather in huge packs and aren't afraid to attack people. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Howl | Maneuver Type: No Target Cooldown: 30 | Generates a large amount of Noise, attracting nearby wolves within this map tile and instantly refreshing active Cooldowns of all other wolves within Vision. |
Dash (animal) | Charge Type: Target Object Range: 3 Energy: 24 Cooldown: 18 | Performs a dash towards a targeted tile. The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position. On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy. |
Pack Sense | Passive | Grants +3% Dodge Chance, +3% Crit Chance, and -5% Cooldown Duration for every other wolf within Vision. |
Description
They can only be found in the Pine and Leaf Forest biomes.
Wolves usually come in herds of 2 to even 6 individuals.
The "Howl" ability can make fighting them even more difficult, attracting nearby wolves.
Thanks to the "Pack Sense" skill, the more wolves there are, the stronger they become.
Additionally, each beast has the "Dash" skill, which makes escaping the wolf pack really hard if it gets too close.
All this makes fighting a large pack of wolves in an open area a challenge even for moderately experienced mercenaries.
Tactics
Use the terrain to your advantage.
Try to lure the wolves to a place where they can only fight you one or two at a time.
Hide behind obstacles to minimize the dangers of "Dash" attacks.
Remember - wolves lured by "Howl" can still appear after the fight and will join the attack while you are resting.
Possible Loot
After Skinning each Wolf leaves 1 Sinewy Meat.
If her skin has not been cut, 1 Wolf Pelt can also be obtained.
See also